Showing Posts For plaxkeo.3168:
Even if it doesn’t happen. Which I hope it does, but doubt it will… Are there any game makers out there that could shine some light on why this doesn’t happen? Is it a clipping issue with the weapon?
I really wonder what the reasoning was for not having it? Maybe server lag?
Rarely will you see a game respond to such a small detail, but let me say. The best thing about this game is the attention to detail. The artwork is flawless. The combat is tight. Something as small as this is more than likely unlikely to happen. I do hope a dev reads this though. Anyway, one can only hope. It’s funny, Skyrim didn’t have this and had “pop” weapons as well. You could only display a limited amount of weapons. Early on we tried to mod this out but it was buggy. Then someone found the ini comman bDisabledGearedUp= 0 which gave us the ability to display a good selection of weapons – not a perfect solution – but it is curious that they didn’t implement this. I wonder what the reasoning was for not showing both weapons.
My main question is: Did this even come up as a question? Why don’t we represent weapons and items on the character in a more “real” fashion. Whatever that means right? However, this detail does seem to be unreasonable not to be in the game. So, I ask… Why?
a BIG BUMP. I don’t understand why it doesn’t bother anyone else. I am glad it does you. I can’t stand that the weapons pop out of mid air into my hand. Why cant it show my two weapon sets? I mean… would it be that hard to do that? I don’t think so. The weapon can still POP in… in terms of equiping if they didn’t want to do the animation. Wow did this right with the hunter for example. Just saying, the weapons don’t have to pop out of thin air.
Can we get a conversation going on this one question. Is it valid to be annoyed by the seemingly unevolved character customization. EQ had static weapons that couldn’t be holstered. Wow came along and did some really revolutionary things with the equipment and customization interface. Animations for sheath/unsheath. Multiple item slots on character skeleton. It stands within reason that Guild Wars 2 dev team, as talented as they are, could give that extra touch that takes the great Hero interface, a 3d representation of your inventory.