Showing Posts For ohericoseo.4316:
So far this is what I can see….
Healing from a offhand that you don’t hit with much. Boon strip that a few heralds can counter by applying boons faster then stripped. Damage problems.
1. Take sun and moon style OUT. Having the heal on the offhand only makes it horrible.’
2. Make a trait that heals for a percent of reflected dmg from full counter and the dagger #5. Make it weaker than scouge’s condi healing and daredevils crit healing to ballence it with might makes right.
3. Change the boon strip. Make it so when you strip a boon you debuff the target so as to make it so they cant re apply the boon you stripped for 3 seconds. This is because you can strip them but all you need is 2 heralds near by and……. you have no chance of stripping them faster then they are applied. This makes the core mechanic totally pointless.
4. This then makes the ulti skill bubble kinda not worth it. So make a simple ulti. Make it so the bubble causes a ticking dmg to those in it with boons. Per stack of each boon they take stacking dmg based off your vitality. This is not a stat dmg heavy people stack so it can help to balance and not have tons of glass cannons spam it. This makes you decide if you actually want to strip the boons or punish in a different way. Adding another mechanic to play with. Since your mainly boon stripping this makes you have to sacrifice denial of boons for a time to get the most out of the ulti. Giving others in pvp a chance to counter and kill you.
5. Dagger #1 needs something to happen if might is max. Or in pve with heralds and such spamming out might. This is useless.
Also Jzaku we are restricted to base bursts because full counter can reset them when used. Its because we can use them 2x as much then normal.
(edited by ohericoseo.4316)
So far this is what I can see….
Healing from a offhand that you don’t hit with much. Boon strip that a few heralds can counter by applying boons faster then stripped. Damage problems.
1. Take sun and moon style OUT. Having the heal on the offhand only makes it horrible.’
2. Make a trait that heals for a percent of reflected dmg from full counter and the dagger #5. Make it weaker than scouge’s condi healing and daredevils crit healing to balence it with might makes right.
3. Change the boon strip. Make it so when you strip a boon you debuff the target so as to make it so they cant re apply the boon you stripped for 3 seconds. This is because you can strip them but all you need is 2 heralds near by and……. you have no chance of stripping them faster then they are applied. This makes the core mechanic totally pointless.
4. This then makes the ulti skill bubble kinda not worth it. So make a simple ulti. Make it so the bubble causes a ticking dmg to those in it with boons. Per stack of each boon they take stacking dmg based off your vitality. This is not a stat dmg heavy people stack so it can help to balance and not have tons of glass cannons spam it. This makes you decide if you actually want to strip the boons or punish in a different way. Adding another mechanic to play with. Since your mainly boon stripping this makes you have to sacrifice denial of boons for a time to get the most out of the ulti. Giving others in pvp a chance to counter and kill you.
Lets give some ideas about pve spellbreaker.
1st
Sun and Moon Style Trait.
Main hand—Interrupts grant quickness. (Only occurs once per interval.)
Off Hand—Heal for a percent of your outgoing critical damage
This skill looks great… until you find out that the offhand heal does not happen all that much and you have few interrupts with pure spellbreaker.
I feel that this would be better to make it so after a successful full counter you get 5% mainhand crit heals for 5 seconds. It is not great as you will not have it 100% of the time. However it is much more useful in pve where as in pvp you may want the slow counter trait giving cripple and slow to you enemies.
2nd
The other issue I have is that…… in pve…there is no real ability to break blue boss bar’s unless you use base physical utility. This is ok however it does take away from the elite spec by not having this flexibility.