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Necromancer bugs compilation. (discontinued)

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Posted by: rasghoul.4098

rasghoul.4098

Couple things I’ve noticed:
1) The most annoying thing I find with necro so far being condition spec’d is that yellow destructible objects do not take dot damage so take a very long time to kill (AC is a pain in the butt as all the hives take 3x as long as all my damage is condition based pretty much).

2) Major camera issues with Lich Form in instances due to the small corridors and huge model. Most noticeable in HoW path 1 on the last boss, small room with multiple levels, the camera bugs out near the walls and pillars. Also due to the “floating” effect of lich form you can’t see very well when you get stuck on the ledges. Also hard to see if you are in a red circle in some area’s do to the size of the model and the weird camera movements.

3) as posted above scepter 1 chain wasn’t casting for me properly as of yesterday, never hitting the second and third abilities in the chain.

4) as everyone has posted before minion AI is horrible I don’t use a single minion any more.

Necromancer bugs compilation. (discontinued)

in Necromancer

Posted by: rasghoul.4098

rasghoul.4098

lately when I’ve been using scepter/dag inside arah explorer mode, my scepter basic auto attacks are going way out of sync and I have to manually press 1 repeatedly to get the attacks to function properly.

Something is obviously going out of sync as of late with the scepters auto-attack.

Anyone else notice this? It didn’t seem lag related at all, and seemed to happen every time at specific intervals during elite fights, as if it was going out of sync at a specific time; every time, after a certain amount of autoattacks had been made.

I noticed that yesterday, couldn’t get the chain to work properly even hitting it manually, would only cast the first ability in the chain for scepter.