Showing Posts For pkbot.1345:
Where did you get these numbers? Or did you simply make them up in order to make your post look “more important”?
GW2 was announce and advertised as a casual-friendly game. People that bought it expecting it to be catered to them are just silly. The vast majority of gamers are casual, and all in all it is quite likely that they will make way more money catering to the majority rather than a tiny minority.
Right, you must’ve forgot the part where GW2 is considered unsuccessful by the industry. Meanwhile MMOs that cater to hardcore are raking in money.
This should be a serious lesson learned by Arena Net. Molding end game heavily for casual play. I mean really, what did you expect?
99.99% of the hardcore gaming community left GW2. Did they really think that a few months after getting maxed out we would all still be logging in to do…nothing of value?
This game was not built to keep interest of people who game more than 10 hours a week. Yet the hardcore gamers are the ones anet should focus towards because they put the most money into gaming and they help establish communities as well as make your game look fun/addicting.
Where’s the chance to chat with your party if it goes from Open World > Dungeon with no gap?
I oppose the system because it requires no interaction, and doesn’t encourage interaction.
Aside from convenience, how is an auto-queue tool superior from a LFG tool?
omfg…isn’t it obvious? You don’t have to waste time manually putting the group together!
And please, if you’re so apt on maintaining a social connection with randoms you find, then chat while you’re in the dungeon. Is that so hard?
As for your “geartreadmill=best” argument. You’d be surprise how much more people are driven off by having to constantly grind to keep up and even access certain content of the game.
Right, because GW2 doesn’t have severely underperforming numbers post-level 80 and WoW drove off soooo many players with their end-game character progression……
Just take a second to think before posting.
Hahahahahahah. I would have loved to watch you play ONLY Vanilla-WoW for 5 years straight.
That’s a slightly creepy comment, but yeah I played WoW for 5 years straight because the content and end-game progression they had in place was enough to keep me interested until they released new major content.
GW2 dropped off for me pretty quickly after hitting max level.
Yes, you played WoW for 5 years, by buying the expansions. I highly doubt you’ve played at the release of Vanilla WoW. It had half, or maybe even less of the endgame content Vanilla-GW2 has.
Yes I played vanilla WoW, and the 40 man raid on molten core, including the few end-game dungeons was more than enough. You know why? because the progression! GW2 could have a million dungeons, but they wouldn’t fun if there is no extra progression. This is why WoW Vanilla end-game was actually fun compared to GW2 Vanilla.
Jesus Christ, how would it not have any “extra progression”?!?! Every time you run an endgame dungeon in GW2 you progress towards making your character more powerful & cool, and even progress towards your legendary weapon/other craftable weapons that you desire.
So many delusional players here. You’re not making any progression. you’re just doing the dungeon for vanity items. Spend a few gold to get exotic items crafted and you’re good to go basically forever. Vanity is only 20% of the satisfaction you get from better gear, the rest is actually improving your characters capability. It’s RPG 101
So….? Auto-queue for dungeons wouldn’t work? You have to manually select which group to join in order for it to be social? You’re not making any sense as to why you oppose an auto-queue.
Ok, from previous experience with WoW, all auto-queue done was put you in a dungeon. No interaction was needed at all. It was a case of group > do dungeon > leave > go back into queue. More often than not, ‘hi’ was the only interaction ever.
In GW2, I’ve had more interaction with a group while we’re waiting for the extra 1 – 2 party members, we’ll chat in Party chat about stuffs more often than not, maybe walk the one guy who has never done the dungeon before through the tactics.
So? This still doesn’t mean you oppose an auto-queue.
Example: You queue for AC through the new LFG Interface. There is another person in the same queue, so it puts you together in a party. You say “a/s/l?” (kidding, but you get the point) then as other people join the queue it adds them to the party, then when you’re full you do the dungeon.
Does this make sense to you now? Why would you disagree with this system?
Hahahahahahah. I would have loved to watch you play ONLY Vanilla-WoW for 5 years straight.
That’s a slightly creepy comment, but yeah I played WoW for 5 years straight because the content and end-game progression they had in place was enough to keep me interested until they released new major content.
GW2 dropped off for me pretty quickly after hitting max level.
Yes, you played WoW for 5 years, by buying the expansions. I highly doubt you’ve played at the release of Vanilla WoW. It had half, or maybe even less of the endgame content Vanilla-GW2 has.
Yes I played vanilla WoW, and the 40 man raid on molten core, including the few end-game dungeons was more than enough. You know why? because the progression! GW2 could have a million dungeons, but they wouldn’t fun if there is no extra progression. This is why WoW Vanilla end-game was actually fun compared to GW2 Vanilla.
1) Disagree. Auto-queuing takes the social aspect out of forming group. A more comprehensive LFG tool though would be nice for both PvE (Personal Story, Events, General Grouping) and WvW (Siegeing, Roaming Parties ect).
Are people serious with this? What social aspect is there to spamming “LFG <dungeon>”? All it does is lead to a more inefficient gameplay experience.
Because I totally didn’t say ‘add a more comprehensive LFG tool’, did I?
So….? Auto-queue for dungeons wouldn’t work? You have to manually select which group to join in order for it to be social? You’re not making any sense as to why you oppose an auto-queue.
1) Disagree. Auto-queuing takes the social aspect out of forming group. A more comprehensive LFG tool though would be nice for both PvE (Personal Story, Events, General Grouping) and WvW (Siegeing, Roaming Parties ect).
Are people serious with this? What social aspect is there to spamming “LFG <dungeon>”? All it does is lead to a more inefficient gameplay experience.
Social aspect comes into play when you get into a group and are working together to complete the dungeon, not while you’re scrambling for an hour in hopes that someone sees your message.
I’ve seen a lot of thick-headedness in this community that basically think whatever Arenanet is designing is automatically good. They’ve made quite a bit of bad decisions that have driven off the players that make MMO environments exciting, enjoyable, and lively.
If you are looking for a game of continual progress in character strength and stat development, this isn’t your game for long. If you like tons of PvE progress and variation this is probably not your game.
Thanks.
It’s a big letdown to hear that, but thanks.
Seriously for such an amazingly beautiful game lush with exploration and great systems, they should have catered more to constant progression ideals. Leveling 1 to 80 was awesome and satisfying, at least the first time through. But then you’re left with no more satisfying progression to make. Whoever made that call on the design team should re-think how to approach end-game.
1.) Add an LFG auto-group interface.
2.) Add really high tiers of items only available in the hardest dungeons.
I hate WoW nowadays, mostly due to them splitting the game into two, but they should get a lot of credit for their PvE item progression at end-game. GW2 should take a page from it if they want more people to play their game.
Hahahahahahah. I would have loved to watch you play ONLY Vanilla-WoW for 5 years straight.
That’s a slightly creepy comment, but yeah I played WoW for 5 years straight because the content and end-game progression they had in place was enough to keep me interested until they released new major content.
GW2 dropped off for me pretty quickly after hitting max level.
I told someone that GW2 kept my interest for about 5 years shorter than I expected, and they said:
It’s not that type of game.
Implying that GW2, favoring a more casual type of gamer, was basically designed with the intention of it being played less than other “gear-treadmill, grinding” MMORPGs.
If this is the case, I’ll stop trying to find ways to re-ignite my enjoyment that I once had for the game and move on.
It is to prevent high level bullies going to low level area to kill-steal low level mobs. Imagine, a bunch of enthusiastic beginners are heading to defeat Shadow Behemoth when it spawns but then a bunch of level 80 bullies come and kill it off even before the beginners could land a hit. That is something ANet doesn’t want happening.
This isn’t WoW. You want that feeling of being powerful in low-level place, you can play WoW or other MMORPG.
As it is, my level 80 ele could 1-shot those Ascalonian spirits in Plains of Ashford when he crits. IMO, level scaling needs to be look into again.
I miss the days when people would read the thread before responding.
Not only that, but you continually contradict yourself by saying “It’s to prevent high-level bullies kill stealing in low level areas” then move on to say “I can one shot everything in Plains of Ashford with my level 80”. So…if that’s the case then why aren’t high level players griefing low level areas?
Especially since they can gain experience + loot while doing so? I was suggesting to remove the experience rewards from mobs outside of your level range when they are not scaled down.
Anyways, I put this suggestion out there simply because the “leveling up” experience, including being max level, was fairly underwhelming because my stats were all over the place constantly. I didn’t get a good connection to my character’s power as it was increasing because I wasn’t sure what it really was. I’m just repeating myself here, but it seems like most people aren’t understanding the ideals behind making the level scaling system OPTIONAL.
Why is this as an issue? Because one of the BIGGEST reasons for playing an RPG is to progress to higher power levels consistently, and feel powerful. The level scaling system at level 80 makes it feel like I just bought a new Porsche but I have to park it on certain streets to ride my bike.
I don’t see the logic in this, where is the entertainment in going to a low level zone where you one shot everything, where the challenge is even less than in regular PvE? Where is the fun in pressing 1 and seeing things get 1 shot? Do you want to show off? You basically want to run around a low level zone going “Hah!~ I’ve played the game longer than you!” to lower level players? Do you realize how rediculous that sounds?
It’s bad enough anyway. There’s no reason to go back to a lower level zone because rewards are not scaled. There’s also the added fact that the downscaling system doesn’t seem to work properly and on top of that you also have tri-stat gear, full traits, and runes that lower level players simply don’t have. Why would you want to make it worse?
Also if you want to one-shot things to fulfill some ridiculous desire, there are rabbits and rats and stuff everywhere.
Alright, I’m going to choose you to respond to out of the handful of other people in this thread that aren’t really getting this post.
This change is not so “You can go one shot everything in low level zones”. It’s to improve the RPG/leveling/powering up aspect of GW2 because if I had the “Level Scaling” option unchecked from 1 to 80, it would’ve been a much more clear and understandable experience.
As opposed to:
Cool, I’ve built up my character to 5,000 hp and with my new weapon my basic attacks are hitting for 300!
2 seconds later
I have 3,000 hp and I’m hitting for 200..
With this fluctuation constantly going on, it is hard to get that classic RPG leveling up feeling that we all know and love.
The reason I think it should be optional is because I agree with you all, the dynamic leveling scaling system allows for a lot of freedom when it comes to exploration and playing with your lower leveling friends. But given that there are some clear negative sides to it, I was putting it out there for the community and the devs to consider these changes, as I would have a lot more fun leveling my alts with that option unchecked.
So people don’t steamroll through the low level areas and dungeons. People would just get their friends to boost them through quests and events. Where’s the fun in 1 shotting everything?
As if the solution isn’t obvious… If you’re not scaled down you get no experience or loot from enemies outside your level range. It turns it into a more traditional approach to leveling, but in my honest opinion, that’s what they should’ve done. It’s less fun overall the way they have it now.
I would much rather not have my character stats constantly distorted than participate in low level content. I understand, this wouldn’t be a preference for everyone; but what is the harm in making it optional?
(edited by pkbot.1345)
If the whole point of the system was so that you could play the game with your lower level friends and not make it too easy for them, then why is it forced on you 100% of the time?
Why is this as an issue? Because one of the BIGGEST reasons for playing an RPG is to progress to higher power levels consistently, and feel powerful. The level scaling system at level 80 makes it feel like I just bought a new Porsche but I have to park it on certain streets to ride my bike.
In traditional RPGs, as I leveled up I got a really good feel for how my power was increasing by getting familiar with the numbers I was hitting for and my hitpoints, etc… and it was fun to see direct effects from gear or level increases. GW2 is lacking this fun aspect of RPGs and it’s completely due to that fact that the level scaling distorts your character progression.
I would much rather not have my character stats constantly distorted than participate in low level content. I understand this wouldn’t be a preference for everyone; but what is the harm in making it optional?
I don’t see the logic in this, where is the entertainment in going to a low level zone where you one shot everything, where the challenge is even less than in regular PvE? Where is the fun in pressing 1 and seeing things get 1 shot? Do you want to show off? You basically want to run around a low level zone going “Hah!~ I’ve played the game longer than you!” to lower level players? Do you realize how rediculous that sounds?
It’s bad enough anyway. There’s no reason to go back to a lower level zone because rewards are not scaled. There’s also the added fact that the downscaling system doesn’t seem to work properly and on top of that you also have tri-stat gear, full traits, and runes that lower level players simply don’t have. Why would you want to make it worse?
Also if you want to one-shot things to fulfill some ridiculous desire, there are rabbits and rats and stuff everywhere.
Alright, I’m going to choose you to respond to out of the handful of other people in this thread that aren’t really getting this post.
This change is not so “You can go one shot everything in low level zones”. It’s to improve the RPG/leveling/powering up aspect of GW2 because if I had the “Level Scaling” option unchecked from 1 to 80, it would’ve been a much more clear and understandable experience.
As opposed to:
Cool, I’ve built up my character to 5,000 hp and with my new weapon my basic attacks are hitting for 300!
2 seconds later
I have 3,000 hp and I’m hitting for 200..
With this fluctuation constantly going on, it is hard to get that classic RPG leveling up feeling that we all know and love.
The reason I think it should be optional is because I agree with you all, the dynamic leveling scaling system allows for a lot of freedom when it comes to exploration and playing with your lower leveling friends. But given that there are some clear negative sides to it, I was putting it out there for the community and the devs to consider these changes, as I would have a lot more fun leveling my alts with that option unchecked.
(edited by pkbot.1345)
This is the one and only reason I stopped leveling my Engineer. I keep checking back after every new build to see if this is fixed, but it still isn’t.
Having weapon skill 1 on auto-cast makes sense with every kit (aside from grenade kit on the surface simply because it’s a targeted ability). And even if a kit didn’t work well with having an ability on auto cast, the player should be able to simply toggle it off and it will stay that way.
So, with all that said, why does it force me to re-enable auto-cast every time I switch to a kit? I really want to know if this is here to stay or I should continue to check each new build.
I was consistently avoiding switching out of my kit just because it got so tedious ctrl+right-clicking each and every time I swapped back to it.