Showing Posts For penguin.1967:
I have ran across another bug when trying to make my Dusk precursor,
even though I have the mats the weapon smith is looking for she just keeps telling me to go get them.
I tried to even go to different ones but it seems they all give the same results
this also happens when I try to turn in the hilts,
I have level 2 unlocked have the book for it as part of my collection as well
edit,
Snix is right, the text cut off at 5 deldrimore steal.
so I assumed ingots, glad I was just wrong
(edited by penguin.1967)
given the game has been out just over a year and still have a rather active player base says they must be doing something right. Sure there is some issues with some parts of the game, but what game or MMO is perfect?
I started to mess with a Nice burn build yesterday, still needs to be tuned but I went
5/0/30/30/5
in valor i went I/X/XII
in Honor I went I/IX/X
I used Runes of Balthazar
It prob could use some tweaking but I did rather well with it last night.
I ran with GS / S/T but you could change out the Sword and torch if you wanted to but I liked the sword cause of the teleport, combined with the GS leap and judges intervention help with the lack of swiftness from retreat or staff. and the Torch if aimed right gives a nice AOE burn that builds up well but could replace with focus if you need to be more support. What I would do it open with torch 5 then 4 or visa verse, then I would drop purging flames, Symbol of wrath then do leap so I would get the retaliation and the flame shield casting Judges int or smite con if needed or need some heals.
I found I could take quite a few hits and do well one on one and even hold out 2v1 often watching the others run away at half health while I was still almost full.
Might be okay for like the 1/500 that would stay & fight. The rest will walk away & you will be sad.
Might be god for taking out guards or supply dolyacks
I do not think elixir-infused bombs heal turrets, but i have never really played with Turrets so I have not tried, would be interesting to know though. I am curious as to why over charge turrets instead of supply crate, the way I see it is you would get double the turrets out, and given the HP of turrets I would see them go down to fast and and not really have a chance to really use that skill.
But it looks like an interesting build and one I might play around with some time soon.
Auesis could I get a link to your build and gear? I would Like to look it over if you do not mind
I was talking with some Guild mates on vent the other night as I was playing my Thief and they mentioned that they have never had played with a thief that could stay alive in dungeons very well. well I took up the challenge but was wondering if I bit off more then I can chew. while I am new to the game kind of I am an experienced MMO player but the more research I do on thief’s the more I find people calling them Glass cannons, so my question is when I get him up enough to run Dungeons what are some things I should watch for? not looking for build tips or in depth class guides kind of stuff but more general tips for keeping alive in the dungeons when running my thief through since he will probably be the first character I run them with.
Thanks