Showing Posts For rift.6870:

[Suggestions] Quality of Life Changes

in Guild Wars 2 Discussion

Posted by: rift.6870

rift.6870

Could we please have options for grouping characters on the character selection into a few different categories, to make it easier to find a specific character?

For example, I have characters I use mainly in PvE, mainly in PvP / WvW etc., and it would be nice to filter only the characters that I have tagged for each mode.

Perhaps something like three or four custom named check boxes somewhere on the screen that will filter only characters with those tags, and right clicking a character icon allowing you to set which category / categories they belong to.

I realise this is only really a problem for people with a large amount of characters, but if anything could be done to make the character selection a bit more user friendly for both low and high character accounts it would be great.

UI Suggestion for Traits

in Guild Wars 2: Heart of Thorns

Posted by: rift.6870

rift.6870

From following the blog posts and watching the in depth live stream last night, I am very much looking forward to the far more streamlined specialisation/trait page, and I agree with the above poster that it would be the icing on the cake to have the trait lines “themed”.

I have no idea how time consuming / complicated it would be to program, but I have been thinking about how useful it would be to have a clear visual indication of how much each trait will effect your equipped skills (and vice versa) whilst you mouse over them.

I have uploaded a few quick paint mockups at the link below to hopefully better explain myself:
http://imgur.com/a/SYkBB

Essentially, if you hover over a trait that buffs, reduces recharge or gives additional bonus to a weapon or utility skill (or an entire group of skills), it would be nice to have them highlighted – maybe in a similar way to the glow of new items in your inventory, or by darkening out the other non buffed skills.

This would give a visual indication of how useful the trait is to your build (in terms of effects on skills, of course there are many other useful effects of traits), and could also make it easier to tell that you are selecting the correct trait when changing them “on the run”, without having to read the skill facts.

Now that we will have a single panel that shows all traits together with current weapon skills and current and available utility skills, this sort of function would make my day.

Of course, this could also work the other way, by mousing over a skill and seeing all the traits that would benefit it (see example 3 and 4 in the link).

My apologies for the terrible mock ups, but hopefully they will convey what I am trying to say.