Showing Posts For scuzzygravity.2016:

It's been emotional

in Guild Wars 2 Discussion

Posted by: scuzzygravity.2016

scuzzygravity.2016

Well the time has come to move on for me..

It’s been fun at times, although the camera is terrible and my health drastically changes every time I log in.. One time it’ll be 24,000 the next 19,000 for no reason..

I’ve stuck with my Necromancer despite being woefully underpowered compared to other classes all the way to 80 and… nadda, nothing, zip, finito… no pay off at the end.

I got some good hours out of it, but sadly the inconsistencies, really poor performance (FX8150@4.3ghz, 16gb ddr3 1600mhz, 2×2gb ddr5 7870s) causing monstrous lag and it being dull as hell now, which means I am moving on to other things!

Thanks for the memories!

I’ll check in some time!

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Guild Wars 2 Random Daily Screenshots

in Community Creations

Posted by: scuzzygravity.2016

scuzzygravity.2016

Some pole dancing

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Staff Designs

in Suggestions

Posted by: scuzzygravity.2016

scuzzygravity.2016

I would like to see some more Staff Designs as there seems to few, and 95% of them are very bland looking.

Just keeping the Halloween ones afterwards would be a good start..

Core gripes and imbalances

in Suggestions

Posted by: scuzzygravity.2016

scuzzygravity.2016

The pic doesn’t prove anything. Attacks like the beam will go to the target but miss with “out of range”.

Definitely not what I’ve experienced, especially coupled with the 24,000-70,000hp hits that come with them

/edit/
Also. when I logged out Saturday at Level 77 I had 19,000ish HP, when I logged in Sunday I had 24,000ish HP with no build changes.. Now I am fine with it has Necros need all the buffing they can get, but the damage output each hit is still 200-300hp with 6-40second cool down, which is absurd.
Hit Level 80 and still less then 300avg hp damage, even full Power builds still yield under 400 hit and 60-70 condition, and full Condition Damage builds yield between 100-200hp hits and maxs out at 80hp conditions.

Originally my necro was going to be a condition eater / healer but they didn’t work right either.. So I do feel the necro was a massive waste of time, especially as an Asura which causes some massive problems with the camera.

(edited by scuzzygravity.2016)

Core gripes and imbalances

in Suggestions

Posted by: scuzzygravity.2016

scuzzygravity.2016

What are you talking about mesmer have insane range?

Mesmer’s longest range attacks are 1200 range, and they have no range booster traits.

Ooooh reeeeeeally, I direct you to the attached pic

Also!
My build hasn’t changed since the Halloween update, I’ve even leveled a few times but my health has dropped by 4000hp and my attacks do 1/3 of the damage it did before.. AND I’m being 1 shot’d from 19k health regularly now.

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Core gripes and imbalances

in Suggestions

Posted by: scuzzygravity.2016

scuzzygravity.2016

Insane health? I spec’d to full health and protection and still was about 50% that of an average Warrior and being hit constantly for 4000+ damage 23,000 health vanishes quickly.

Direct power isn’t my main problem, it’s no matter how I gear or spec the damage / condition damage is changed so little there isn’t much point to it.

Also the cool down on skills versus the damage dealt is nuts.. 25 second cool down for 190 damage?

Another thing which is universal since upgrading to Crossfire 2gb 6870s, the textures in the Lion’s Arch BLTC strobe REALLY badly
- and still only get about 30 fps

Core gripes and imbalances

in Suggestions

Posted by: scuzzygravity.2016

scuzzygravity.2016

This is going to be a list of things that irk me, I am not entirely sure this is the place to put them but seems to be the only place.

Universal Irks:
- Camera: The camera is probably the greatest annoyance in the game, especially as an Asura where the grass and simply looking up causes major problems in view.
— Make the objects turn transparent rather than jamming the camera in to the back of the character.

- Clipping: With all the jumping puzzles it would be great to know what is solid and what isn’t. Some vistas require you to jump on to nothing because jumping on to the ‘something’ causes you to crash to the floor.
— Simply match the texture to the frame.

- Stun / Control Effects: Way too powerful, to the extent where you may as well give up and wait to die consider any break effects are rendered instantly moot when the next hit will hit/control you within the first 1ms after the break.. That is of course if the break actually works.
— Give them a time, so it breaks stun / control for 5seconds so people can at least have a fighting chance to escape.

- AoE Radius Ring: Even if you aren’t inside the red ring of death more often than not you still get hurt.
— Make the ring the same size as the actual area

- Weapon Ranges: Why do the Short Bows and Pistols have a much greater range over Rifles, Longbows and Magic Casting? [Ignoring Mesmer range which comes later]
— Even the ranges a cross the board or swap the ranges over.. Especially the magic casting, it’s something that goes against reality but has really woeful range.

Necromancer Irks:
- Obstructed/Out of Range/Line of Sight/Immune: 33% of casts ends in one of these even if they are in plain sight, within range and mark is unblockable.
— I think it’s more to do with the camera than anything but it needs to be sorted.

- Damage: The damage is terrible, I have a level 72 Necro which I have spec’d out to do pure damage which maxed out at 700 on crit, which compared to a Mesmer which hit me (and several others) for 24,000 (Yes 24k) so unless in the next 8 levels increases damage output by a 34x there is balance problems.
– Condition Damage: I sped’d for pure Condition Damage (which is my main plan) with full condition damage gear and trait build and I bleed for 78 damage, if I move fully away from Condition Damage (remove all gear, etc..) I still bleed for 78 damage so whats the use of hunting for CD gear when it doesn’t give me anything?

- Marks Graphic: The marks graphic doesn’t increase when you use the trait to increase the size, the area increases but the actual cast graphic doesn’t which creates minor problems when you are trying not to hit mobs.
— Increase their size like you did with Chilblains

- Spectral Grasp: You can see someone from the knee up and they are obstructed? You can hit them with everything else.
— Give it the same ‘physics’ as the normal staff attack

- Spite Signet and Corrupt Boon: These are aimless magic, so why do they get no line of sight or obstructed errors?
— If the person is in range they should work.

Mesmer Irks:
- Range: Range on the Mesmer is huge compared to everyone else.
— Bring it down to something more inline with the other classes

- Damage: In WvW a good 13 or 14 of our zerg got destroyed by 1 Mesmer who was hitting for 24,000 and crit for 70,000, god knows if it was an exploit of poor design, but when you can kill people with 1 hit with uber range it can cause major problems.
— Make it more like the other class damage, especially when other casters can’t even get close to that and don’t have the other perks.

Thief Irks:
- Invisibility: This is way to powerful considering the damage they deal, it breaks all stuns/controls and selection, don’t take damage, they don’t lose it when attacking or tripping marks and traps, recharges really fast and they can blink too.
— Slow the recharge, tripping marks and traps breaks invisibility and you don’t lose selection of the person when they go invisible.

- Spinning Attack: Does insane damage and unstoppable
— Control effects should break the attack.. If you fear someone spinning they stop and run away, pretty simple.

Warrior Irk:
- Stability Stance: Doesn’t do anything, you still get stunned and controlled
— Make it do what it says it does.

Elemental Irk:
- Binging Root: Extremely powerful considering the time it lasts and that the stun and control breaks don’t work properly.
— Lower the time and fix the stun/control breaks

Guardian Irk:
- Almost unkillable: Several times I’ve been in a group of about 8 people and it was nigh impossible to kill a single Guardian.
— Not sure how to fix it, it could just be damage balance rather than anything else but it was still ridiculous.

Low FPS, not a pc problem!

in Account & Technical Support

Posted by: scuzzygravity.2016

scuzzygravity.2016

I am getting pretty bad graphics lag with my system too:
AMD FX8150 Black @ 4.8Ghz
16GB DDR3 1800Mhz RipJaw Ram
Dual Radeon HD 6870 2GB DDR5s
128GB SSD (With OS and GW2)
1TB HDD (Everything else)
40GB HDD (Over flow)

Since crossfire’ing my fps hasn’t risen but it is smoother, it’s gotten rid of the screen tearing, but in Lion’s Arch the textures strobe intensely.. And in WvW the FPS still drops to below 10FPS.

Before doubling my GFX cards I could run BF3 on Ultra fine, so this bottle necking is insanity