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PvP is a major cluster kitten, and I fear the future if it remains this way.

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Posted by: robbiebp.9475

robbiebp.9475

I don’t get this logic. “I’m good, I play the game well, but I dunno what I’m doing”.

Really? I’m not going to flame or call you a noob or anything, but I think most classes have pretty obvious give aways with how they’re going to play based on what weapon they pull out, and most weapon skills have pretty obvious tells. After that it’s reacting to slot skills. I’m not saying I’m pro, my win ratio isn’t anywhere near that. I’m just saying it’s not hard to know what to look for.

I’ve looked at this forum today and it’s streams of people complaining about issues that to me seem better than the suggested fixes. All of these suggestions start making the classes gradually redundant.

How about give the game time, and wait a couple months until peoples knowledge of the game is such that they are fully aware of other classes possible combos with their equipped weapon sets. It will happen. The game will get to that stage. You won’t be unsure of what to dodge, you’ll know what they are doing and what is about to happen.

Stun chain just boring

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Posted by: robbiebp.9475

robbiebp.9475

There’s no issue with the stunlocks. They’re prettykittenmandatory in tournament pvp, where people build survivable.

The whole idea of creating a Mesmer was stupid, here's why

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Posted by: robbiebp.9475

robbiebp.9475

AoE dumps mesmer illusions pretty hard. They’re a pain yeah, nothing on guardians.