Showing Posts For power unit.6725:
Deleting worlds and redistributing players is something that has been considered and discussed. In the way described it is not an option that we feel works to solve the complex issue of world population balance. There are many factors involved many that are not immediately obvious without the data we have access to.
The amount of worlds is working well but the divide currently applied to the EU servers brings forth problems we never dared to anticipate. Whereas servers with normal population are left alone in the dark, Larger and more crowded servers are paired with 3 full servers to participate in 1 match against the lone servers. where the lone servers only experience very fast and small queues on 1 or 2 borders. the merged servers tend to have huge, long queues on all maps cause of the influx of people during prime time. Maybe to create a fair playfield for all servers maybe the population should be based on the combined power of the merged servers and give the lone servers a time to grow.
the inbalance came when they introduced the link system and the way anet tries to fix it will make sure the population inbalance maintains it’s current status.
If for example 1 server has a 1000 man limit or times 10 hours 10000 hours playtime limit to get the server full. Then why are linked server which have a 3000 man limit together with a 30000 hour playtime limit have different statusses mostly they are very high populated. then anet expects the single server to fight a combined server which has a lot more force 3 to 1 to fight them.
My SUGGESTION is that anet looks at the largest merged server based on playtime hours multipies that by 0.75 and locks all the servers with that amount. This way you compensate the single servers for their lack of people and hours but punish the large servers for having a to large of a population.
To add this will only work if anet looks at the linked servers as 1 server which i find the most logical to do.
But anet and logics we all know where that will end
If only the scripts they implemented work like that. The most unfair thing is that 1 server can have up to 300% capacity in WvW but 3 servers can have up to 3 times that much. Then it will become impossible for 1 server to ever fight and win from a merged server. since they can fight 3v1 in theory. In practice it also happens. the solo server can fill up 1 bl with their members but the other servers can fill up 3 bl’s which does get them more points and more room to expand. This is quiet unfair and i thought gw2 kinda had some fair play in it.
Who else thinks server population is broken because of the last WvW patch where they invited all the PvE players into WvW just to get some loot.
I was keeping up a list of things i really would like to see in the guild halls. I love that you involved fractals into the concept and the potentials really can grow beyond that.
Before i continue haters stay at a distance go to gw2wvw.com if you want to spread salt in your wounds.
Here are some ideas i came up with.
Beds
stone walls
doors
more unlocked houses
water decorations like boats and fishing poles, maybe even placable piers
more tiny decorations like writing kits, loose books, carts and scrolls(meshes found in Salma district)
NPC’s walking around. This gives more soul and body to the guild hall and makes it feel its alive instead of a cave or a desert
Cupboards
Cabinets
Paintings
random decorations like pots and pans
a metal stove
carpets
Market stalls
Salesmen carts
Animals like cats and dogs, No rats please
More Trees without pots
utensils
you could also install a quest line everybody can follow to get a mannequin of their character in their current armor that can be added into the guild hall.
Let’s make this post JUST about guild hall decorations and keep posting them below.
Yes the guild hall became an important piece of the guild and it should be treated like such. Crafting stations can be placed in various locations and i will take lost precipice as an example here: crafting stations can be placed in the harbor area. There is much room in the market district or even across the tavern to place a black lion merchant. a bank station could be placed near the vault with maybe a black lion weapon merchant.
Functionality should come with some beauty as well aka more decorations and a higher limit. To make a guild hall the place to be there should be more items added to give it the guild more personal touch. Guild flags, carpets and statues should be a part of this.
In the LP there are a lot of houses which can be decorated but still some annoyances have been found like the amount of items place able in a small location, placing items which hover in mid air because of a small piece of ground and of course the amount of tiny decorations currently only seen in PvE.
Since i ticked this subject i would really like to see:
1. beds
2. monuments dedicated to PvP and WvW like a mini SM or PvP arena to be placable.
3. carpets
4. edditable signs(tricky and very hard to make i know)
5. more plants
6. more tiny objects like placable scribing sets(like they had in the medival ages)
7. A lot more interactive items like the items added through the special events
8. more construction items to craft our own houses(i mean things like walls and doorposts
9. interactive doors
10. Open more buildings currently locked of by wooden panels.
please all make this post a big hit on the site and keep posting ideas so a few might be even added in the future.
Moustachman, Head scribe Sassari, Semi HC WvW raid guild
Title is clearly sarcasm if people haven’t noticed it.
The awfull lagg that the player has is something that is in WvW since they released the new borderlands. it seems all the players from both faction are suffering because you see enemies and allies running through each other. i repeat this happens only when the central event is happening. After that the lagg completely disappears and fights can be fought properly again no matter the size of the blob