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Show both weapon sets on character model

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Posted by: plaxkeo.3168

plaxkeo.3168

I can tell you why this doesn’t happen. People don’t really care. See, I think they do care. You stare at your character so often in these games, the ones with more detail will take the cake. I still can’t believe the hunter in WOW is the best example of multiple weapon display’s on the avatar. I think people do care, but are more concerned with less nuanced things like this.

Frankly, I just think they were design decisions made by the lead character designers. Probably because of clipping or object placement. I actually think that weapon placement on the avatar was weak or overlooked… I mean the game is so sleek in so many places. I mean look at the pistols… They are awkwardly placed at an angle when viewed in profile. That is the orientation of swords, not pistols. I mean they kind of dangle there don’t they? My problem with this is due to the fact that I have to look at this toon for a long time. I noticed it, and others have clearly noticed it. I can’t find anything asked about it in interviews, and I have never heard it mentioned. Maybe others have. This would be a great opportunity to hear from others who have any context for this question.

Thanks.

Show both weapon sets on character model

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Posted by: plaxkeo.3168

plaxkeo.3168

Even if it doesn’t happen. Which I hope it does, but doubt it will… Are there any game makers out there that could shine some light on why this doesn’t happen? Is it a clipping issue with the weapon?

Show both weapon sets on character model

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Posted by: plaxkeo.3168

plaxkeo.3168

I really wonder what the reasoning was for not having it? Maybe server lag?

Show both weapon sets on character model

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Posted by: plaxkeo.3168

plaxkeo.3168

Rarely will you see a game respond to such a small detail, but let me say. The best thing about this game is the attention to detail. The artwork is flawless. The combat is tight. Something as small as this is more than likely unlikely to happen. I do hope a dev reads this though. Anyway, one can only hope. It’s funny, Skyrim didn’t have this and had “pop” weapons as well. You could only display a limited amount of weapons. Early on we tried to mod this out but it was buggy. Then someone found the ini comman bDisabledGearedUp= 0 which gave us the ability to display a good selection of weapons – not a perfect solution – but it is curious that they didn’t implement this. I wonder what the reasoning was for not showing both weapons.

My main question is: Did this even come up as a question? Why don’t we represent weapons and items on the character in a more “real” fashion. Whatever that means right? However, this detail does seem to be unreasonable not to be in the game. So, I ask… Why?

Show both weapon sets on character model

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Posted by: plaxkeo.3168

plaxkeo.3168

a BIG BUMP. I don’t understand why it doesn’t bother anyone else. I am glad it does you. I can’t stand that the weapons pop out of mid air into my hand. Why cant it show my two weapon sets? I mean… would it be that hard to do that? I don’t think so. The weapon can still POP in… in terms of equiping if they didn’t want to do the animation. Wow did this right with the hunter for example. Just saying, the weapons don’t have to pop out of thin air.

Can we get a conversation going on this one question. Is it valid to be annoyed by the seemingly unevolved character customization. EQ had static weapons that couldn’t be holstered. Wow came along and did some really revolutionary things with the equipment and customization interface. Animations for sheath/unsheath. Multiple item slots on character skeleton. It stands within reason that Guild Wars 2 dev team, as talented as they are, could give that extra touch that takes the great Hero interface, a 3d representation of your inventory.