Showing Posts For pptkrreg.2645:
For some reason the PM system here is telling me I can’t send PMs. It’s kind of ridiculous, so I wanted to respond to some questions here from PMs, which may additionally clarify my project for some people!
@ Noppy – I am happy to hear that not everyone is native English speaker! I see that as a great opportunity for a multicultural experience!
@ DEKeyzToChaos and nottsgman
It’s great to talk to another doing graduate work!
The curriculum I want to teach focuses on the etiquette and roles and responsibilities people take online, and I’m hoping to use Guild Wars 2 as an avenue through which students can experience real conversations online and discuss responsibilities they have to take, along with what they think is and is not appropriate for online interaction. Being an English classroom, I want to connect this to a sense of identity and personal character that can be linked to novels and compared (GW2 has such a great sense of individual story line).
What I’m considering with the ethnography and interviews is to pose some research questions that ask about whether this is a good environment to do this in and what are the benefits and detriments. Since I’m still forming the lit review, I haven’t solidified any research questions, but I may be pulling from Henry Jenkins’ idea of participatory culture and linking my research questions to show how GW2 is or is not that sort of environment and how that applies to digital citizenship.
It’s a relatively untouched area, the idea of digital citizenship. Everyone has a different idea of it and it’s so ambiguous that often school districts say as long as a kid can do an online research project, somehow he or she knows how to react online. I look at digital citizenship as a form of character education. Not telling a student who he or she should be, but asking a student to think critically of his or her surroundings and from that create their own moral code.
I hope that makes more sense!
Thanks for the positive feedback so far! This guild seems very welcoming
I was encouraged to post here about my potential Thesis idea. If you’re interested in helping out a Masters student looking to incorporate GW2 into an English classroom to promote digital citizenship (looking at digital etiquette and roles and responsibilities online) then check out this thread:
https://forum-en.gw2archive.eu/forum/game/players/Potential-Thesis-Looking-at-Interest/first#post1477953
Thanks a ton Helequin! I’ll be sure to bookmark your guild site.
Need to start somewhere!
I’d be more interested in being in a guild that knows my intentions than them finding out and somehow being angry about it. That would sort of ruin the study as well.
Either way, just putting out feelers, and definitely grateful for the idea!
I’m a Masters student who is fixing up her thesis proposal right now, and what I’m looking to do is create a curriculum for 9th grade English that focuses on learning about digital citizenship through a MMORPG, as well as enhance literature through aesthetic experience. Guild Wars 2 really seems to fit the bill story wise and in its expansive cooperative gameplay for the sort of game I’m looking to use.
Where do you come in?
Well I may be interested in doing a mini-ethnography for a few months, which would entail hopefully joining a guild and getting some interviews out of the members. All of this is still in its infancy of being thought up, and probably wouldn’t begin until the summer, but I’m heavily leaning toward it!
So I’d just like to know, would anyone be interested in participating in that sort of study? Again, probably wouldn’t start until the summer, but I’d just like to get a feel for the participation level. I’m on the NA servers, and you wouldn’t have to worry about personal exposure because it would be anonymous.
Thanks for reading, responding, or pondering!