Showing Highly Rated Posts By Tiffany.8576:
If you’re genuinely a WvW player, it’s hard to see how anyone could miss out on the rewards particularly when you receive a mail in-game telling you that you have to pick them up.
The upscale/downscale stuff is something that GW2 gets right. Games like WoW are very good at making entire swathes of their content obsolete and not even remotely challenging for high level players with every gear/level upgrade they get. It’s a pity really. You can’t really enjoy the years of past content WoW has to offer as they were intended to be played. You can solo raid instances which previously took a full raid group composition to kill to farm for mounts and stuff, but it’s a shame these once epic zones were reduced to niche solo farms, imo.
Hopefully GW2 never becomes like that.
Meh. Factions was the worst expansion, imo, and Cantha was dull. I’d take Elona over Cantha.
A lot of people talk about Cantha because they’re probably just repeating what they’ve read other people post without really playing the original themselves. Most people I know who actually did play GW1 almost unanimously agree that Factions and Cantha sucked. It was a rushed mess and the landscape was repetitive, drab and boring. The Asian theme really didn’t fit into the game at all either.
Nightfall and Elona saved the game after the mistake that was Factions.
Sorry, but there’s no-one who can sit there and defend Cloaking Waters, even mildly, with a straight face. It’s an absolutely absurd mechanic to add to the game and is usually only available to be abused by the strongest server on the map to continue crushing the opposing groups. If it were a mechanic available at the spawn of servers who were outnumbered, maybe just maybe it would be justifiable to allow them to break out or launch stealth assaults on their objectives to try and get them back. As it stands though, it’s anti-WvW.
Looking at the result of the match in the screenshot, it appears to have been fairly balanced to me. It’s not like you lost 500-0. You’re not going to win all of your games.
The Legendary players are likely at the very start of the Legendary division and you’re likely getting towards the end of Diamond. It makes sense to me that you’re up against players in the early stages of the division above.
There are many things that could be said about matchmaking, but the screenshot presented isn’t particularly remarkable in any sense, imo.
WvW is about numbers. Mostly. There is a cut-off point where all the skill in the world will not compensate for the amount of numbers being thrown at you. When you see people simply rezzing their downed and not being able to do a thing about it, you’ve probably reached that point and should pick other fights.
Speaking personally, I’m loyal to my guild ahead of my server. It’s a game though. People should play where they’ll have the most fun. For some, that is remaining loyal to a server’s community. For others that is transferring around to switch things up to prevent fighting the same people/servers constantly, etc.
Lag is ridiculous today from EU. Constant DCs and lag, where everyone keeps moving for 5 seconds then warps back to their original position. Meh.
It’s nice how most people don’t understand what he’s showing with this video.
This probably depresses me most about this whole thing. =P
In general, you are correct about green being winners. I believe a level of randomization was added which sometimes kicks in though to prevent a server literally staying one color basically forever.
You’re brave for opening yourself up to such public scrutiny. I commend you for doing so.
Only commenting on the first match:
1) You rush into a what is essentially a 1v4 at the start and die almost instantly. This is probably the worst decision to make. You have to know when to play defensively/conservatively and avoid dying in these scenarios. This, I feel, is the #1 way people throw games.
2) The next passage of play is awkward. You push into mid, fail to kill the necro and your teammates actually start dying. This costs you home. You pull off to home, which by the time you get there is full capped, and end up dying 1v2 to the engi and the mesmer. You made poor use of your heal combos and got caught in a gravity well despite the fact you had a stun break available to you. You seem hell bent on fighting on point and being free cast on by the mesmer despite the fact there was no benefit of doing so. I’d have been LoSing like crazy here and probably even pulling back into base for a full reset and waiting to regroup with a teammate as dying 1v2 on an enemy controlled node provides no gain for your team in that particular case. Meanwhile, the thief and warrior decide to massively throw having capped far by inexplicably pushing lord, causing them to lose far and they end up wiping. Absolutely awful play.
3) You spend the next 5 minutes taking the most pointless fight on close point ever. You’re literally fighting on an enemy controlled node and you don’t stand a chance in hell of ever getting it neutral. All the while, mid was yours and being decapped and then subsequently free-capped by the enemy because the warrior, in his infinite wisdom, decided to push lord again (another throw.) This whole passage of play is useless and eventually results in your death. It’s not really a fight you should have been taking as you stood to gain nothing from it and that whole period of time was essentially free points for the enemy whilst they held you there. This was absolutely perfect for them. Again, a common mistake is people getting obsessed with close and fighting there regardless of how little they stand to gain from it.
Having said that, while taking that pointless fight, the thief and warrior decided to continue pushing lord and they eventually killed it, at the expense of losing the far fight and mid point. By which time the game was over.
There were things you could have done better, both rotationally and mechanically with your class, but the throw by the thief and warrior there was huge. You need to make better use of your Function Gyro when rezzing. Several times I notice you just running up to someone and hitting F. This won’t summon the gyro. When you see them go down, you need to be fast with clicking their frame in the party window and hitting F from a distance. This will summon the gyro and then you can go in for the rez yourself.
Overall you had insanely heavy teammates, but you didn’t really excel above the other members of your team there either I feel in that particular game.
(edited by Tiffany.8576)
Neither BG or JQ are going anywhere anytime soon.
Guys, the WvW Resurgence has already been and gone. This was it, from the latest patch notes:
World vs. World
General
The score tick countdown timer in the top-middle of the screen is no longer 1 minute ahead in WvW maps.
I understand all of your concerns on whether or not im even qualified to be called a “specialist”. So here are some of my stats that may help with those concerns.
Total hours: 2,500 WvW rank: 300 Total AP: 8,500 Total Kills: 5,700
The worrying thing is that you consider those stats to be sufficient to be defined as a ‘specialist.’ Your rank is disproportionately low compared with the number of hours you’re claiming you’ve put into the game. That means most of your in-game focus has likely been elsewhere and not in WvW. I mean, you’ve barely even maxed out Defense Against Guards and Guard Killer lines. It’s beginner-level. The community would have more faith in a person who was quite obviously heavily or exclusively WvW-focused rather than an obviously PvX player who hasn’t really ever participated in this community at all up until now, yet are now suppose to be this area’s ‘specialist’ despite your very first post in this forum proclaiming yourself as such.
Anyway I’m not really blaming you. Maybe, as others have said, you were one of the few who met the strict criteria and people more suited to the role may not have been able to. Just understand there are some people here who play GW2 purely for WvW and close to 100% of their time in-game is spent there. There are many issues with this game mode which require dev attention and hopefully you’ll be able to pick these up quickly from observing what the actual ‘specialists’ of this game mode are saying and relay it to the appropriate people.
Good luck.
(edited by Tiffany.8576)
JQ “died” for several reasons. One of the first, which has already been touched upon by others, are the clique of individuals mostly from the same few guilds who administrate the community’s infrastructure (website, TS). Some barely play the game at all, but feel they’re in a position to have a lot to say about commanders/guilds or push back on absolutely any suggestion which may widen the distribution of “power” (even “power” as limited as to be able to verify people in TS) which would have made things easier for the community overall.
Nonsense and toxicity surrounding the infrastructure has built up over some time and most certainly played a contributory factor in some individuals and even entire guilds’ decisions to remain or reform on JQ. Many individuals and commanders who left just don’t feel like dealing with the added drama when there are communities which are much more accommodating, open and make the basics much easier. Having recently moved from JQ to TC, let me tell you the difference in the administration and transparency has been night and day.
Now JQ are left with all the “admins” in “power” who are irrelevant to actual WvW with hardly anyone to administrate and who are incapable of actual leading in the game itself. Great job! JQ forgot the number 1 rule: it’s always the actual guilds and commanders who are the most important aspect of any server’s WvW community, and they should be listened to and served by the people running the infrastructure. Always remember that being a admin/mod is a position of servitude and listening to what the people who are actually running things in WvW for the server want and trying to improve things to make life easier for those people, as without them you have no WvW presence at all. It’s not about dictating things, making wide threats about removing entire groups of peoples’ permissions or randomly changing peoples’ statuses or access based on whether you like them or not.
I’m 100% sure the people in “power” right now are fully justifying their actions and supporting each other. I’m sure they’re repeating the mantra that they’re “much better off without those toxic people and toxic guilds anyway” and all agreeing and e-high fiving pretending everything’s ok, because that’s what they’ve always done. It’s an infinite circle of internal self-validation as there’s no-one within the clique to act as a balancing force and say “hey, maybe there is something in what people are saying here.” Most of the people within the community who cared enough to try and change things gave up and left as they grew bored with the drama or just moved on to other games entirely. It is what it is, but it won’t change unless a new infrastructure is created ran by people more fit to administrate and even that won’t bring people back in droves. The damage is already done.
Having said all this, this is certainly not the only reason why JQ is struggling these days. The other half of the story is that people simply got bored both with the game mode and with how match-ups were playing out on JQ. Once upon a time, JQ was ridiculously stacked in most timezones and steamrolling everything consistently becomes boring and makes players either quit or move on to find better challenges. There was a time during EU when JQ could literally queue two separate maps between Kazo and KILL with up to 4-5 commanders running should those guilds so wish, versus maybe 1 commander with 25 on BG and 1 commander with 25 TC on a good day. This went on for maybe 6 months and I barely played personally during this time as logging in to k-train with no meaningful fights was ridiculously boring; I actually chose to form a guild and start commanding on the always-outnumbered SoR server during the height of this as it was more fun fighting in those conditions rather than steamrolling everything with 60 people against a handful of die-hard defenders, who often tried their best against impossible odds. As more guilds/commanders either burned out or realized how pointless forming up consistently to do this was, they either quit or moved to other servers for something fresh and JQ became weaker and weaker as a result. The same is also now happening to YB to a degree as people realized dominating the PPT war against the bored and weakened JQ and always-AFK BG wasn’t exciting gameplay and fighting the same groups of people grew stale, so commanders and guilds move away looking for new challenges whilst leaving the server they transferred away from weaker for it.
Finally, and maybe this is just me, but as an English-speaking player I actually didn’t particularly have fun spending time in WvW on JQ during off-hours outside of my own guild raids. Some of the main off-hours commanders who lead large militia forces don’t use TS or are unable to communicate too well as they’re from SEA countries with only a very basic understanding of the English language. I avoided playing WvW on EU servers as I wanted to minimize the language barriers as communities thrive better when everyone shares the same language and are able to understand one another clearly with limited potential for miscommunication. Half the fun of WvW is the community aspect, and the fun is severely limited when a common language isn’t present. This isn’t the fault of JQ as a server and it isn’t a problem that has a particular solution, but it was certainly a contributory factor to me in my decision to move elsewhere with a higher concentration of native English speakers public tagging.
There are probably many more reasons why JQ is weaker than it has ever been right now, and you could probably write a book detailing the intricate and often complicated inter-personal and inter-guild dramas but I think I’ve wrote enough and documented a few of the main reasons myself and many I know left the server.
They actually won this game 4v5. Saw it on FG’s stream last night.
Level 1. Party up to get credit for kills. Profit.
WvW is the last bastion for tight-knit communities in this game. Actual communities are a dying breed in MMOs in general these days. They’re being constantly replaced by this incessant need to “merge” everything under the guise of having everyone playing together and more people in the same spot = better. In reality, it doesn’t quite work out that way.
With megaservers/merges/cross-realm zones/whatever, all you end up with are 100 random people playing solo gathering together in the same space briefly to achieve some task. Afterwards, they all leave and go about their separate business. The actual “community” aspect of these gatherings are in reality minimal. The other 99 random players may as well be NPCs. They’re just a passing fixture of the map which you don’t interact with meaningfully 99% of the time. You wouldn’t remember or recognize anyone 5 minutes later since with those systems the players around you change so frequently anyway also (much like the EoTM teams.) It makes the game seem busy, but the actual “community” which should be at the heart of these gatherings is, in reality, non-existent.
When I go into my server’s WvW areas, people recognize me. They know who I am. They know what I sound like. They know my personality and they know which classes I play and what I’m capable of. I also know them and know what they play and how they play it. We know this because we play together on a daily basis week in, week out and have been doing for months… and in some cases years. Sure there’s a natural ebb and flow of people coming in and leaving, but the changes are gradual and the community core is preserved as a result. The new people slowly integrate into the community themselves and become part of it.
I’d wager many people like WvW for this community aspect alone. You don’t have to be some anonymous entity spamming 1 at a Tequatl spawn in some megaserver blob that changes depending on which map you happen to find yourself in: you can actually be someone who is recognized and form friendships with servermates who you consistently play with in good times and in bad, both in-game and within your own server community’s website/forums/TS. That is what makes WvW appealing to many people and what makes the WvW communities as strong as they are.
In theory, it’s probably really easy to “balance” WvW teams. What you suggested would probably be fine from a pure balance POV. But WvW is about much more than this and clinically looking at solutions which purely address balance whilst ignoring the real heart and soul of what WvW is truly about would be a huge mistake and the end of WvW as a meaningful game mode for many who have this deeper appreciation for the community aspect too.
I jump like crazy before matches. I just realized how terrible I must be. FeelsBadMan
This is something I really, really dislike about the community. It unveils quite a toxic vein of people who play the game.
This is true for pretty much every competitive online game in existence.