Showing Posts For porkchop.6458:

Should there be a season 2?

in WvW

Posted by: porkchop.6458

porkchop.6458

Server: TC
League: GOLD (NA)
Enjoyed: ya
Should we have a season 2: yes

“why?” you may ask, because before the season started it was too casual that if you lost and fell behind on friday and saturday no since shown up for the rest of the week because people didn’t care. i think it adds fuel to a fire that has been dieing.

Are there problems with it that needs to be fix? no kitten! are they fixable to have back to back seasons? NO. Does that mean we should scrap it? GOD NO. let them work are fixing issues that are stated before me in which i will not dive into.

AlSO the guy from SoR who talked about how easy it was to beat the non t1 servers guess who’s server didn’t quit like babys last week and kept fighting for that second place finish. TC and now with this weeks match-up its our servers fight to lose for third.

Arguments in favor of healing signet?

in Warrior

Posted by: porkchop.6458

porkchop.6458

Poison as counter to Healing Signet is another myth of the warrior forums. Next to my favorite, blind counters Skull Crack.

Blind counters ALL warrior skills.

Don’t worry, people should not have to use a shred of skill to defeat a warrior. They want to beat them with raw damage skills, not using their head, spamming skills and not using blind and cc. That is why they QQ.

Basicly they want them to be free kills like they were three months ago.

Here is what I see…
I don’t wanna have to slot a blind…
I don’t wanna have to slot a stun break…
I don’t wanna have to build my toon to defeat yours…

The problem is… THAT IS WHAT WARRIORS do… WE build our toons specifically to beat other toons. I made my toon specifically to counter condition-meta-mancers and other condition spamming classes. People who use power damage trash me.

So you have a build that is meant to counter roughly 50% of the player base, but you expect others to think it is fair that we have to make a build to counter a single class? Every class has conditions, but not every class has the insane cc, condi immunity, mobility, and hps a warrior has.

Unless you can come up with actual proof that hp/s is more than other classes in gw2 i will just asume you have no clue about you are talking about and just blow things out of proportion because it hurts to be a bad pvper.
The only thing that needs a nerf or revamp is Unsuspecting Foe.Ever tried to fight a zerker warrior running healing signet? Did’nt think so.Knowledge of basic game mechanics is your friend, or your worst enemy in cases of players that don’t posses it.

Also i beg to differ about the 50% of playerbase being countered.I usually use noobcounter builds and that is roughly 90% of the players not a measly 50% Bring it on

D/D zerker elementalist health per second: (assuming the attacks per second is roughly 1.0. Some skills are instant, thus raising this. Some skills take time and lower this. Running takes this “per skill requirement” away unless you remember to cast your 1 skill instead of spamming auras/ water 4/5 for your life.)

cleansing wave cd = 25. cleansing wave heal = 1302. Remember the cast time of 3/4s with an unspecified aftercast.

1302/25 = 52 hps.

Signet of Restoration:

168 hps.

Regeneration (we only get this when traited.) (50% uptime assuming): 130/2 = 65 hps.

Regeneration (100% up time) = 130 hps.

d/d elementalist total health per second without traits: 220 health per second (assuming that the player can instantly cast cleansing wave and it doesn’t have a cast time which is impossible.)

Warrior health per second: 392.

Warrior base HP: 18372.
Warrior base armor: 2127.

Elementalist base HP:10805.
Elementalist base armor: 1836.

Along with 172 more hps, or 107 if the ele is traited 10 into arcane, the warrior also has roughly 78.5% more HP than an elementalist does. An elementalist can not even aqquire this health even with a full knights amulet. He would need vitality runes as well. The warrior also clearly has more armor.

Also @ porkchop – I did not read any of that. Use paragraphs or indents to split up your ideas in a visually appealing and easy-to-read manner.

its one idea how does one break up one idea? also i know you looked at it it and have no comment because it is sound. you talk about logic but you are willing to throw it out to prove your own point you are just as bad as the guy your were agrueing with and myself.

Arguments in favor of healing signet?

in Warrior

Posted by: porkchop.6458

porkchop.6458

i know i going to get ripped after saying this but i think the warrior class and guardian class both need a heavy redo as they make no sense what so ever. I understand people have some weird believe that weight shouldn’t affect movement, but if you think about it, why does a warrior in HEAVY gear move around fast then someone has less weight on them? If you want warriors to be all about tanking and dealing powerful hits when the get close then to make them balanced you have to cut back their mobility. If the warriors had less mobility then we would be having this talk at all because even if they tank if you evade them correctly they shouldn’t be able to finish you so they would therefore have to pick. tank or powerhouse. no other class has the ability to have both and i know you going to say i am just QQing but then again you just don’t want your warrior to be nerfed. Just my thoughts so they the ripping begin.

I understand cloth, however plate armor isn’t all that movement hindering. Some of the coats weight more and are more hindering then Plate armor would be.

-.- wtf coat are you wearing that weights more then plate armour?
you may as well say leather amour weights as much has the moon that was just stupid mate.

A soldier’s gear (currently.) weighs almost 2 times more then what a medieval knight would wear.

Heavy Coats and Gear weighs a lot.

think about it does that make sense to you? Shouldn’t medium armour i don’t know weight less then HEAVY? Also i don’t know what medieval knight armour your referring to because the armour i know from my own background weights so much that it was unusable unless you had, 1: a horse to take you into battle, or 2: you didn’t have to travel into battle because you were on defense (guarding important people on the battlefield or defending a castle/keep/outpost). what you maybe referring to is what is called chainmail or halfplate which is either chains licked together aka chainmail or a combo of leather and metal plates. these are not platemail. platemail is made up of all these plus more metal plates. someone wearing platemail would had a leather jerkin and then a set of chainmail over that and to top it off the sets of platemail which you needed someone else to help you put it on. you cannot do barrelrolls or even simple rolls in them because the weight would be too much to get back up in and it would pinch/lockup making you unable to freely move therefore no cartwheels either. a Heavy coat whatever that is (doesn’t make much sense to me and this is my only idea what it heavens name it could be) would be just a coat with either metal plates placed inside the foldings of the coat to reflect blades and maybe some bullets or just sew onto the inside. weight on even the heaviest of these coats could nowhere compare to the weight of platemail, not chainmail/halfplate. Of course i know you would love to disagree with me and i would be happy to just give me a day or two i not on here all the time.

(edited by porkchop.6458)

Arguments in favor of healing signet?

in Warrior

Posted by: porkchop.6458

porkchop.6458

i know i going to get ripped after saying this but i think the warrior class and guardian class both need a heavy redo as they make no sense what so ever. I understand people have some weird believe that weight shouldn’t affect movement, but if you think about it, why does a warrior in HEAVY gear move around fast then someone has less weight on them? If you want warriors to be all about tanking and dealing powerful hits when the get close then to make them balanced you have to cut back their mobility. If the warriors had less mobility then we would be having this talk at all because even if they tank if you evade them correctly they shouldn’t be able to finish you so they would therefore have to pick. tank or powerhouse. no other class has the ability to have both and i know you going to say i am just QQing but then again you just don’t want your warrior to be nerfed. Just my thoughts so they the ripping begin.

I understand cloth, however plate armor isn’t all that movement hindering. Some of the coats weight more and are more hindering then Plate armor would be.

-.- wtf coat are you wearing that weights more then plate armour?
you may as well say leather amour weights as much has the moon that was just stupid mate.

(edited by porkchop.6458)

Arguments in favor of healing signet?

in Warrior

Posted by: porkchop.6458

porkchop.6458

i know i going to get ripped after saying this but i think the warrior class and guardian class both need a heavy redo as they make no sense what so ever. I understand people have some weird believe that weight shouldn’t affect movement, but if you think about it, why does a warrior in HEAVY gear move around fast then someone has less weight on them? If you want warriors to be all about tanking and dealing powerful hits when the get close then to make them balanced you have to cut back their mobility. If the warriors had less mobility then we would be having this talk at all because even if they tank if you evade them correctly they shouldn’t be able to finish you so they would therefore have to pick. tank or powerhouse. no other class has the ability to have both and i know you going to say i am just QQing but then again you just don’t want your warrior to be nerfed. Just my thoughts solet the ripping begin.

(edited by porkchop.6458)