Showing Posts For sajah varel.9261:
Well there is also stability, a 1s pulsing stab on smite could be, well, really funny XD.
The point of banners is originally to be a fusion between el conjurations and engi turrets. What people need to remember is that the banner can be used by anyone, that’s the whole idea behind them. The warrior place it and them it’s up to everyone in the team to make a good use of it, not juste the warrior, whose job is to hack things, not to agitate some flag >.>.
Maybe it’s a range problem ? The projectile bounces to the nearest ally or enemy, so if you are too close (or a clone is too close) it will always bounce back to you (or your clone) then the target then back.
If smite was a symbol, the buff should be 1s quickness.
Who was talking about OP ? :p
The problem is not really that there are minion minor traits in death magic. The problem is that there is no synergy what so ever with the rest of the profession. I mean let’s take the jagged horror, WTH, that trait actually is good only if you get death nova, because apart from dying them don’t have any purpose, even in a minion build. That trait should be like :
5 : triggering a mark has 50% chance to spawn a jagged horror. (you can only control 5 jagged horrors at the same time). Any creature (enemy, ally, ranger’s pet and necromancer’s minions) dying near you spawns 1 jagged horror.
Jagged horror : upon dying , the owner of the horror get 3% life force.
Now a staff necro can benefit from minion traits without having a single minion skill. and the trait 15 will actually have some use for a staff necro.
By the way the parasitic bond in spite should get a rework too, something like the gw1 skill.
5 : each time one one of the poison, bleed or fear you apply ends (or is removed) you regain a small amount of life and 1% life force.