I only really agree with point 2. Growing up with all the traditional consoles, and a few some flops/rarities, trained me to expect near perfect accuracy from both myself and the hardware I was playing on. Buffers and associated latency were rare phenomena given the price of digital electronics (transistors were once only measured in the thousands, and could cost nearly the same in dollars depending on use), and CRTs basically just threw analog signal at their screens as fast as they could scan.
This cannot really be duplicated in any reliable way today, MMO wise. The high variance in what we all use to play PC games, where we live in relation to the servers our clients connect to (even the time of day for some unlucky net subscribers), and the input/output methods we use (long throw, membrane switch keyboards? frequency doubled, artificially contrasted, DRM/HDCP/DSP riddled LCD panels? ugh.) all add to experiences that can range from accessible to frustrating.
The experience in SAB is a nice homage – and I really have enjoyed the break from the standard Tyria – but that’s all it can be. IMO.
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