Showing Posts For rygan.6703:
I enjoy the downed state but they need to normalize the the downed abilities, at least for pvp. It’s fairly obvious that some classes have superior downed abilities than others. Why do some get an aoe interrupt while others get a single target or none at all? If every class had a single target interrupt and attack and heal I believe there would be significantly less complaining.
It’s because the second and third attacks of the the auto attack are considered leaps, 400 and 430 units to be precise. You cannot take any actions during a leap in this game. Combine that with the fact that the animations for the last 2 attacks are significantly longer than the first, they aren’t long animations just longer than the first slash attack and they do look pretty cool, so the majority of time you’re stuck in a “leap action”.
The easiest solution would to be remove the leap affix on the last two attacks and reduce their range to 130 like the first strike.
(edited by rygan.6703)
It would be more viable if you could control your character while using a sword. It’s not like I’m bitter about it or anything. Great sword is pretty good, lacks a little damage but I assume it’s because they expect your pet to be attacking with you and not dead due to aoe.
FGJ, SIO, Stability stance
10/0/30/30/0
The important traits are auto shake it off and shouts heal
Great hammer and weapon/shield
Solider armor set, removes condition on shout.
This build destroys pretty much any glass cannon, heart seeker thieves ain’t got nothing on this build, and turns any 2v2 into a 2v1.5. With shield block and proper hammering you can stay alive for almost as long as a guardian.
(edited by rygan.6703)