Showing Posts For opivm.7824:

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: opivm.7824

opivm.7824

For some reason, I can’t seem to quote right now…
In reply to Opvium, I am one of those casual players.
I don’t like farming all day because I don’t have the pleasure of being able to be on for hours straight.
I am extremely upset with the dungeons in this game.
Spend 2-4 hours in a dungeon, spend around 2-6 silver repairing armor, get 1 silver as the reward?
No thanks.
Plain stupid.

THIS. Thank you for your understanding.

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: opivm.7824

opivm.7824

That’s the point.

Obviously the point was to stop people from running the 30 minute dungeon. What I’m saying is that it’s the wrong mindset. Not everyone has the time, or the desire to run a 4 hour dungeon, but they love to run the 30 minute one. So why not lessen the reward of the 30 minute and increase the reward of the 4 hour? All they’ve done thus far is cripple the reward of running ANYTHING multiple times, but that doesn’t even remotely address the underlying issue. It’s more like a hotfix to prevent players from going too fast.

Yup, the WoW haters-fanbase would LOVE those 4 hours dungeon, but ANET must keep in mind there is a huge base of casual players, which cannot spend so much time with an event that won’t reward them properly (e.g. money and tokens).

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: opivm.7824

opivm.7824

If you run the exact same chain twice in a row you will have your rewards cut. This means you can bounce back and forth between 2 different chains, even in the same dungeon without ever hitting this change. This change is made to encourage people to try different chains.

As a fellow game designer, I would’ve thought you’d know better than this. You are not encouraging a player to do one thing by punishing them for doing another. All you’re doing is punishing them. Encouragement involves providing incentives, which you’ve failed to do. I can make it really simple for you:

Each chain in an explorable dungeon should have a once-a-day bonus for completion (You already do this, which is good)
Each chain should have its own potential rare drops (Just because you have a token system doesn’t mean there can’t also be unique skins dropped from the bosses/chests themselves)
Completing all 3 chains (This one is important) once per day gains another bonus amount of tokens and money

That’s what you want, right? You want players to actually go through every path in the dungeon, at least I assumed that’s what you want. That 3rd part encourages players to run every path each day rather than picking the easiest and running it over and over again. The 2nd part ensures that even when they’ve gotten their token gear, they still might come back for the chance for those exotic drops from the bosses.

Oh and lets add a fourth, and you can even pick which method you like the best:

Each path is equal in terms of time/effort spent and reward given.

OR

Some paths may require significantly more time and effort, but offer more rewards to compensate.

I mean, it’s pretty obvious, even if you want them to play for the fun of it. If one path takes 30 minutes and one takes 4 hours, they’re gonna pick the 30 minute one. You knew this right? When you were testing dungeons (please tell me you at least closed beta tested them all), you saw that some paths took significantly longer than others. But for whatever reason you chose to make them all have the same reward. Did you not think people would pick the easiest route? I really hope this is just a lack of testing on the end game content, and you all really have a plan to get this through…but I’m significantly worried at this point, and it appears the rest of your community is as well.

That’s the point.

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: opivm.7824

opivm.7824

This is ridiculous. After this update it’s clear you are forcing people to BUY gold (gems) from your store, because there is no more substancial reward after completing dungeons.

I agree ANET should improve anti-bot settings, but this is by far the easiest, ilogical and cruel way of doing that.

Why would you want to buy gems??This change just makes dungeons less worthy..noone is forcing you to do them anyway.

Less worthy? C’mon, people are spending more with armor fix than anything else… It’s not even close to LESS worthy. It’s NOT worthy.

Dungeon Updates

in Fractals, Dungeons & Raids

Posted by: opivm.7824

opivm.7824

This is ridiculous. After this update it’s clear you are forcing people to BUY gold (gems) from your store, because there is no more substancial reward after completing dungeons.

I agree ANET should improve anti-bot settings, but this is by far the easiest, ilogical and cruel way of doing that.