Showing Posts For ragscoon.3527:
Ok, I think I may have a solution for all the guesting issues going on. You see ANet want’s guesting because they are trying to make money out of having people switch servers. They put in place a system where a user from one server can “try out” another server to see if they like it there and if they want to make it a permanent home they buy a server pass from the gem store to transfer over.
The obvious problems this has made is the overflow issues, breaking of the Dragon events and Farming of events from one server to the next in a sense “Server leapfrog event farming”. Getting rid of guesting is not the solution, but if you limit guesting from server to server with an account based timer you can control all the chaos and the loads on the server.
Example: Each Account gets 1 hour of guesting time on any other server only once per day. They can guest to as many servers as they like within one hour on their entire account. The timer would start as soon as they start guesting and will continue even if they log off or switch characters. So if you want to guest to check out another server or play with friends guilds, once you decide to guest you get one hour total.
The hour of guesting can “re-set” much like daily’s do, at a specific time, usually the lowest load times. So say the timer can reset every day at midnight PST. Players in “Guest Mode” should have a countdown timer that they can see so they know how much time they have left before they get pulled back to their own server, it can warn them 10-5min before the time runs out that they will be pulled out of the guest server and back to their server.
I’m not sure if this is a great solution but it’s one that makes sense to me.
Feel free to comment and if you have any other suggestions on how to resolve the issues with guesting, chime in.
P.S. ANet please add a filter to the Auction house so you can sort Armor by Light, Medium or Heavy.
I doubt this is solving anything, but adding a huge problem for players who just come to a server to play together, rp or do whatever. A one hour time to guest is way to short for anyone who wants to play with people but short enough to farm some events.
I said some pages ago that I think a cooldown which should be nearly as long or longer than actual dragon spawn to go back could prevent serverhopping just to farm as well and would leave the guests who come there just to play nearly untouched. Maybe I’m thinking wrong but even an one or two hour timer for every servertransfer, would make the time-advantage you gain by guesting useless and therefore prevent serverhopping just to save time. If there is a mistake in my thinking please correct me.
But I would like to add that whatever solution prevents serverhopping, it will not solve the whole problem as it does not prevent farming from people who belong to their own server.
I’m not sure if I explained it correctly, I mean 1 hour countdown total per account, you could visit 1 server you could visit 5 servers but when your hour is up, you stay on your home server until the reset. Though it may be enough time to do the event on one guest server, it’s not enough time to leapfrog from server to server but it should be enough time to “Decide” if you want to make a guest server your permanent home.
In reading some of the other suggestions here I have to agree that “No chests unless you are on home server” is the best to solve the issue of server leapfrog. My suggestion is more of a “have your cake and eat it too”. I would be happy with either.
Ok, I think I may have a solution for all the guesting issues going on. You see ANet want’s guesting because they are trying to make money out of having people switch servers. They put in place a system where a user from one server can “try out” another server to see if they like it there and if they want to make it a permanent home they buy a server pass from the gem store to transfer over.
The obvious problems this has made is the overflow issues, breaking of the Dragon events and Farming of events from one server to the next in a sense “Server leapfrog event farming”. Getting rid of guesting is not the solution, but if you limit guesting from server to server with an account based timer you can control all the chaos and the loads on the server.
Example: Each Account gets 1 hour of guesting time on any other server only once per day. They can guest to as many servers as they like within one hour on their entire account. The timer would start as soon as they start guesting and will continue even if they log off or switch characters. So if you want to guest to check out another server or play with friends guilds, once you decide to guest you get one hour total.
The hour of guesting can “re-set” much like daily’s do, at a specific time, usually the lowest load times. So say the timer can reset every day at midnight PST. Players in “Guest Mode” should have a countdown timer that they can see so they know how much time they have left before they get pulled back to their own server, it can warn them 10-5min before the time runs out that they will be pulled out of the guest server and back to their server.
I’m not sure if this is a great solution but it’s one that makes sense to me.
Feel free to comment and if you have any other suggestions on how to resolve the issues with guesting, chime in.
P.S. ANet please add a filter to the Auction house so you can sort Armor by Light, Medium or Heavy.