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Higher DPS? Axe/mace or GS?

in Warrior

Posted by: plaguebourne.5391

plaguebourne.5391

In GW2 terms “mobility” do mean skills that moves you around, i.e Whirlwind Attack.

The dictionary, in this case, be kitten

I’m talking about Hundred Blades.

Can you link me the “GW2 definition” of mobility, then? Not being facetious at all… I’m seriously curious to know where they say this.

Just ask anyone in-game or in the class forums what they consider mobility. Just like how mob somehow means just one entity rather than a group. Its just generally agreed upon.

Ok, I’m done. I laughed so hard at this I really just can’t justify continuing this discussion.

Have a good day.

Higher DPS? Axe/mace or GS?

in Warrior

Posted by: plaguebourne.5391

plaguebourne.5391

In GW2 terms “mobility” do mean skills that moves you around, i.e Whirlwind Attack.

The dictionary, in this case, be kitten

I’m talking about Hundred Blades.

Can you link me the “GW2 definition” of mobility, then? Not being facetious at all… I’m seriously curious to know where they say this.

Higher DPS? Axe/mace or GS?

in Warrior

Posted by: plaguebourne.5391

plaguebourne.5391

Sigh.

It is not rocket science, people.

1) Axe can achieve the highest mobility-to-DPS ratio due to auto-attack being the biggest source of damage, and you are free to move as you please. Greatsword loses all mobility when attaining its highest DPS due to Hundred Blades having a self-root.
2) Greatsword has the most mobility due to Whirlwind Attack and Rush. Axe is sadly very lacking in the mobility department with only Eviscerate being a very, very short Leap.

Us Warriors should love one another, not bicker like school children.

sigh

Mobility is what it is. It’s got nothing to do specifically with leaping or anything else… it does have to do specifically with not ever being unable to move. It’s the very definition of the word. Axe has more mobility period, due to not ever pressing a button that activates an ability that keeps you from moving from a single spot for any length of time.

When you use Hundred Blades, you are unable to move at all from the spot you are in for 3.5 seconds, correct? This means during that time you are not mobile, because you are rooted to one spot and can not move.

Mobility = your ability to move. If you can’t move, by definition, you lack mobility.

This is the Webster’s Dictionary definition of the word. I’m not making it up, and it’s not complicated, nor is it really open for interpretation. If you can move, you are mobile. If you can not, you are not.

Higher DPS? Axe/mace or GS?

in Warrior

Posted by: plaguebourne.5391

plaguebourne.5391

I saw those calculations before, and they are wrong. (Well, at least the calculating I saw)
They guy was assuming Greatsword immediately = 25stack might.

I did not do tests with any pre-gained might stacks. Neither did i do calculations.
GS DPS is higher than Axe/Any DPS, in about 99% of all situations in open world PvE and Dungeons. Even on single target. It also inflicts more vulnerability.
And to tell you: with GS you will be able to maintain about 7-9 Might stacks for each target.

I was never referring to your tests.
I’m not sure how you got “your tests” from “those calculations.”
First off, I don’t make a reference to you. Second, I say calculations, not tests…
I think you’re getting offended by my posts. You seem to be a little flustered.

Hundred Blades roots you in place and Whirling Attack forces you in a straight line through and away from mobs. How is this “more mobility” than Axe/X?

With Axe/X, you can move freely around without concern for either.

Because Whirlwind counts as an evade and Rush is faster than normal movement speed.
It’s essentially two free dodges. That’s a hell of a lot of mobility.

I think we are talking about two separate things here.

That’s not mobility (ability to move around freely), that’s survivability (extra dodges).

HB counting as an evade doesn’t change the fact that you can not move while performing the ability. WA being faster than normal movement speed doesn’t change the fact that you are forced to move in one direction instead of being free to move in any direction you wish.

The definition of the word “Mobility” has nothing to do with avoiding damage, it has only to do with your ability to move around freely.

Um, no. I would define mobility as the ability to move, period.
I would define survivability as the ability to stay alive drawn from the sources of mobility, raw stats, boons, etc.

I rather be forced to move in one direction faster than moving normally at a normal speed. Walking away when the boss is going to hit you is, in my opinion, useless mobility.
You’re argument is completely off your own definition/perception of mobility.

Also, don’t get me wrong, I use axe/mace… but to claim that axe has more mobility is pure bologna. Axe/Mace has more free movement.

HB roots you in place. Even by your definition, it limits your mobility by keeping you from moving, period.

mobility (m???b?l?t?) [Click for IPA pronunciation guide]
— n
1. the ability to move physically

Hundred Blades rooting you in place = not allowing you to physically move, thus limiting mobility. Unless of course Webster’s “definition/perception” of the meaning of the word is wrong, since nothing in that definition involves evading or avoiding anything?

Higher DPS? Axe/mace or GS?

in Warrior

Posted by: plaguebourne.5391

plaguebourne.5391

Hundred Blades roots you in place and Whirling Attack forces you in a straight line through and away from mobs. How is this “more mobility” than Axe/X?

With Axe/X, you can move freely around without concern for either.

Because Whirlwind counts as an evade and Rush is faster than normal movement speed.
It’s essentially two free dodges. That’s a hell of a lot of mobility.

I think we are talking about two separate things here.

That’s not mobility (ability to move around freely), that’s survivability (extra dodges).

HB counting as an evade doesn’t change the fact that you can not move while performing the ability. WA being faster than normal movement speed doesn’t change the fact that you are forced to move in one direction instead of being free to move in any direction you wish.

The definition of the word “Mobility” has nothing to do with avoiding damage, it has only to do with your ability to move around freely.

(edited by plaguebourne.5391)

Higher DPS? Axe/mace or GS?

in Warrior

Posted by: plaguebourne.5391

plaguebourne.5391

Hundred Blades roots you in place and Whirling Attack forces you in a straight line through and away from mobs. How is this “more mobility” than Axe/X?

With Axe/X, you can move freely around without concern for either.

Food Healing Nerfed?

in Warrior

Posted by: plaguebourne.5391

plaguebourne.5391

Well a friend helped me to get cash for pre, i dont think i would have done it alone

Yeah I may wind up having to save to buy mine, too. No luck in the Mystic Toilet.

Food Healing Nerfed?

in Warrior

Posted by: plaguebourne.5391

plaguebourne.5391

I am happy too..!

Just made it, finally..Anyways its offtop :P

Congrats! Still working on mine, but lately my job has not allowed me much free time to play. I’ve been too tired once I get home.

Food Healing Nerfed?

in Warrior

Posted by: plaguebourne.5391

plaguebourne.5391

Condition build is fine as long as u don’t run parties with different classes that running condi build too :]

Yeah, we’ve got enough conditions I think. No problem for me… I am happy with big crits!

Food Healing Nerfed?

in Warrior

Posted by: plaguebourne.5391

plaguebourne.5391

I was looking into it more for the fire combo field for my party. Would have to figure out what conditions who’s bringing so we don’t overstack, though.

Need to mess about with foods and figure out what I want to use now.

Edit: Looks like Curry Butternut Squash Soup may be a winner.

(edited by plaguebourne.5391)

Food Healing Nerfed?

in Warrior

Posted by: plaguebourne.5391

plaguebourne.5391

Well latest meta build for warrior is:

sword/sword+longbow
banners+longbow

Many good suggestions were made, all of them completely ignored, like the one with wearing banner on ur back.

Ugh. I’m not re-gearing for a condition build.

I’m sticking with Axe. I just enjoy the playstyle too much. I was using food for the stat boost anyhow. XD

I’ve been thinking of swapping my rifle for a longbow, though. I hear it’s excellent.

Food Healing Nerfed?

in Warrior

Posted by: plaguebourne.5391

plaguebourne.5391

^I agree with u, the thing that we had to relly on omno pies throws balance by window.

But as u can see they think we’re balanced, cool and such in a sturdy body. I made the same threads few times every time changing few thing cuse they were considerent as “staff callout” offensive language and other absurds, but whatever.

They still don’t gave us answer behind the reason why they leaving us in place, and instead ignoring warrior playerbase completely, and thats basically shows who they are. Marketing talk and nothing else.

Did u have looked at patch notes? Latest 3 guardians patchs has more changed tha warrior from launch, and most of them are tooltip fixed.

I am not sure if they joking from us, but if they wants to keep ignoring and continue what they doing, good luck. Once ESO will be released i can see massive decrease in population, and guess what? Ill be playing there too.

It seems like the stuff they “fix” for Warriors is never anything I personally use.. haha.

Not running GS build puts me in the minority, I think. :P

Food Healing Nerfed?

in Warrior

Posted by: plaguebourne.5391

plaguebourne.5391

Hmm..I had once a team for AC: 1 guardian, 2 eles, me warrior, necro.

We were at Kholer, all i had to do was standing in place with rifle pressing 3 and v, nothing else, why?

First reason is that i was too lazy to melee, if i can just stand in one place and pressing 2 keys sometimes why not..

Second reason the entire fight guardian was holding aggro, 1 of eles was supporting him by spamming heals and thats about it, sounds familiar?

Ofc like u said yes and no, but situations like that happens.

Oh, I’m not saying it doesn’t happen, I’m just saying that the majority of the time (at least with the group I run with, it’s the exception rather than the rule.

It still goes back to the fact that the Warrior should NEVER have had to rely on the Pies for survivability as some people were doing. I’m not even really talking about the Whirling Axe 17k+ heals… I’m talking about overall as a class, in general. And if they WERE going to make a change like this, either something should have been given to us simultaneously to compensate or the change should have been made to remove the extra damage the pies gave in order to lessen the gap in health between player and enemy. Think about it like this. Say the Pie heals you for 325 on crit. It’s also doing 325 extra damage to the thing you’re hitting. Technically that’s a 650 damage gap between you and the mob that you’re creating simply by using that food.

Shrinking that gap by half would have allowed you to keep the heals, but would keep you from melting the mobs so fast, thus causing the fight to last a little longer and making the heals still good but not quite so potent. Less invincibility and more survivability. Not to mention, EVERYONE using something like this is not simply an indicator that it’s overpowered… it should have been taken by the devs to be an indication that something else was inherently wrong they’d need to fix as a result.

(edited by plaguebourne.5391)

Food Healing Nerfed?

in Warrior

Posted by: plaguebourne.5391

plaguebourne.5391

^ Well i agree with food nerf, but thats was band-fix for warriors, if warriors sustain were ok, i dont think anyone would use it except poor skilled players.

Team play basically means the same mechanic as trinity:

-some guy dps,
-some guy tank,
-some guy support the guy that tanks.

Did they fail to see that? Nothing changed, its just an illusion.

Its the same system as dps/healer/tank and right now we are doing a dps job, were good at it and nothing else

Well, yes and no.

What I mean by Holy Trinity is a “tank” with an absolute method of holding all aggro, a “Healer” with direct and focused heals that can be used almost exclusively on the designated “tank” in order to keep him alive because all the mobs are hitting him and only him all the time, and “DPS” who’s job is (obviously) to damage the mobs and bring limited support/survivability.

“Tanking” is a loose term in GW2, since no one person can reliably hold all aggro on all mobs all the time (especially in situations like the CoF Magg event/Acolyte event where an actual tank could hold all the mobs, thus trivializing the encounter since noone else would have to worry about them). So is “healer”, since you can’t target a specific person and focus heals on only that one person.

For example, I typically run in a guild group that usually consists or myself (Warrior), Mesmer, Guardian, Ranger, and Elementalist. No one’s really intentionally filling a specific role, and we all run with support abilities that contribute something either to damage or to survivability which are chosen based on personal playstyle.

I am of the opinion that “heavy” armor class wearing characters should innately be more durable than “medium” and certainly more than “light” armor class wearers, but this does not seem to be the case. (I think of it in terms of an actual real life person wearing plate armor vs a leather clad assassin type and the amount of protection each provides). There are ways to become more survivable (Knights armor instead of Zerkers, etc), but unfortunately that comes at the cost of damage, which we are supposed to be designed to be one of the best classes at. I think the problem with this fix was that there was no complimentary fix to Warriors’ survivability. The fact that people were relying on a consumable to survive was more the issue here than the consumable itself, even though it was clearly not working as intended.

I think we are really actually in agreement here, just with a slight variation in opinion.

(edited by plaguebourne.5391)

Food Healing Nerfed?

in Warrior

Posted by: plaguebourne.5391

plaguebourne.5391

(not even taking into account that the game is not designed to have a “Holy Trinity” to start with anyhow).

Thats what they said, but:

We want the Warrior to be capable of good melee damage in a sturdy body. They can still do some decent damage at range, but they aren’t as good at it as the Ranger (with their pet). They have a hard time taking enemy boons down, and instead, have to just go through them with raw force. They may have a hard time with enemy conditions, and may need to ask for ally help in order to keep themselves free of hampering conditions.

If theres no trinity, why we have to rely on someone to cure conditions? Why we lacking sustain? Current situation just proves that we need an “ally” healer otherwise were as good as useless.

By no trinity i understand i am able to cure conditions, heal, dps, tank, support on my own and i dont need anyone, but i dont, u know who does? d/d eles, guardians.

I simply stated that in this game there was no such thing as a “Main Tank”/Holy Trinity. I’m not sure how that translates to mean that I feel we shouldn’t be able to do X, Y, or Z. I don’t work for ArenaNet, so I can’t really venture too much of a guess as to what their purpose was in designing things how they did. Perhaps less condition removal on a Warrior and more on a Guardian is thought to somewhat encourage more team play in a game based around team play? (Keep in mind I’m not saying it’s necessarily GOOD design to think that way, just that it is A POTENTIAL design choice. I don’t pretend to know what goes through the heads of the ANet devs, nor do I claim to.)

I’m quite the proponent of improved survivability for Warriors, given I play a GC Axe/X Warrior as my main. I just don’t think that that survivability should be based around a clearly broken consumable, especially when plenty of folks have said that they’ve been just fine with or without it.

Food Healing Nerfed?

in Warrior

Posted by: plaguebourne.5391

plaguebourne.5391

Over at the GW2Guru Warrior forums there was a discussion on lifesteal. (http://www.guildwars2guru.com/topic/80514-lifesteal-an-acute-approach-from-a-dual-axe-warrior/ – Toward the end of the thread is where the “extra damage” discovery was made and proven)

It was initially thought that the Pies simply healed for a portion of the crit… however, from the testing done it seems that not only was the food healing for ~325/crit, it was also doing that much extra damage to the mobs you were critting on, with no limit as to the number of mobs you could proc it on. I’m sure this was taken into consideration when they decided to put an ICD on it because it was really a bit ridiculous. I should not be able to run up into a bunch of mobs while at low health and with one whirling axe simultaneously kill them all and completely refill my health bar. That’s not “survivability”, that’s overpowered and too easy to be remotely fun.

Also, I play a full ‘Zerker warrior (Axe/X + Rifle). I am almost always in melee unless things get super hairy and my heal’s on CD, at which time I back out and use my rifle till I catch my breath, then jump back in and start dicing things to bits again. (Axe/X helps a ton with this, as since I’m not rooted in place like with GS abilities I can keep moving between dodges). I didn’t really have too many issues with survivability before I learned of the Pies, and so I likely still won’t now that they’re no longer as overpowered as they were.

I have also seen a lot of talk of “main tanks” in the food nerf threads I’ve been looking at and I’m wondering what game those folks are playing. There are no real “healers” in this game, so therefore it’s pretty easy to deduce that there aren’t intended to be “main tanks” either (not even taking into account that the game is not designed to have a “Holy Trinity” to start with anyhow). And if you’re geared for putting out some of the best damage in the game, then you shouldn’t be able to facetank mobs as though you’re geared for survivability by simply clicking on a food icon.

I don’t think the particular way they changed this was the way they necessarily should have handled it, but it did need SOME kind of change/fix. I’d have been more in favor or removing the extra 325 dmg folks were doing with each crit, which would in turn have lessened the gap between the players health and the mobs caused by the use of this food, than putting an ICD on it. This way, you’re still getting the heal survivability but you’re not melting groups of mobs nearly as quickly, thus bringing the balance closer in line.

Just my $.02.