Showing Posts For sadking.9625:
This has undoubtedly been discussed before, but with the expansion I figure I’d bring this up.
The glicko system does not work for this type of competition (if you want to call it that). Why can’t we use a simple system instead of this overly-complicated system to determine match-ups? The winner of a match should go up a tier, and the loser go down a tier, with the 2nd place staying.
This week for example, in Tier 5, the winner will be Darkhaven, so they go up to Tier 4, Ehmry Bay stays put and SoR goes down to Tier 6.
A major issue with this way of deciding match ups is Tier 1 winners and Tier 8 losers, but those servers are pretty much doomed to face each other every week anyway. The only difference is now they’re not relying on RNG to pull their way out of the dredges, and T1 servers can more easily lose the “throne”.
I understand that this might cause really lopsided match-ups, but those happen anyway. At least this way we won’t be facing the same server(s) for weeks in a row. It would also be easier to predict the next match-ups to allow server/guild leadership to determine what time zones will need more numbers.
What their numbers don’t show is why people play this game. For me and my guild, PvE is a means to an end. We need to do PvE to support our WvW play.
If they introduced a fair reward system for WvW, most of us would never see a need to participate in any PvE.
I am not going to play GW2 much, if at all this week. That’s fine, it’s a game. I have stuff around the house to do anyway (oh, who am I kidding? Just going to get some CS:GO in).
But if they’re going to do this, then I hope Anet will throw roamers and small teams a bone, too. Give huge debuffs to groups larger than, say, 10 people in the lower tiers and 20 people in the high tiers.
Throw fight guilds a bone by making a PPK-only event.
The abomination of a game mode that is WvW right now is not WvW. Next week, things will go back to normal, and all the fair-weathers and casuals will go back to zerging in WvW once or twice a week. It’s not going to change anything, and this just feels like a huge middle finger to people who were already in WvW.
Anet, you don’t need a WvW team. You just need someone who gives any kittens at all about WvW.
Yes another ranger QQ post.
Why Anet? Why can I not find a decent fight before some no-skill longbow ranger bursts me down from 1500 range on a wall. IT MAKES NO SENSE. There is no movement in their strategy, no thought in their skill usage and no variation in their builds.
It’s a kittening disgrace to a game that used to have fun combat.
This needs to change.
Hello. I’ve been playing since launch, and most of my 5000+ hours in GW2 have been in WvW. I love this game, and I’m not leaving it for a long time, but there are some things that consistently irk not just me, but many veteran players I talk to. I realize that some of what I have to say has been discussed many times, but since there has been no change for the better, I figure this won’t hurt.
1. Conditions. I’m not complaining about conditions. They’re great for killing other players, and I’ll sure as hell run conditions if it means my group will have a greater chance of success. Just give me an option of what conditions take priority when I cleanse. Or at least make the system make sense. Right now it’s, “Ten stacks of confusion and one stack of vulnerability? Take away the vulnerability, obviously”!
2. Immobilize. Why does this stack? I say this as someone who does spec for maximum immobilize in one of my builds. I’m not saying it should be removed entirely, but at least make players use timing and skill to inflict constant immobilize on another player.
3. Stealth. I don’t care that it’s spammable, an easy get-out-of-jail-free card, or that it promotes trolling. But my problem with stealth in this game: Say I’m fighting a thief. He goes into stealth, so I time it right and dodge just in the right time before he tries to back stab me, evading his spike damage. I outplayed him, at least in that instance. Why does he then get a second, third or fourth chance at landing his big attack? Even if I’m playing guardian and have aegis, why are they not punished for paying little attention to their target?
Any attack while in stealth, whether it lands or not, should bring a player out of stealth and inflict the Revealed debuff.
4. Siege disablers. Okay, they’re here to stay. Fine. Everyone can use them, so I guess all’s fair. But make them cost many times more. Five silver and 15 BoH? Try five gold and 150 BoH.
5. Rangers. Aaaah rangers. The redheaded stepchild turned ugly obnoxious teenager. I’m only mentioning rangers because there are so many rangers out there now.
I’m not asking for a nerf, because, frankly, they’re still pretty easy to fight. Here’s my one gripe, as someone with 1500+ hours on a ranger and also targets them first: The longbow damage is directly proportional to the distance from their target. I mean, I get that this is a fantasy game, but that makes absolutely no sense. Feel free to correct me, but I believe in real life, the velocity of an arrow is at its maximum before it even completely leaves the bow.
Now, let’s mix RL with fantasy here and find a happy medium: 600 (or whatever) range for maximum damage. As it is, all a ranger has to do to be effective is stand at 1500 range (if spec’d), not move, and snooze on the 1 key (while occasionally rolling their face onto the 2 key). If it were at mid-range, then they would, you know, be forced to use the WASD keys to maximize their damage. This would also help them stay close to the stack to grant/receive boons.
6. Here’s a crazy one. Get rid of a public commander tags in WvW (leave PvEmanders alone). Want a zerg to follow? Join a guild. This will A) reduce the amount of unorganized blobs, B) give guilds a meaning in WvW other than upgrades, and C) those of us who do guild-only runs will not be forced to use the ghetto tag (target the commander).