(edited by ritzick.7629)
Yeah nerf the ability to create huge long lasting burn stacks with one player. 15 stacks from a guardian is simply too much.
And.. what most people don’t realize is that condition specs, on any class, won’t be viable in organized competitive matches, because eles/guardians have so much aoe cleanse that condition builds become useless in teamfights. It could only be viable if you had a full comp of condition classes backing it up, since the only way to get around the cleanse is to outdo it with tons of conditions from everyone… however the obvious caveat to that is that condition dps specs generally have poor sustain, with the only exception of settler ranger, so its just easier to bring celestial elementalists and bunker guards for sustain, and zerker/mara or soldiers every other damage role in teamfights, just be cause its easier to to not have your damage instantly nullified by group cleanses of eachother, which was the defining hallmark of the celestial engi/ele/war meta, which has evolved into a cele ele/shoutgaurd meta.
Go to any well known pvp streamer, and they’ll tell you the same thing, condition builds suck at high levels of play against organized comps.
I like how you say competive builds because WE ALL play competitively. What a joke, so the casual players of this game are just suppose to bite the bullet known as condi damage just because “condi isn’t broken in organized fashion…”. I feel like this is what arenanet was thinking when designed this new system. It’s honestly disgusting. Conditions are so broken and attempting to justify by mentioning how its not broken in competitive play only strengths the arguments that it’s out of control. You have to have a group of 5 people communicating with each other to handle it, seem like it’s under control, you’re right.
(edited by ritzick.7629)
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