Showing Posts For oldthrall.7823:
What I’m saying is that the way WvW is right now limits you from using your skills to much…I should be able to knock people down the wall yet it doesn’t work and I have a shadowstep I should be able to port to people above…so if they take the fun out of this then add in ladders…but they didn’t do it.
And I have magic. I should be able to turn the entire opposing force into ants.
You’re stretching the metaphor too far. Which is why metaphors are generally a poor tool for argumentation.
I don’t think I am stretching it too far…why do we pretend we are fighting a real war in a game? if not then why not give us player names
“it doesn’t make sense even in real war to have 5 people defend against 30people attacking”
You do know the movie “300” was actually based off history, right? Using higher ground, fortified areas, or natural bottlenecks has been a mainstay of “real war” since as far back as there were people devising tactics to win wars.
And video games are and will most likely be restricted by code for the foreseeable future, this knocks out the “flexibility” that you think should be implemented. Video games will probably never be as flexible as real life, and if they are, we would all just sit in VR helms all day and never actually live our lives.
Even if you do add in ladders it still doesn’t mean the people defending don’t have an advantage…they still do…just less of it and it just makes attacking a keep much more fun and not mindlessly boring.
What I’m saying is that the way WvW is right now limits you from using your skills to much…I should be able to knock people down the wall yet it doesn’t work and I have a shadowstep I should be able to port to people above…so if they take the fun out of this then add in ladders…but they didn’t do it.
To ArenaNet (a suggestion):
I think WvW needs to be more flexible in the ways you can attack/defend a keep. By removing the ability for players to teleport into a keep and knock people off you in fact make it less like a real war…in real war people do use ladders to attack keeps and in fact people do fall off of them…this is a real tactic yet I don’t see why it is considered “annoying” and “not fun” but really if you want to make WvW more like true war you have to introduce more of these different tactics to attack/defend like using ladders and being able to knock people off of keeps. There of course has to be a limit where the keep walls are simply too high to use any kind of ladder to climb over, but for those small towers it should be usable on the walls since they aren’t that tall anyway. Right now it is too easy for people to defend with just a small group of players…just standing above and raining AoE on those mindless people banging on a piece of wood…that is simply stupid….we don’t do that in real war…we use LADDERS or think of ideas to get OVER that obstacle…i think WvW will be so much more fun if you have ladders that are destructible….it would make people think twice about having such a small group of people to defend…it doesn’t make sense even in real war to have 5 people defend against 30people attacking…yet it works because the 5 people have such a big advantage that is further increased by the limitations imposed by the game that you cannot teleport up and players are stuck outside…
Also why I mentioned real war is that because you guys justified not using player names because it mirrored what happens in real war…yet you take away these fun tactics even tho it is what is used in real war? Why not go all the way?
TL;DR
1. WvW is supposed to mirror real war: no player names, more flexible tactics to attack/defend keeps/tower like using ladders to go over those walls.
2. WvW isn’t supposed to mirror real war: show player names+colored armor and I dont’ care about ladders/porting/knocking back/off those walls…because it isn’t supposed to mirror real war.
and Anet’s philosophy is that when they were gonna do something they are gonna do it right…and if they want to make WvWvW like real war it is no where close right now.
(edited by oldthrall.7823)