Showing Posts For oplompolom.4379:
When I first played Tera and when I first played Guild Wars 2: And before I got the buttons assigned perfectly and the Dodge/Roll down to a fraction of a second, I really did not like playing GW2.
Once you get a macro with (Guardian) [220ms], 4440ms and 1440ms delays for 1,2,3 and the middle mouse button click for 7,8,9 with [220ms], 2440ms, 1440ms delays; and you have the Roll/Dodge button for the ‘thumb’ side-button on the side of the mouse, you can fight at L18, L26 single targets without any problem at all: The poison spitting mobs are difficult though if you don’t avoind getting hit [and if the bar is empty, but you timed it right].
PvP players know you can do this. PvE players like to stay rooted in place or they’re taking too long to move that finger and hit the right button: They have a 1 step [too long a delay, uncertain of it occurring] 2 step form of play, and Arenanet’s GW2 is going to smack them on the hand playing like that.
I use a Steelseries KANA and the Advanced Macro button assignment just changes this game completely – the first time I got it working, I wasn’t playing GW2 anymore – I was playing Tera (which really did work for Dodging and Rolling).
There is no way you can play GW2 with ‘fun being a factor’ by trying to F1-3, 1,2,3,4,5 and 7, 8, 9 and Strafe; And Roll/Dodge, without spending time on the floor with that Left 4 Dead ‘Animatic4You’ thing going on.
Which brings me to the next point: How many players are using the A and D to turn left and right; but not ‘Strafe’ left and right.
I know this works because when the Story mode for “The Sting” started I could never complete it without getting completely destroyed once the friendly NPCs were down – there is no healing them or reviving them. And the bombers that go after blowing you away for 4 seconds floored to the ground. Game Over.
This way, I completed ‘The Sting’ with some effort, but with ‘fun being the factor’ with a L18 Guardian.
The most powerful healing ability in the game is the Dodge/Roll.
I understand completely where the OP is coming from: Gamers just like to be a Main Healer in a group; or go around throwing them out wherever they go.
It’s more to do with that than any changes to Elementalist to heighten healing [although if any class should heal to a standard, it would be the Guardian].
Arenanet should stick to avoiding class specifics roles and they are trying hard not to allow you to stay rooted in one place.
If anything should be changed, Dodge/Roll’s energy bar should allow for three moves and not two; with the same slow refresh to the third bar.
PvP is an acronym that causes a ringing in the ears of MMO developers.
I know why ArenaNet Devs are hesitant about mounts in the game.
It’s not the mounts themselves, their appearance, or whether the character model sits on top of it correctly: The problem is keeping the mounts’ movement the same as the gravity and physical motion of the player allowed by Havoc. The disparity between that and something like how WoW mounts work is just far too big.
If you’ve looked at the mounts in Tera, Rift, or WoW, the one thing I shiver to is their instantaneous switching of direction; it just looks plain terrible.
With a game engine like Tera (Ureal Engine), I was very surprised that got past development as the actual class you play is affected by physics; their mounts are not.
ArenaNet has highly likely noticed this as well, and their game engine is as capable as the Unreal Engine, and far beyond anything else in the MMO space.
In some respects, the GW2 engine bares a lot of resemblance to how it handles LoD and DoF as Crytek’s Cryengine: Add Havoc physics in there and the devs need to allot their Mounts the same principle craft to that design.
The wheel mouse needs to be recognised as 2 keys in GW2’s key configuration so that moving 1 through 5 can be done by the wheel (clicking the wheel triggers the ability – that already works): And additively wheel-up triggers ability 2 and wheel-down triggers ability 5.
I don’t want to use a third-party program or editing any files to do this. In-game configuration only.
Background:
- Have not played GW1.
- Bought GW2 on expected graphics and MMO mechanics.
Through Queensdale (1-16):
The Warrior class is what all the other classes should give back to a player playing their chosen class that isn’t Warrior. Warriors beat engineers for Gun abilities. Warriors beat Elementalists for damage output (Greatsword).
The Mesmer can use a Greatsword. The Illusions need to go. Removed. Replaced.
The Elementalist can summon an Elemental that you would probably not miss if it were not there. The Earth attunement doesn’t help with a group of Bandits 3 Levels below you that will kill you in no time at all.
The Guardian doesn’t have the durability of the Warrior (1-16). The Guardian isn’t Guarding. It should be able to pull aggro off of any class, and survive with healing against anything.
Warrior took me all the way through Queensdale with everything I expected of a modern MMO.
All the other classes did not by a long way.
The Dodge/Roll thing (Tera MMO):
You see this used in Demons’ Souls and Dark Souls. You see this used in Tera.
DS is stupid with it; Tera is great with it; GW2 just came on board with it.
Performance:
I get 60fps on High settings (no FXAA) with a 4Ghz i5-2500k, nVidia’s 660Ti, 8Gb DDR3-1600-1T Memory, Intel X-25M 80Gb SSD. Big boss battles will hold 60fps in wide open spaces (like the Cave Troll appearance in the middle of the field). There are some caves that affect the frame rate with multiple torches (the first and earliest Bandit cave in Queensdale drops it below 15fps for no reason other than ‘World Leaking’).
Gameworld, Design: and that 3D engine:
Woah… if only Blizzard used that ‘look’ with World of Warcraft: Unfortunately, Blizzard have a Yacht anchored in a harbour awaiting departure every other day due to the Helicopter pad on every building being out of order.