Showing Posts For shadowfoxza.2537:

STILL Can't Download the Patch

in Account & Technical Support

Posted by: shadowfoxza.2537

shadowfoxza.2537

Confirmed here as well – CPT, SA.

Is anyone on this thread not a Saffer – so that some minuscule level of respect for our ISPs may remain intact? :p

[merged] Can't login 42:0:9001:4131

in Account & Technical Support

Posted by: shadowfoxza.2537

shadowfoxza.2537

And same – Aurora Glade.

Stuck on Map Completion

in Players Helping Players

Posted by: shadowfoxza.2537

shadowfoxza.2537

Hi guys

I know this question has been asked before, but I’m a little stumped here.

I’m trying to get my map completion done …. and as far as I’m aware, I should have everything done. However, according to my map stats, I’m short two POI (717/719) and 2 vistas (264/266).

I can’t find them. I’ve physically visited every map listed and all of them show 100% completion – this includes the WvW maps and the cities. I also already have the POIs from EotN and the Chantry of Secrets.

Any help is appreciated – thanks.

The Problems with Ele: Bit of a Rant, Really

in Elementalist

Posted by: shadowfoxza.2537

shadowfoxza.2537

6: No weapon swap. Hear me out. Every other class can modify their effective range. Warriors can swap from greatsword to rifle. Thieves can go from daggers to pistols. But an Elementalist with a staff is kitten if he’s not at 1200 range, and the attunements do not provide range versatility. And some of the attunements are kitten. Look at air staff. That provides two useful things, a lightning combo field for stacking vulnerability on bosses, and an AoE swiftness useful for friggin’ travel. The other three abilities are garbage. The push is slow, the blind has a HUGE channel time, the autoattack is pitifully weak. I’m not saying that elementalists should be able to swap weapons, as that would be ridiculous, but I’m saying they should have a mechanic that allows them to fiddle with their range a little. Easiest solution is mixed range elementalist abilities or attunements. Say Air for staff is now melee-focused abilities. EVERY other class has this option.

Still this remains everyone’s favourite argument against Ele’s having weapon swap.

“But you can swap attunements, and you have access to more skills”

As soon as you bring up the fact that other classes can modify their range-of-attack their hearing shuts down automatically.

I tend to run S/D in WvW, but this means longer travel times because no speed buff. If I do switch to my staff, and I happen to be jumped by a warrior or thief while running towards some objective (and solo most of the time), I’m kittened if a thief or warrior jumps me, because I’m now stuck on my staff. Same if I get singled out by one of the above while siegeing an outpost or similar.

I wouldn’t even go as far as demanding an in-combat weapon swap really, but if I can at least swap weapons before entering combat I’ll be a great deal happier. But browsing my inventory to get my s/d equipped while someone with death on their mind is barreling down towards me doesn’t work for me at all.

Issues with the guild system: please post here [MERGED]

in Bugs: Game, Forum, Website

Posted by: shadowfoxza.2537

shadowfoxza.2537

Guild: Stellar Illusions
Tag: STI
Server: Aurora Glade

Guild has unlocked Guild Emblem, Guild Vault and Guild Armorer Upgrades – we are unable to use them. Error given is that we either don’t have it or I don’t have permission to access.

I’m the guild leader and all permissions are active on my char.