Showing Posts For rcbc.5439:

Lag Spikes / Increased Ping After the Patch

in Account & Technical Support

Posted by: rcbc.5439

rcbc.5439

Update another thread with same problem
https://forum-en.gw2archive.eu/forum/support/support/Massive-lag-spikes-since-patch/first#post6684058

can we please get someone to look into this before the beta starts as many of us will probably miss out if this goes unresolved

Lag Spikes / Increased Ping After the Patch

in Account & Technical Support

Posted by: rcbc.5439

rcbc.5439

Same has happened to me since patch i believe that it may have something to do with the server crashes out of interest how many people play on EU or live in EU and play on NA. the worst ping i had was 3681 normally i am between 50 -100

Massive lag spikes since patch

in Account & Technical Support

Posted by: rcbc.5439

rcbc.5439

Same story here i normally have 100 ping max but the last few days i have seen the numbers jump to 1000s to even 2783 i dunno maybe it has something to do with the server crash. hopefully gets fixed before the beta weekend otherwise i wont be playing

Everything down?

in Account & Technical Support

Posted by: rcbc.5439

rcbc.5439

the game is working for me but the ping is ridiculous high the game is unplayable normally i get 50-100 ping but now i am getting 800-2651 and i am getting disconnected its really annoying anyone else having this

Ruriks Engagement Ring

in Bugs: Game, Forum, Website

Posted by: rcbc.5439

rcbc.5439

Hi i recently managed to get a strange rock from one of the skritt piles and i went to the first volcano to melt it down im standing at the right spot however every time a message comes up saying content disabled please try again later, i have tried a few times now and still no luck is it a bug?

Criticism of Act I event (spoiler alert)

in Guild Wars 2: Heart of Thorns

Posted by: rcbc.5439

rcbc.5439

I was doing Act I The Jungle Provides as the alternative path on a secondary character, and the boss fight with Slavemaster Adryn in the Itzel village does not seem to be a well designed boss battle for the environment.

1. All the npc allies get downed quickly and are of no assistance
2. The bridges/canopies in the treetop village are narrow making it easy to fall off, whether from dodging from the pull of the AoE attack.
3. The boss’ AoE attack has a gravity pull which tends to pulls the player off the bridges/ledges
4. The boss’ health goes back to full if the player strays too far, like after getting falling or getting pulled off the bridge/ledge

It’s one thing if it’s just the players’ dodging which causes the player to fall off which they can learn to be better about, but the combination of no support to keep the boss’ health from regenerating and even if the player avoids the AOE, the players may still be pulled by the gravity of the AoE, just to get back up and find the boss at full health. It seems like a frustrating design for that environment.

This doesn’t seem well designed. If it’s intended to be like that:
1. It’s probably not appropriate for Act I for difficulty and different player skill level.
2. The difficulty doesn’t seem to compare with the other path/option of attacking the Mordrem which doesn’t have those issues.

Unless they address it, I’d suggest attacking the Mordrem rather than defend the Itzel village. At least I know better going forward.

I had the same problem I was playing a warrior with great sword and longbow I failed 3 times before I finally got the hang of the boss fight I managed to kill him by constantly luring him on to different platforms then running across the bridges and shooting him. I found it was easier to range him since he does those massive AOE attacks.
keep your distance and you should be fine