Showing Posts For shadowcaster.3789:

A simple start for build templates

in Guild Wars 2 Discussion

Posted by: shadowcaster.3789

shadowcaster.3789

they said they are working on it , and they know the community wants it , its just not coming with PoF , maybe in a future feature pack

Rate New Specializations from 0 to 10

in Guild Wars 2 Discussion

Posted by: shadowcaster.3789

shadowcaster.3789

I feel like all the Renegade hate. The look flipping epic. AND I feel people who say it is unfinished just went into a map and pressed 1. I feel it is one of the most finished of the classes.

Found the revenant player.

No you didn’t. Revenant players actually see how badly and unfinished their class is designed.

i have 9 revenants , the energy cost doesn’t bother me that much and so far the dps seems fine to me , yet some skills dont seem to work like SB skill 3 and the 33 % crit chance on full endurance goes on cooldown if u get fury . but im pretty sold on renegade

Path of Fire Stress Test August 31, 2017

in Guild Wars 2 Discussion

Posted by: shadowcaster.3789

shadowcaster.3789

will this have the elite specs ?

fix the HP system !

in Guild Wars 2: Heart of Thorns

Posted by: shadowcaster.3789

shadowcaster.3789

the current HP system in gw2 that requires players to join “HP trains” in order to gain Hero Points seems broken and unchallenging. players gain HeroPoints just for being part of a group and not for actually having skills in the game.
for me it seems that it has lost its purpose , i have a suggestion that is meant to keep the feeling of the game being an mmo as well as making the hero points challenging -

- HPs will become instances in the world that you can enter in order to complete a hero challenge
- 5 people may join u in the instance

this is my current suggestion , if u have any way to improve this idea or have a better idea pls reply , and thanks for reading this

suggestions for next revenant elite spec

in Revenant

Posted by: shadowcaster.3789

shadowcaster.3789

ive played revenant for ever since HoT launch and i have always loved how revenant feels as a class , the elite spec if fun , the cc is good and overall the skills and weapons match up perfectly.
one of the suggestions i had for the next revenant elite spec is mist corruption , channeling the legends from the mists is one thing but corrupting it and turning it into something dark and evil sounds way more epic .
that’s about everything i have to say so pls tell me what u think about this idea etc .

GS skill 2 -hundred blades ,interrupt

in Warrior

Posted by: shadowcaster.3789

shadowcaster.3789

recently today i have been not able to use my GS skill 2 on my warrior and it has caused me a lack of dps in pve , the animation works sometimes but most times during rotations it just doesnt work. – my character is a male human warrior
if anyone can help me solve this problem pls reply.

Glider Suggestions? Share Them Here!

in Guild Wars 2: Heart of Thorns

Posted by: shadowcaster.3789

shadowcaster.3789

one of the stuff i think would rly look cool as a glider and as a back pack is demon wings
this is a suggestion for how it will look and i clearly rather see a professional design for this and not just a copy of this

Attachments:

wyverns : feedback, improvments

in Guild Wars 2: Heart of Thorns

Posted by: shadowcaster.3789

shadowcaster.3789

Wyvern bosses are the first bosses a new player meets in HoT. Matriarch requeres no masteries to kill, Patriarch requeres only updrafts. They were never ment to be hard, they were ment to be the first and easiest bosses of expantion.
If you want a challange, go for other VB bosses. Or other heart of Maguuma location bosses. Difficalty level is fine now, the challange increases gradually when you venture deeper into jungle. Vinetooth should be harder than wyverns as it is encountered by players much later in the game.

ider with all due respect most players who first start playing HoT maps dont actually stay for the bosses but play the story , the bosses, the metas and etc are most time played by high mastery level players . i personally feel that HoT maps are suppose to be hard. and i feel that most bosses in HoT are hard enough, but i feel like wyverns personally are extremely easy for example it takes about 10 mins to solo a legendary wyvern in DS and i rly feel its a bit sad.

wyverns : feedback, improvments

in Guild Wars 2: Heart of Thorns

Posted by: shadowcaster.3789

shadowcaster.3789

ive been playing HoT for awhile and i have felt some bosses arent being touched enough such as the wyverns (patri and matri) i feel like they are overly easy to kill (and solo) and they need to be more challenging such as bosses like vinetooth prime in some sort of way.
i rly do enjoy these battles but they dont have the sense of epicness as they are suppose to be. for example bosses such as patri can be easily killed if u just stand of the back side of him for the entire battle. and bosses like matri are easily killable for the small amout of health points they have.
my suggestions to these lack of difficulties are simple :
-adding a cc bar to patri when he starts flying in the air (every 25 %) that is strong as
the vinetooth prime’s cc bar. if u break the bar the wyvern falls and the players can
deal increased dmg to him for a couple of secs as well as to make the boss skip the fire
shield phase.
-i recommend as well to disable the fire shield phase to make players actualy stay on
the platform because most times players just jump of the platform after the dragon
starts flying in the air making his walls of fire pretty useless. i feel like this doesn’t rly
have to be changed but yet will improve the boss encounter a bit.
-adding some sort of attack such as the legendary mordrem wyverns in dragonstand
have that causes wyvern to fly up in the air (has a cc bar to stop that attack)and by
that causing aoe damage at random areas as well as underhim making players that
dmg his back have more difficulty during the boss battle
-adding the wyvern tail knockback have a knockback to players on his back as well.
-adding more hp to matri making boss battles with him a bit longer
-fixing scale bugs such as the DS Legendary wyvern wing knockback that pushes player
that are behind the boss that might be supposed to be scaled for the VB legendary
boss battles that are bigger than the DS legendary wyverns by that making the bosses
unrealistic to the actual animation.
thanks for reading this and pls feel free to write more suggestions or feedback on my suggestions .
by Roill

Attachments:

Noble Crash Site - vine chamber bug

in Bugs: Game, Forum, Website

Posted by: shadowcaster.3789

shadowcaster.3789

yea it happens if she dies once , this bug is allmost a year now and anet isnt fixing it , Please anet fix this

Condis Carry ppl / Nerf condis

in PvP

Posted by: shadowcaster.3789

shadowcaster.3789

Just use a bruiser guardian. They don’t seem to have a lot of problems with condis.

we dont want only to play guardian ppl like playing ranger and thief and revs not just guardian

Condis Carry ppl / Nerf condis

in PvP

Posted by: shadowcaster.3789

shadowcaster.3789

condi dmg in pvp is just for trolling but when it becomes the meta build it means theres a huge problem with whats anet doing , most non condi classes are useless in pvp now after the nerfs and changes last week such as revenant its a noob class and does no dps now after the nerf it got , so can someone tell me why everything that isnt condi sucks right now ?

Gw2 PvP why no teamspeak ?

in PvP

Posted by: shadowcaster.3789

shadowcaster.3789

ive been playing gw2 for over 3 years and i still dont understand why we dont have a groupchat such as teamspeak3 inside the pvp. its not a fair fight when the other team can commune with eachother while your team has no communication one to another but while ur only other way is to use chat and risk getting typed kill so why doesnt arena net add teamspeak to the game ?