Showing Posts For pazer.8254:
I agree completely. Many weapons seem to be misaligned but the scaling is also off. Hammers are by far the worst on Asura.
Thanks to complainers, we won’t be seeing this kind of rewards in future events. Good job! I’m sure we’ll all enjoy new and fair rewards. All 1s84c of it.
I haven’t gotten one thing to use in my runs not one thing. the only gear i have is the blue and maybe green gear i can buy. The dungeons suck kitten There is absolutely no reason to waste you’re time in them. Get to 80 and pray the gear you get then is worth the time. Explore and quest is all i got.
Actually I got my char to 80 and nicely equipped this weekend thanks to lucky Halloween skin drop during the event, so I’m not really looking to gear up in dungeons. Just wanted to run each of them at least once for fun (and story) but it would seem it’s not there atm.
As for the penalty, I believe a good dungeon should slowly “wear you down” as you progress rather than kill you in a cheap way and let you restart from checkpoint with repairs and everything. I liked death penalty of the original GW. If you accumulated too much of it the boss fight could get really difficult (yeah, I know there were consumables for that but still). It was frustrating but in a good way imo.
Anyway, I’ll end my rant now. Judging by some posts other dungeons are better. I guess, I’ll give it a go another time.
(edited by pazer.8254)
Good to see it’s not just me being impatient. I suppose, the biggest issue for me was the lack of sense of progression. Small area packed with dmg sponges every few steps to pin you down. Little penalty for dying due to conveniently placed wp and repair doesn’t help either. Cutting down the hp wall while increasing death penalty would be a good start imo.
Can’t find better words to describe it. I’ve just tried Caudecus’s Manor (exploration). Christ, the HP wall of enemies there was absolutely ridiculous. The whole experience was basically running in circles and repeating same sequence of skills to the end of time. It was not much else than patience and sanity check. We got almost to the end (at least I think we did) of the seraph path but I simply couldn’t stand it, apologized to the team and quit. It was my second dungeon run (AC was the first) and I’ve had fun with the game up until now (despite numerous flaws) but now I’m left with distaste. The AC also suffered from this but not quite so bad. I honestly haven’t seen such a lazily designed and dull piece of content in a very long time. Are the other dungeons designed in the same way or is the CM an exception?