Showing Posts For rift.6870:
From following the blog posts and watching the in depth live stream last night, I am very much looking forward to the far more streamlined specialisation/trait page, and I agree with the above poster that it would be the icing on the cake to have the trait lines “themed”.
I have no idea how time consuming / complicated it would be to program, but I have been thinking about how useful it would be to have a clear visual indication of how much each trait will effect your equipped skills (and vice versa) whilst you mouse over them.
I have uploaded a few quick paint mockups at the link below to hopefully better explain myself:
http://imgur.com/a/SYkBB
Essentially, if you hover over a trait that buffs, reduces recharge or gives additional bonus to a weapon or utility skill (or an entire group of skills), it would be nice to have them highlighted – maybe in a similar way to the glow of new items in your inventory, or by darkening out the other non buffed skills.
This would give a visual indication of how useful the trait is to your build (in terms of effects on skills, of course there are many other useful effects of traits), and could also make it easier to tell that you are selecting the correct trait when changing them “on the run”, without having to read the skill facts.
Now that we will have a single panel that shows all traits together with current weapon skills and current and available utility skills, this sort of function would make my day.
Of course, this could also work the other way, by mousing over a skill and seeing all the traits that would benefit it (see example 3 and 4 in the link).
My apologies for the terrible mock ups, but hopefully they will convey what I am trying to say.