1. Tab Targeting System:
The current system targets yellow mobs and does not prioritize champs/vets/normals. Pressing tab should never have me target the moa standing beside me when there is a giant champion pirate beating the crap out of me. It should also prioritize champs over vets and vets over normals. As a side note, I would also love to see a drop all targets keybind so that I can ride the lightning without having to find a spot of empty ground to click with my mouse first.
2. Mouse Pointer:
The mouse pointer blends in with the background and can be easily lost during combat. Sometimes I could swear it disappears entirely. This issue is exacerbated by the fact that the tab targeting system is less than functional. You want to target a champ mob and your mouse disappears? Good luck targeting it over that moa standing beside you.
3. Trading Post:
The trading post is in serious need of a rework. Back items still do not show up on filters, not all items are even covered by filters, you cannot batch purchase multiple items, cannot list under vendor price, etc. I could go on all day about how many issues the trading post has. As a potential solution, I’m envisioning something like a spreadsheet style UI. It has a check box next to the item name, a toggle for place an order/purchase, the current lowest sell price, current highest buy order, a quantity field (where you type how many you want), and (if that particular checkbox is toggled to order mode) a field to input the price at which you want to order. The user then check marks all the stuff he wants to buy, fills in the quantity and (if order mode) price, and batch checks out.
4. Conditions:
Conditions do not benefit from precision or crit damage as they cannot crit. They are also artificially capped. The fact that direct damage is prioritized so highly in the current meta in terms of gearing can be largely attributed to these facts. I honestly do not have a good solution, but something definitely needs to be done about conditions.
5. Defiant and Crowd Control:
I understand why we have defiant, but it needs a massive rework. CC is supposed to be one of the “new holy trinity” aspects that Arenanet pushed at launch. It will never live up to that so long as every boss can resist CC to an outrageous extent.
6. Commander Titles:
There is honestly not much functionality to a commander title. Not to mention, they can be bought and turned on by any player with enough gold. Why not have varying grades of commander title? Squad leader? Captain? Colonel? Field Marshal? The initial title of squad leader could be the one we have now, which is bought. Subsequent ranks are earned through WvW. Field Marshals could have unique abilities facilitate the coordination of the entire borderland, whereas captains would have abilities to facilitate the coordination of several squad leaders. In any case, there needs to be SOMETHING meaningful that commanders can do to set them apart other than stacking for supply check.
7. Guild System:
Also needs a serious overhaul. Ability to represent more than one guild and split the influence earned, ability to see guild chat for multiple guilds, guild calendars, improved visibility of the message of the day, last seen online, ability for an officer to mass pm or mass mail all guild members, etc. are all features that really need to be in the game. Perhaps even alliances or alliance chat?
8. Mail/Chat System:
The suppression system for mail/chat is too heavy. I get that this is to prevent spam bots, but the fact is that I should be able to mail my friends/guild members as many items as I want. I also shouldn’t get suppressed in WvW for calling out static fields like my commander wants me to do.
9. Out of Combat Weapon/Gear Swapping:
Look, I play an Elementalist, and I am well aware that the ability to swap weapons in combat would make me pretty overpowered. I get that. I’m not arguing for that. That said, there is no reason not to allow us to bind alternate weapons, or even gear to an alternate slot that we can switch between out of combat. We already do this. You just open your inventory, right click the equip slot, and pick which weapon/armor piece you want. There is no good reason at this stage in the game to still have to swap weapons and armor via manual click and drag. We should be able to have a pane where we store alternate sets of weapons and armor that we can cycle through at will outside of combat without having to use half our inventory space carrying around situational gear. Period.
10. Build Saving/Trait Swapping:
Along with weapon/gear swapping, we are in dire dire need of build saving/trait swapping. We had a great system for this in GW1. All Anet needs to do is copy that system exactly. By all means, they can even charge me the 5 silver straight from my UI instead of making me run all the way back to a city and I WILL NOT COMPLAIN.