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Why did Anet put support/defense traits in the game?

in PvP

Posted by: sebbecht.6314

sebbecht.6314

I think my initial question was misinterpreted. I want to know why devs put these abilities in the game if they just intend to nerf them every time someone figures out a way to put them to good use.

Or rephrase and say: Stop nerfing everything all the time.

Instead of trying to argue that supporting in general is nonviable and theres no reason to even have the abilities. If there were no supporting in any shape or form, I personally think it would be missing a huge aspect. They did say they didnt want to build a game with hardsupport roles but that doesnt make supporting in the game nonexistant.

Why did Anet put support/defense traits in the game?

in PvP

Posted by: sebbecht.6314

sebbecht.6314

1: what Kaniro said.
2: Supporting is ABSOLUTELY viable. Not completely as you stated because of the scaling of the healing stat etc but also traits not being able to be 100% supportive or atleast viable that way. The way support is currently in this game, is that its a mix of offensive ulitity with support abilities and the defensive aspect of it. Necros for example has great supportive abilities that are usable limited because going 100% supportive just isnt good enough, same goes for elementalist and guardian. If you ask the top PVP players in tournaments, there IS such a thing as support and there is such a thing as analyzing the opponent team, deciding that they just have too much of a 5v5, 4v4 synergy because of the supportive elements in their professions. In this case i mean guardians and elementalists especially. Maybe saying that youre just bluntly wrong about what youre saying isnt too helpful, but you are.

Juggernaut(Engi trait) and Rune of the Undead

in Bugs: Game, Forum, Website

Posted by: sebbecht.6314

sebbecht.6314

The +200 Tougness while using Flamethrower kit doesnt seem to add condition damage with Superior Rune of the Undead(5% of tougness becomes condition damage).

The only indication i have of this is that it doesnt show in hero panel on condition damage while hovering over Attack.