Showing Posts For scumgrief.5270:

@ the negativity here on these forums

in Guild Wars 2 Discussion

Posted by: scumgrief.5270

scumgrief.5270

1. people playing the game are having fun
2. people who come to the forums are A, angry people in RL who are never happy with any game that ever gets developed or B bored people like me who have just finished a large session on the game and are about to go to bed and are looking for some GW2 community news.
3. forums in general are there for angry people to vent their anger, which is why most of the time all you and i see are angry people posting angry stuff about just about anything, and are often angry with each other when posting.
4. goodnight.

Mounts - the better GW2 way

in Suggestions

Posted by: scumgrief.5270

scumgrief.5270

- Speed is a maximum of 55% faster than walking

Too fast. The current fastest you can go is +33% from permanent Swiftness and in most cases that requires a lot of tweaking.

And it could also be seen as unfair as there’s plenty of passives which grant a permanent 10-25% increase in movement speed.

Also, you said nothing about in-combat mounts. Take Orr for example: What would happen when a Risen uses a pull on you? Or a Cripple? Will you be automatically dismounted? Will you be totally immune to the effects altogether? Will you be pulled but not dismounted?

- Ok, good point on the speed. How about an overall maximum speed of 38-40%. So if your fastest on foot is 33%, using a mount gets you around at 38-40%. NOT 55% faster than your 33%, i.e. NOT 33+55 = 88% speed
- Good point on the combat:

=If you get engaged in combat, you auto dismount from your mount and it is left in that location.
=Mounts will not be killed or attacked by NPCs / mobs.
=Mounts cannot go into deep water that causes your character to have it’s action bar removed and have a blank – water type display. i.e. the display shown when you swim on deep water and NOT underwater.
Some additions:
=You can name / rename your mount
=Your mount can have a guild emblem coating placed around it if you wish
=Guilds can provide their own stable services via standard stable NPCs at their own prices to work better for members. i.e. cheaper to store your mount with a stable available at X stable merchant in lions arch if you select the guild stable and not the standard NPC / lions arch faction run stable at GW2 in game prices.

Few points re-explained:

- As stated before, this is an idea to make the typical MMO mount more of a companion the player must be responsible for. It is not just a “mount”, it is more than that.
- The only way to travel around in the game is via waypoints. It would be nice to have a mount that is fit for purpose, not one that abuses speed.
- It is a way to get players out more into the open world whether they are level 80 or new players, or leveling up. As stated before you should only ever be privileged to have one with a extremely HUGE amount of Karma for example, which you would only get by completing a huge amount of quests and events. Dungeon rare / epic drops or rare loot is also a great way to get more players actually into dungeons regardless of their class or whether they want to do story / exp mode dungeons.
- As stated before, the amount of hard work and gameplay needed to get one will ensure that not every single player will be likely to have one. I’m talking about on average 4-5 months of solid active played gametime on average for the drop % rate from dungeons to give you one if you played say 15 dungeons per day, or needing a massive amount of Karma from world PVE contribution to get 1 so that it is not easier or harder to do via dungeons.
- With that being the case, not everyone having one, it will definetely encourage players to play like hell to get a really cool GW2 mount, because as i said – it is not just a mount, it is much more than that and it’s only like that on GW2.
- Also as stated before, i realise it would probably not be a good idea to introduce now. It will probably be much better in a later expansion as a key feature, and probably would bring in further new players should they and the market for GW2 like this idea.

(edited by scumgrief.5270)

Show important forum posts on the launcher

in Suggestions

Posted by: scumgrief.5270

scumgrief.5270

+1 for the idea.

But tbh once you login to the launcher, before clicking play there already is news flash updates there linking you to other sites or areas on gw2.com

You can always just visit your forums yourself if you want to check on what the latest topics are.

Mounts - the better GW2 way

in Suggestions

Posted by: scumgrief.5270

scumgrief.5270

Hi, please read and comment on what you think. Thank you.

Mounts:
- Only realistic types such as horses, camels, trained dolyaks
- Only acquired by completing a gruelling amount of events / dungeons (i.e. extremely high NPC merchant cost or extremely rare and lucky dungeon drops)
- Speed is a maximum of 55% faster than walking
- Can be used in PVE world.
- Can only be used by pickup from stables out in the world. (what i mean here is that it is not a spell that you summon, you must choose where to store it and you MUST go there to get it, take it wherever you want in the open world, and if you want to store it or remove it, you MUST put it in a close by stable – you cannot ever just click to unsummon.
- You have to feed it once per 3 hours of active playtime and will get a reminder to do this by the stablemaster.
-You can leave the mount unfed for a maximum of 3 active days of playtime before it permanently dies and you have to grind yourself a new one.
-You can pay a certain amount of gold to the stablemaster to automatically feed your horse every 3 hours.
-Feeding the mount costs gold depending on what food it will eat. You can choose with the NPC stablemaster which food to feed it, and can choose to indefinitely feed it every 3 hours of active playtime.
-When you pickup your mount, you pay the bill in gold. If you don’t have enough gold, you cannot pick it up and go out with it.
- When out questing or exploring, dismounting will leave your mount in that position for 2 hours of active playtime. If you do not return to your mount within that time, your mount will abandon you and you will have to regrind for a new one. (so you could logout and leave it there, login and it will be there, so long as within 2 hours of active logged in playtime you return to it and pick it up).

Benefits:
- Some players would prefer to mount it across the open land using it as a tool for great exploration and discouraging themselves from using waypoints all the time, although can still use them.
- Mounts are quite right a stale, boring, and old fashioned form of travel in MMORPG games. This way, turning your mount into a companion that you HAVE to take care of as if it were your own in real life, makes it far more interesting and realistic, and could warrant the good use of a mount in GW2 that would not ruin any aspects of the current gameplay system.
- In the older days of MMO games, mounts were seen as a very high achievement and players looked on that had one, were cheered and respected or even envied because the other player without one – really wanted one. This way, players will play their hearts out to get one. And once having one, they and everyone else knows that to keep that achievement active with them, they have to undertake a certain responsibility. Doing so makes mounts once again, a really awesome cool thing to have, not just a stale boring item that no one cares about.

PVP:
- No, not yet. I don’t know how this would work in PVP, so I leave that part of the topic up to NC Soft to debate and discuss if they wish. As far as I am concerned on this idea, it is for the open world PVE environment only solely for exploration purposes and an alternative to travelling around instead of waypoints.

Implementation:
- It does not have to be now. We expect expansions to come for GW2, and those expansions may include entire new maps and more open world space, where we may need to hop onto a boat to get to them. Mounts would probably a better time to implement as part of one of these later expansions. The game as it stands now would probably not have the capacity or the games engine is simply not designed to support it at the moment.

cannot sell stuff from other backpacks

in Bugs: Game, Forum, Website

Posted by: scumgrief.5270

scumgrief.5270

whenever i go to any vendor to sell something from my bags, only my starter backpack shows up. the other 8 slot safe boxes i equipped do not show up as available to sell from on the sell tab at the vendor. see my screenshot.

is this a bug anyone else has found? maybe it’s just with these types of bags or am i doing something wrong?

Attachments:

Guild Wars 2 has encountered an error

in Account & Technical Support

Posted by: scumgrief.5270

scumgrief.5270

Error message:

The game client is unable to access the log-in server at this time. This is most commonly caused by firewall or router settings, security applications, or connecting through a campus network. For additional support, please visit http://support.guildwars2.com.

Additional info:

This started happening just now when I logged out of the game. I have restarted the game client, renewed my IP, restarted my PC.

Is anyone else getting this? If so confirm here for support teams to monitor and fix the problem.

Peace.

Attachments: