Showing Posts For ryusoul.5248:
yup for some classes traps hurt so much that a simple steal from a thief would get you down, I would like a way to spot traps using a skill like [detection pulse] on a decent cd
So my experience with swamp at T4 is not what I expected….mossman dies so fast that probably he doesn’t even know what hit him and Bloomhunger is waaaaay overtune, it moves so fast that you can barely dodge it, not even mai at lvl100 hits that hard or is that fast.
Anet pls fix that Bloomhunger fight because I rather spend a little more time killing the boss than just get one-shot by an accelerated Bloomhunger.
Oh Aquatic Ruins I know lots of you feel the same way as me, every time you see it as a daily you start wondering why is this here….. It is boring and quit frustrating at high level fractals, my skills seem to go everywhere since I don’t have the feeling that they ‘re actually hitting something. Now this is just the tip of the iceberg because I haven’t mentioned: Terrible underwater weapons (specially on engineer and yes I know you can use kits), losing your rune 6th bonus since I know tons of players rarely have a decent water breather, extremely limited use of utility skills, etc. There is definitely potential for underwater combat but in its current state I don’t see it going anywhere, only thing you can do is pray to not get caught by those dang kraits when you turn into and adorable dolphin. Anet is there any way you can remove this particular fractal until is reworked like you do with a number of content that seems to not be working and makes player have a bad time? Is there any way to replace this particular fractal for the new one you promised us months ago?