Showing Posts For salko.6718:

Baseline abilities for Thief

in Thief

Posted by: salko.6718

salko.6718

There are a lot of abilities that have been converted to baseline on other classes while we only had venom charges becoming baseline.

here are some abilities that i would desire see as baseline :

Quick pocket: 3 initiative on weapon swap , this would help us use the short bow more effectively or even be able to use this as an advantage when having same weapons equipped.

Bountiful Theft : this ability should have been baseline to give steal some functionality other than an ability gain.

if not BT then Mug should be baseline for the same reason.

Fleet shadow: no one will pick it up might as well change it with something that can contend with Pain response or make it baseline.

Upper hand: should be baseline as we need more initiative regen.

Clocked in shadow: the blind on stealth on this ability should be baseline giving Dagger dagger a chance to compete.

if none of the initiative gain abilities is baseline then why not give us the extra initiative from trickery so other options are used instead of it. currently a build without trickery is just unmanageable as it would reduce your skill per second use compared to the short CD that other classes got on their new weapons.

Buff Guildwars 2

in Guild Wars 2 Discussion

Posted by: salko.6718

salko.6718

i agree a little bit of challenge is a good thing but repetition is one of The mmos bane where you need to repeat the same pattern to gain higher level items and skills. we can see that GW is no different the problem is you cant have end content thats not grindy else every one gets the items (which i have no problem with btw) and you cant make it too challenging for nothing… guild wars fails at the latter. they don’t add challenge to their dungeon correctly. i notice people trying to skip fights because their annoying rather than fun fight. there is no point of guilds other than the dead Wvw (at least on my server, people grinding EotM). guild missions are one thing and they work but their one activity and i dont cound world bosses (another grind). personally i would like to see more structured Wvw but thats not gonna happen with the current system. for the grind i hope they remove it and make a challenging experience where few people can do for higher level items.