Bloody Spear – 80 Ranger
Fist First – 80 Elementalist
Breeze Riders – 1200 range single target auto attack and a a 1200 range AOE F2. They look cool and would fill the role of a true ranged DPS pet instead of the hybrid/control ones that we are limited to now.
Some ideas -
Water – Kodan Weapons
http://wiki.guildwars2.com/wiki/Kodan_weapons
Earth – Staff – Melandru’s Gaze
http://wiki.guildwars2.com/wiki/Melandru%27s_Gaze
Earth – Armor – Shadow/Dry Bones armor (kind of earth-y)
http://wiki.guildwars2.com/wiki/Shadow_armor
Earth/Fire – Weapons – Destroyer
http://wiki.guildwars2.com/wiki/Destroyer_weapons
Earth – Armor – Dredge/Sorrow’s Embrace (especially with the right dyes)
http://wiki.guildwars2.com/wiki/PvP_Dredge_armor_
Experienced player looking for a guild that does regular fractal & dungeon runs/farms and has organized activity in WvW. NA timezone, preferably more central/eastern time activity.
Thanks!
@morrolan – The gear grind already exists, sorry. Like Cogbyrn said the stats are (currently) not significant, at least for WvW. I could see that gap widening in the future.
@Cogbyrn – Numbers would definitely need to be adjusted based on whatever ANet’s internal drop rates show. You are correct that intentional objective swapping could be a problem, that’s not something I considered, although I suspect that’s already done on the less competitive servers to farm karma/coin. Perhaps keep the achievement “unlock” requirement (it’s one-time and all-inclusive, so really no benefit to swapping) and move the “WvW Relic” drops to wandering champion/veteran/legendary mobs?
You could also replace the Badge of Honor requirements on the first back piece option with T6 mats like the PVE version, and use the token-for-karma/skillpoint option instead of ectoplasm (it’s been my experience that Karma is the most abundant currency reward along with XP).
(edited by pulseharmonics.8514)
I can see this being easily implemented using the Mystic Forge, it would actually be quite simple -
Back -
250x Badge of Honor
50x Glob of Ectoplasm OR 50x “Conquest Token” (purchased with Karma in WvW)
240x Philsopher’s Stone/40x Crystal
1x “WvW Relic Tier1” (dropped randomly like the mist essences – high chance from castle/keep lords, moderate from towers, low from supply camps, minimal from yaks and sentries – combined with a crafting material to determine item attributes)
OR
1350x Badge of Honor
1x Gift of Battle
240x Philsopher’s Stone/40x Crystal
1x “WvW Relic Tier1” (dropped randomly like the mist essences – high chance from castle/keep lords, moderate from towers, low from supply/mercenary camps – combined with some material, maybe a lodestone or core, to determine item attributes)
This makes the back piece take, in theory, the same amount of effort. The only difference is that people would have to earn the badges instead of having the option of purchasing them off the TP.
Ring -
10x “WvW Relic Tier2” (purchased with tokens awarded by a new WvW Ascension daily, configured to take approximately as much time as running fractals – take X supply camps/towers, kill X yaks/sentries, kill X players, etc)
Again, in theory, this would make the rings take the same amount of time to earn, minus the ability to get one from a random drop.
Infusions -
No change. The AR stat is only used in PVE so the current PVE methods can be used to obtain/upgrade.
Skins -
I don’t see a need to put matching fractal weapon skins in WvW, but there is a general lack of interesting WvW skins that should be addressed.
Gating -
FOTM is obviously gated to appease the progression crowd. The same could be accomplished by doing two things:
A new vendor that is the ONLY source of the required crafting items (“Conquest Token,”, “WvW Relic Tier1” attribute modifier mat, and “WvW Relic Tier2” token). This vendor would be unlocked by completing an achievement involving doing a wide and all-inclusive variety of tasks in WvW (taking and defending camps/towers/keeps/castle, lifetime kill requirement, dredge/quaggan/ogre/hylek alliance, etc). This same vendor can have unlockable tabs added for future gated content.
I would like to see wind riders introduced, specifically the reef riders from Southsun as a true ranged DPS pet option (no control abilities like devourers or spiders, just damage options and a 1200 range on auto-attack and F2).
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