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Skill Coefficients for all the Thief weapons

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Posted by: pLikT.9761

pLikT.9761

The formulas for poison and bleed damage are on the wiki.

Poison: 4 + Level + (0.1 * Condition Damage) per second
Bleeding: 2.5 + 0.5 * Level + 0.05 * Condition Damage per stack per second

Skill Coefficients for all the Thief weapons

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Posted by: pLikT.9761

pLikT.9761

Thanks for this information!

Bye Bye Ectoplasma?

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Posted by: pLikT.9761

pLikT.9761

A few hours after the patch, I got 4 ectos from two rares.

Most needed warrior build in pve (dung) ?

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Posted by: pLikT.9761

pLikT.9761

I absolutely love my 0/0/30/30/10 healing shout/hammer build. http://goo.gl/wf144 (gw2db skill calc). I use a mixture of cleric and soldier gear.

You can pre-build adrenaline with shouts and start off with earthshaker. When melee mobs get too close, use staggering blow to knock them back, then snare/immobilize them with hammer shock. If there are still a lot of mobs left, wait until they get in range and use fear me for 3 seconds of breathing room. You can control stragglers with backbreaker and fierce blow. By then, a lot of your cooldowns are up, so you can restart the earthshaker/staggering blow/hammer shock combo. The entire time, you’re using your other shouts to heal, manage conditions, and keep your adrenaline up.

I’m still experimenting with my secondary weapon, but I’m leaning towards axe/shield. There are times where you don’t need all of this aoe crowd control, and the axe provides a nice ranged snare on a short cooldown, decent auto-attack dps, a leap finisher and a vulnerability debuff. Using your shield to leap through a combo field then immediately shield block is nice too.

Signet of Rage

in Warrior

Posted by: pLikT.9761

pLikT.9761

Juggernaut is incredible for dungeons if you need lots of crowd control. Short cast time aoe stomp and several short cool down knock backs with a variety of application methods means that melee mobs will barely be able to touch you.