Copypasta’ing this for my [DnT] guildmate who created this build guide. I didn’t do any of the work or name the build. The guide’s writer will be monitoring this thread to answer questions.
The Ebola Warrior: Condition Damage in PvE
Preface:
This build is designed for solo dungeon play primarily. It is strictly suboptimal in PvE groups. In absolutely perfect conditions, It makes a bit less than 9,000 dps, which means it makes a bit less than 4,000 DPS fewer than the top Berserker builds. However, in solo play it makes around 7k DPS. The top solo berserker builds make around 7k DPS. Therefore in a solo setting this build competitive, give or take boss mechanics that are anti-condition damage.
Can you use it in groups? Yes, but you shouldn’t. What if you want to anyway? I’ll show you how.
Gear:
Rabid Armor with Runes of the Aristocracy. These runes are similar to Runes of Strength, but for Condition Damage. They provide 175 condition damage and 45% Might duration. Since Might buffs both Condition Damage and direct damage, this is a very powerful runeset for this build. These runes are only obtainable for Caudecus Manor tokens. Ouch!
2x Rabid Sword. Sigil of Strength, Sigil of Bursting. Sigil of Strength with the aforementioned Runes equals 8 stacks of Might over time. Bursting adds a further 6% condition damage.
1x Rabid Longbow with Sigil of Battle and a variable sigil of your choice. We won’t often swap to Longbow, but when we do, Battle will provide 3 long lasting Might stacks. For difficult content like dungeon boss solos I recommend Sigil of Energy in the other slot. If you do not think you need Energy, Geomancy is a very strong choice.
Rabid Trinkets. Rabid gear gives lots of condition damage. It makes you crit a lot. Critting is very good for a build with bleed on crit. It gives lots of toughness which is good for surviving on tough solos.
Traits:
2/6/0/0/6
Strength = Great Fortitude. This will give us additional Vitality. The main reason to take 2 points into this line is the 10% condition duration, which is a big DPS boost and will conveniently bring us to 100% Bleed duration.
Arms: Deep Cuts, Blademaster, Dual Wield Agility. Deep Cuts is a 50% bleed duration trait, and a key to the build. Blademaster is an additional 10% crit chance with a sword. DWA is a 6-8% IAS which will add more adrenaline, more bleeds more dps.
Discipline: Mighty Defenses, Signet Mastery, Burst Mastery. Might Defenses combined with off-hand Sword and Runes of the Aristocracy represents a really powerful adept trait, especially against bosses with ranged attacks, or groups of trash mobs with ranged attacks. Signet Mastery is self-explanatory. Burst Mastery makes Combustive shot better. A key trait is at 5, where you gain a Might on weapon swap for 10 seconds, or 14.5 second with these runes. More Might = better dps.
Utility Skills:
Skills should, as always, be swapped as needed. The default skills are...
Signet of Fury, Banner of Strength, For Great Justice. These either add Might, Condition Damage or crit chance. All of which this build wants. Healing Signet is the best heal, as usual.
Playstyle:
For the most part, you will camp sword/sword. Auto attack as much as possible and use Impale on cool down to maximize Torment. Use Sword block on cool down to build up Might and Bleeds unless needed to hold back for defense. When do you swap to Longbow? When your enemy is about to run out of Burning. Burning is about 20% of your DPS so you want the boss perma burning. When you see the burning running out, swap to Longbow, Fan of Flame, Combustive Shot, Arching Arrow, Pin Down, swap back to Sword. Don’t go back to longbow again until the burn is close to expiration. Alternatively, in difficult fights with an energy sigil you should swap as often as is required to survive. Additionally, when you Strength banner comes off cool down, you want to swap to Longbow and drop the banner into your Combustive Shot fire field for more Might.
Special Thanks:
Guang, Spoj, and Dub who all contributed theorycraft to the build.
Group Play (Not Endorsed):
2/6/0/6/0
Take Inspiring Banners, Empowered Allies and Phalanx Strength. This build will generate quite a bit of Might for the entire party. It will do relatively competitive DPS to the direct damage PS variants, assuming no one else in your group is condition damage. Again this is suboptimal and I do not endorse it, but this is what to run if you wanted to.
Consumables
Koi Cakes: 40% Condition Duration and 70 Condition Damage
Mastery Tuning Crystals: More condition damage.