Showing Posts For qwerty.8943:
Agree x 1000. I finally got one of my crafting professions to 400 on my level 80, having to spend half my coin on mats to get there. Then I saw the ingredients of the exotic recipes (the only level that would be an upgrade for me now), and what those mats go for on the TP, and wished I hadn’t bothered with crafting at all.
So for now I’ll just be selling mats on the TP and buying gear…hopefully if enough other people do that crafting can at least become minimally profitable.
I mostly agree the staff is the kitten, theory crafting aside. Since hitting 80 and mostly running DE and dungeons, I find the higher base damage of the staff to be more useful.
I’ll usually start off a dungeon fight in earth to bring out my elemental, switch to fire to throw out some damage, and then to water to heal up the melee, then just switch between fire/water as I can. The staff’s #1 heal is pretty awesome, even if the damage is meaningless. If I find myself doing a lot of kiting, air’s speed boost and stun is very helpful.
For DE, I’ll switch between fire and air depending on whether I want single target or multi-target damage. I always had trouble getting golds with the scepter. It appears that bleeds (and even burns) do not stack across players, dramatically limiting DPS output of condition builds. With the higher base damage and power, I always get golds with the staff.
FYI, I run a 20/20/30/0/0 build with the cleric set.
But for solo leveling I preferred a S/D setup with condition damage gear. Stacking bleeds was trivially easy with a scepter, and mobs health just melted away.
Found this level 56 event in Ascalon, but he doesn’t move. He and his devourers are standing around attempting to attack “Annoying Flame Legion Shaman”, but the shaman is immune.