Showing Posts For nverbe.4036:
I don’t see it as an issue to implement.
The toggle could exist to turn it on and off , all it would take is a rezone, to switch from one to another.
The mega servers would be perfect for this to keep populations high.
Gw1 hard mode wasn’t much of anything other than an attack speed increase, a major level increase, and an AI trait that made them run out of aoe.
Just about every mob in the game is generic and already has leveled up versions. Only thing I could think to add is maybe some agony attacks on veteran and higher mobs.
Couldn’t find anything when I searched.
I noticed today that you can get multiple skill points from the commune-type skill challenges and it was easy to repeat.
1. Open the skill challenge’s dialogue.
2. Begin communing with the skill challenge.
3. While channeling to complete the challenge open the skill challenge’s dialogue again. It will have the “commune” option available for selecting.
4. Once the First channel completes, select the commune option again from the dialogue box you opened in step 3 and channel for a second time.
5. Profit??? who knows what you would do with all of those extra skill points anyway.
It’s not working for me any longer.
It originally worked and extended the nourishment buff. Then about the time of server reset the duration was only 40 minutes left. whereas I have about 11 hours left of the metabolic primer still.
Any new food I consume isn’t having its duration extended.
then it wouldn’t be infinite, would it?