Showing Highly Rated Posts By Unspecified.9142:
Running jade maw a lot? Don’t be that Ranger who only has bows and insists on shooting themselves in the face when facing perma-reflect mobs. Equip a sword or gs or at the very least stop shooting…
Jade Maw: Pet Fetch
If nothing else you can use your pet to pull the colossus things (w/e they’re called) to where your group is camping out by crystals (F1 to Attack then F3 to call back once it has aggro). For obvious reasons parties want to hang out where there are crystals on the ground and not be running off to go get another thing to kill for a crystal. Your pet can’t pick up crystals anyway so make him good for something and get more crystals near your designated camping spot.
The timer on these events after someone turns in the remainder is actually based on how many people are doing it. I’ve seen timers from ~3 seconds to a full minute.
The best way to avoid this type of thing is always turn one in immediately, then collect more (events that don’t require killing for the turn-in item made not register participants picking stuff up). If enough people do that the game registers lots of people doing it and gives you plenty of time to go turn in after the goal is reached. The goal also gets bigger the more people doing it. When soloing these type of events ~10 of w/e item is often good enough but I’ve seen the same events need more like 50+ when more people are doing it.
While it is really nice to see they are making an effort to improve many of the skills which are generally deemed useless I’m not particularly excited about most of this (potentially the pets and arrows hitting moving targets will make me smile).
I can’t help but wonder where the “substantial changes” are. I supposed at this rate they could claim “Substantial Changes” occurred in another 3-4 patches.
I’m not complaining about what is here though.
They won’t do it, or you could maintain at least 12+ stacks of bleed constantly.
SB needs range increase, direct damage increase, and some way to get you in/out of dodge (the #3 skill doesn’t cut it).
The problem with it right now is it is a skirmishing weapon that can’t skirmish very well. Smart people know to pop reflect, retaliation, or stealth and you are SOL. If you DO manage to hurt them they run and you simply cannot chase them. They will pop block or something and there goes the crippling and daze shot.
AOE might be nice since it seems all the other bows have it.
I agree with basically everything you’ve said here, except I don’t think it needs AoE.
However:
- Shortbow used to be 1,200 range, they nerfed it.
- Shortbow used to attack faster, they nerfed it.
At launch SB was the only weapon worth using on ranger, and it was good. Anet didn’t like the fact that rangers had a weapon that you basically just spammed 1 and didn’t use the rest of the bar because it wasn’t “exciting gameplay.” They didn’t really fix the problem they just nerfed it so it’s not used as much.
As for the OP’s point, I have to agree with Gotejjeken, it would be too powerful that way. However, that doesn’t mean I think it’s fine as it is. I think Anet needs to revisit the SB and make some modifications to make it a more reliable condi weapon because it certainly can’t compete with LB as a power weapon.
can’t wait for 14th! finally i see alil glint of light at the end of the tunnel! keep em rollin jon!
It needs to be pointed out:
He never said when this change was coming. Don’t get super excited for the 14th since we might be waiting until January or later.
I’m hoping the 14th we will see some changes but I’ve been waiting on ranger utility improvements since before the ranger had shouts in beta.
Have you played GW1? The super-shiny gear in GW1 were hard to obtain. I say this with the knowledge of your stance on that word.
It was a 0.01% chance at the end of a dungeon with difficulty equivalent to Arah Path 4. Meaning you had to do Arah Path 4 ~10,000x to get it.
Sure, some people got it on their first runs, and others ran it more than the allotted 10,000x without getting it at all. Even with that in mind, everyone who saw the weapon was awed and bowed down to the person wielding it in terms of GW dedication, even if they had no idea what they were doing in that game.
The precursor is not really that hard if you think about it. Instead of salvaging those rares you get, stick them in the mystic toilet. Instead of NPC’ing those greens you get, stick them in the mystic toilet. Instead of salvaging those exotics you get, stick them in the mystic toilet.
If you don’t like that method, run temples and world bosses, most servers do them daily.
If you don’t like that method, learn to save your money. If you’ve gotten ectos from salvaging your rares, don’t work towards making your infused fractal capacitor shiny, sell them on the TP to get your precursor. That lodestone and core you got from dungeon running? Sell them on the TP. Stop hoarding items and start liquidating your assets.
I’m sorry if you don’t understand, but it is SUPPOSED to be a long, slow, arduous process. If it was simply You put in X hours into this game, here’s a Legendary. it wouldn’t really be that amazing because everyone would get it after a few X hours of the games release.
Yes I played GW1, but that isn’t relevant. I’ve also played WoW, and LOTRO, and Rift, and Super Mario 1, and Final Fantasy 1 through 12, and Ultima 1 through 9, and a couple hundred other games. But that’s not remotely relevant either.
Your argument about GW1 is the same as saying something like “In the medieval times it’s was acceptable to murder, kitten pillage, and plunder and entire village. So if someone only does that to a single family it’s not too bad by comparison. We really shouldn’t be upset about it.”
Better than bad does not make something good. Terrible argument.
I agree completely that getting a legendary isn’t hard. That was the point I was trying to make.
I do understand getting a legendary is supposed to be a slow arduous process. My problem is with your statement:
“If it was simply You put in X hours into this game, here’s a Legendary. it wouldn’t really be that amazing because everyone would get it after a few X hours of the games release.”
That is exactly what it is currently. The fact that legendaries can be purchased on the TP makes it a case of “put X hours into the game,” or “put X amount of money into the game.”
Again if you remove the TP from the equation but treat X as a variable rather than a constant it is still the case that “put X hours into the game” is how you obtain a legendary. Unfortunately for some people ‘X hours’ is ten times or more the number of hours someone else put in. Bob might only spend 200 hours getting his legendary but Joe had to spend 2000 hours because the mystic toilet just gave Joe a giant middle finger for 1800 hours.
From the perspective you seem to be advocating Joe is far more worthy of praise and admiration than Bob. Bob had his legendary ‘handed to him’ whereas Joe really had to ‘work for it’.
Personally I’d rather see precursors dropped with something like a 5% to 15% chance at the end of something difficult to accomplish and be account bound than the current system. Examples of actual ‘hard content’ could include: The Clocktower (I found it easy so maybe it should be a longer and more challenging JP), a difficult dungeon like Arah explorable (not sure Arah explorable is actually hard enough), or taking Stonemist (lower chance here maybe, but you should be able to get precursors in WvW).
At least that way a legendary actually requires accomplishing something other than beating your head against a wall until it breaks.
With the “horn autoattack” i think he means the fact that, if you use horn 5 with an enemy nearby and autotargeting, you automatically aggro that enemy and start attacking it.
On the good side we are now kings of underwater combat….thats……something, right?
Yeah that is the Horn bug i meant.
Why is that, what did they do with underwater combat?
It’s a joke as much as anything. We had that first patch where nothing happened with ranger (October 22 https://forum-en.gw2archive.eu/forum/info/news/Update-Notes-October-22-2012) and were promised “substantial changes” in the next patch. What we got next patch was 150% more damage on Harpoon auto and some other minor tweaks to greatsword (November 15 https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-November-15-2012). This lead to lots of jokes about the ranger being Aquaman (marvel superhero reference for those who may actually not know). We’re pretty good underwater but once you get us on land we’re not so useful anymore.
December 14 (https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-December-14-2012) we got a fairly long list of changes but none were really useful changes. They were all ‘nice’ changes but they didn’t make or break any builds except the Lick Wounds change (still buggy but more powerful when it works). Unfortunately most of the changes from this patch can be described as “changing the awful and useless into mediocre and useless.” This really includes the melee pet hitting better and the arrow flight speed changes. What was awful and useless is now mediocre.
January 28 (https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-January-28-2013) was just some bug fixes really. Again nothing bad but the only reall changes were condition stats applying to Entangle (finally!) and Drakes actually using Tail Swipe (this is pretty good actually).
And that brings us to today. I don’t have high hopes for the 26th (next balance patch) but I suppose it’s possible something good will happen.
Basically the answer to the OP is since December nothing noteworthy has changed. The ranger plays exactly the same as before. What worked before works now and what didn’t work before still doesn’t work.
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I knew this was coming.
- Right now I’m a ranger so that’s going to hurt any chance of getting in to a party and I currently just don’t have the time.
- Later I’ll still be a ranger but I also won’t have agony resist.
- I also don’t have a guild (or enough friends who play) that will devote huge chunks of their time to catching me up.
That’s why I probably won’t ever run fractals even though it sounds fun.
@OP
You do realize the “Other” Category on almost every major question is for exactly that type of thing?
There is currently 5,721 ectos on the market (give or take) and a demand for 76,185 (give or take). It should be pretty obvious what the ‘problem’ is here.
no actually nerfs and just a major buff…i cant see a reason to be sad for the rangers..As for the pvp community,i can sense some saddness
Let me put it this way:
The way most professions would feel about significant nerfs is how the ranger community feels when nothing changes.
For a profession that works well a nerf might break something and what used to work is now broken. People don’t like broken.
For rangers things are broken and not being fixed. If something is broken and you don’t fix it, it is still broken. People don’t like broken.
You can hate this patch all you want and you can make outragous claims of how ranger are totally screwed. With all things consider this was a good patch.
Guard was really abused in WvW. (in conjuction with mesmers) This Guard neft most likly had the least affect on overall wvw game play and still correct a problem.
It’s not so much about what was there as it is about what wasn’t there.
This really isn’t a difficult thing to understand. It’s the absence of meaningful improvements that has people so upset. We’ve been waiting since beta for them to fix the ranger.
Shouldn’t there be a more fair way to change servers? the longer you wait, the more expensive it gets, and some people who could have switched, now find it economically impossible. I think it should be a static cost. Over the last month prices have become out of control.
It’s hard to take you seriously when you complain about “the last month prices have become out of control.” Then you show a chart for the last YEAR to support your argument.
I would give you the benefit of the doubt and guess it was a mistake but you intentionally dragged out the graph at GW2spidy.com to get last year included and then cropped the image to hide the bottom that shows you are displaying 1 year and not 1 month.
Weakness comes from Winter’s Bite on pet next attack.
I always forget that some attacks do things for the pet. Mostly because it only shows up in the text and because pets are unreliable so I just consider it a bonus and not a selling point.
Thank you for pointing it out. I can’t believe I used an Axe for 300+ hours on my ranger and didn’t know that… :-/
You guys are soooo whinny, my god. O noes! They’re making other classes speed signets(which are just as worthless ATM) better as wells! But, but, but how will I feels special/better than they are unless my class is the only one to get a buff on fairly useless signets???? Well my class is worthless until they give into my whinnying and implement a ‘one shot’ skill so I can then whine it isn’t aoe and therefore sucks /QQ.
Grow up people…you’re not the only class in the game, let alone the only one that needs help. If you’re gonna spend so much time whinnying at least direct it towards actual problems your class has. Not just ‘/sad my class isn’t mechanic wise OP to others’ seriously…
This is what is known as ‘missing the point’.
Pre-Launch: Rangers nerfed to hell.
First big balance patch: Every class tweaked in various ways except ranger (not even mentioned).
Second big balance patch: Ranger becomes the Aquaman of Guild Wars 2. We do kick kitten underwater.
Third big balance patch: Rangers are led to believe that Rangers specifically were getting buffed finally. Turns out Anet is just balancing the game as a whole and Rangers happen to benefit from it.
The Point: Rangers have been sub-par since the nerfs in beta. We’ve been told “substantial changes” are coming. I think for obvious reasons people are assuming that means Ranger specific improvements. This isn’t ranger specific so while it’s still a nice improvement it does nothing towards fulfilling the promised “substantial changes” in a meaningful way.
This is really more of a indirect nerf to Thieves, Warriors, Engineers, and Guardians (assuming the last 3 don’t get a comparable improvement to movement) than it is a buff to Rangers.
Edit: I’m still in “wait-and-see” mode until tomorrow. Who knows what else the patch might bring.
That was my experience as well.
The thing that really struck me was just how much incidental support mesmer and especially guardian provide. You just have all these random bonuses scattered around through skills and traits.
Ranger has the same ‘incidentals’ but unfortunately they all affect our pet instead.
Edit: Figure an example might be good.
Empowering Might (Guardian) – 5 seconds of might to allies on crit
Companions Might (Ranger) – 1 second of might to our pet on crit
These aren’t even in the same zip code for usefulness.
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It used to be 10%, it is now 25%, the tiny icon hasn’t been updated. The skill description on the actual skill is correct though.
It’s not until level 60-70+ content that the flaws start to show. Before that Master’s Bond + a Canine pet can pretty much do everything for you. Literally, everything.
Somewhere around the time you get to Orr the pet system starts to break down due to stat scaling (10 points in BM at level 20 practically doubles your pet’s stats at level 80 it’s more like a ~6% increase), harder mechanics, and more enemies.
I’m definitely not one of the “Ranger is terrible” people but I’m not blind to the faults either. It just really does take until higher levels for the problems to show themselves. You may also notice issues if you go into dungeons and/or WvW.
Ok, please post your best pvE spec so the rest of us can see where you are going and then tweak for our own use.
pvE specs are VERY hard to find on the net, and it’s still not easy to find one for spvp or wvw. Every other profession has a billion websites, this one doesn’t even have enough to help many Rangers.
There’s tons of specs hiding in these forums. The thing is they are all almost identical. There’s really 3 specs with some slight variation:
Trapper (Condition Damage and Precision are main stats):
0/20/30/0/5 (decide where you want the other 10)
Glass Cannon (Power and Precision are main stats):
20/20/5/0/5 (decide where you want the other 20)
Bunker/BM (Healing Power and Toughness are main stats):
0/0/30/10/30 (there’s variations, I use a 0/0/15/25/30)
That’s about it really. The traits you take are the obvious ones. There’s really no questioning which traits are good and which are junk for those specs. You can also mix and match between those to get things like a Trapper/BM hybrid.
Although generally speaking every ranger spec starts with 0/0/5/0/5 then you decide where the other 60 points go based on weapons, are you using traps, and whether you want to be glass or bunker.
Edit: Here’s a basic frame for a longbow ranger:
http://gw2skills.net/editor/?fMAQBgAY9AgA7rLgpAAG/CA
If you want traps the last 10 points goes in Skirmishing for Trapper’s Expertise (or I guess potency if you prefer), otherwise I’d drop it in WS for the protection on dodge or BM for faster pet swapping (more quickness). Depends on whether you want the defense or offense really.
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I could go for 100% … but why ?
I could go to do some more WvW … but why ?
I could train SPvP more …but why ?I can play for 2 years more ..and nothing will ever change, I will stay exactly strong as I am now …
I (and other ~70% of community) have no reason to play this game past lvl 80 Exotics…
This attitude about games just makes me sad.
Maybe it’s because I grew up playing games when games were still new (e.g. from around 1985 to present). Games didn’t used to be about getting the shinies or about doing things because the game gave you some reward like an achievement or something shiny. Games were about fun and/or challenge (often you made your own challenges).
You sound like the only reason you have to play games is to get some payout of pixels and if there is no pixel jackpot to be had you can’t see the purpose in a video game.
It’s always seemed obvious to me that Anet designs games based on old-school video game mentality (hint, GW1 is the same way, there’s tons to do but almost none of it gets you prettier pixels). The purpose of games is the journey and the experiences you have while play. The purpose is the fun of playing. Designing a game around destinations is actually bad design. It just fosters the mentality that everything before the destination is a waste of time and very often just a pain in the kitten you wish didn’t exist (e.g. WoW leveling that everyone just views as a giant time sink they wish would just go away so they could play end-game only).
I know I’ll probably never change your mind but the point I’m trying to get at (and the OP seems to be as well) is that the problem isn’t with the game. The problem is with you and your preoccupation with collecting pixels and skipping as much of the game as you can in your pursuit of pixels. If that’s all games are to you then that’s fine. There are games for you, go play one.
If you ever decide you want to play a game for the sake of playing a game and, you know, have fun doing it I’m sure GW2 will still be here waiting for you to come have fun.
-snip-
The reason why we ignored your post is because you unintentionally advocated us. There’s a reason why the people who went to argue your reasoning were the people whose side you were on. I don’t see how your points go and benefit the side that says Precursors lolomfgneed2beasier
I suppose I am arguing a slightly different point than most.
I’m not opposed to the difficulty but rather the method of acquisition. I suspect that’s actually the problem many have and why there aren’t as many arguments over the other parts of the legendary.
T6 mats, Lodestones, Badges, etc… are all acquired incrementally rather than a binary system.
While the amount of effort required to get 100 Charged Lodestones might be roughly equal to the amount of effort required to get a precursor the method of acquisition is different.
You can easily get 1 Charged Lodestone a day and in 100 days you’ll be done. That’s a long arduous process but every day you KNOW you are making progress.
You can easily thrown 1 set of rares in the Mystic Forge a day and you might well get a legendary on day 100. That’s an equally long arduous process but every day you are not any closer than the day before. You KNOW you are NOT making progress. It’s just another day another failure.
I suspect the issue many have isn’t actually the time, or the gold, or the work required. Rather the issue is simply the way it makes people feel while pursuing it. The pursuit of a precursor through RNG is a very demoralizing and emotionally painful process for a lot of people. The repeated dashing of hope is not something people enjoy experiencing over and over again.
Lodestones and such don’t share that same problem because of the incremental process. It’s the very reason so many people look to the TP instead. By purchasing through the TP they can use gold as a measure of incremental progress. Unfortunately the constantly inflating prices produces a similar sensation of dashed hopes because someone keeps moving the goal post.
Depending how fast you are earning money it’s entirely possible that the price is inflating at the same rate or faster than you earn money. This results in a feeling that no progress has been made or that the goal posts have actually moved further away.
People really want, or even need, to feel like they are making progress. Even if the actual amount of time, energy, and work remains the same under a new system people would feel significantly better about it if they could see their progress in an clear and substantial way (like lodestones).
Agreed. Signet of the hunt needs to and will go to 25%.
I honestly didn’t expect this to happen. I’m thrilled it is happening, but I never expected it.
Makes me wonder what other changes will go with it though. Agility Training for example gives only your pet 30% move speed. SotH would give you and your pet 25%, and let’s face it how many people won’t be taking SotH at 25% move speed if that was the only thing changed about the ranger?
I look forward to being able to look back several years after playing GW2 and recounting some of the “early days” that we’re in now…that is of course if they keep it up and don’t drop the ball!
I remember The Great Butter Crisis of 2012!
I think you’re missing the point. Class balance isn’t about giving one class a buff just because they received a nerf last patch.
It doesn’t matter what other classes have.
It doesn’t matter how many buffs/nerfs you received last patch.
If something is not balanced it should be fixed because it needs to be balanced, not because you think it’s fair or unfair that your class got x number of nerfs last patch.
The devs said in BETA that the ranger utilities needed work and that they were still missing 3 (turned out to be the shouts). We got the 3 missing utilities and they have continued to say Ranger utilities need work without doing anything about it yet.
You seem to be suggesting Rangers are fine and shouldn’t be balanced ‘just because’. What I’m saying, the devs have said, and everyone else is saying too, is that Rangers NEED WORK and have since launch. They haven’t gotten it yet and people are starting to feel like it’s never going to happen.
The first meaningful buffs to happen to ranger since beta (25% move signet, arrow speed, and pets hitting moving targets) can all be construed as a general game fix because every last one of them effects several other professions. It’s just a reasonable to assume that they were trying to fix a different profession that had the same problems and decided “Well, we have to give rangers the same” as it is to assume they were trying to fix rangers and other professions just benefit from it.
tl;dr Again, Rangers are NOT balanced. They have a lot of problems in utilities, traits, and pet mechanics. They aren’t “horribly broken” but even the devs have said the ranger needs the most work. The problems aren’t going to get fixed with multi-profession buffs/fixes because many of the problems are ranger specific so they need ranger specific fixes.
I echo a lot of what other people said. My biggest reason for soloing and not doing any dungeons other than Arah and AC story is I just can’t guarantee I won’t go AFK mid dungeon due to circumstances outside my control. It’s not fair to those I would group with to make the decision kick me or wait for me to get back if I do have to go AFK. Rarely can I actually get time where I can just play uninterrupted. It was a stretch getting my personal story done for that reason but it’s not something I could do regularly.
Overall though I’m happy with the “solo-friendly” nature of this game. I’m a little concerned about the future of Ascended items and what options will exist for the solo player but I’m still in ‘wait-and-see’ mode.
My experience with Guild Wars 1 and what was said about GW2 prior to release is the only reason I even ventured in to another MMO. I just need my game(s) to be flexible and be scheduled around my life because my life can’t be scheduled around a game. When you play MMOs with other people you kind of have to schedule life around the game (to an extent) because there are real people with lives of their own involved who want their time in game to be fun and engaging, not sitting around waiting on that guy who is always going afk.
People would cry way more if instead of undercutting by 1c on a 150 gold item it was 1% each time.
150g
148.5
147.015
145.5448
144.0894
142.6485
141.2220
139.80980
Seven people undercut the original price and each other and the price drops by just over 10g. Guess what, sell orders went down. Average price dropped dramatically. Perceived value tanked. Yours at 150g is way less likely to sell because people will start thinking of it as worth ~140g instead. It keeps going obviously.
To be perfectly honest with you it’s probably cheaper to just buy each dye individually from the TP rather than gambling away on dye packs and the mystic forge.
Before the Unidentified Dye price skyrocketed I always opened the ones I got (and that was a LOT). I think I have most of the common dyes but almost none of the others. I’ve also combined a lot of the common dyes in the mystic forge and guess what I got? More common dyes the vast majority of the time.
I know some dyes like Abyss and Celestial cost a fortune but you could easily spend more gambling for them. The common dyes though go for less than a silver last I checked.
Key aspects of this instancing can be seen throughout the game, players commute in a single city and spend much of their time “Looking for a group” to enter an instanced area that incentivises players to repeat the same content, many of the open world zones are rarely visited by many players, this could be due to low population or player reward factors dependent to the location.
I don’t want to imply that I approve of this system but….
Please point me in the direction of the MMO this does not describe perfectly?
I’ve said it before in the “GW1 isn’t an MMO it’s a lobby based multiplayer RPG” debate. WoW is a one big kitten lobby while you wait for raids (the real game) which are totally instanced.