Showing Highly Rated Posts By Unspecified.9142:
I’m sorry you don’t like the game. I hope you enjoy your next game more.
P.S. Formatting is awesome. At least put * on either side of your titles so they are bolded, it goes a long way.
I think I’m actually more kitten off now than I was in October when we got nothing.
In October I still had some hope that a patch would come that I would read and think “Wow, now I could do this, or that, or use that. Ranger actually has viable options now!”
Today I just don’t have any hope left. I’m starting to honestly believe I could quit the game for 2 years and when I got back it would still be the same situation as today.
There really hasn’t been a single patch since launch that has actually changed the way the ranger works and what is good and what is worthless filler. There was the aquaman patch but let’s be honest, Speargun was already the go-to underwater weapon, it’s just a bit better now.
What I really want for the ranger is changes not minor tweaks but real substantial changes. Minor tweaks isn’t going to cut it.
When the trunk is rotten no amount of trimming the branches will save the tree.
tl;dr Lost Shores is probably not introducing a Gear Treadmill. The reason why is pretty obvious if you use the label Gear Treadmill correctly rather than diluting the meaning of the label by arbitrarily assigning it to anything that requires you to upgrade your gear. Apart from notable exceptions (legendary weapons) you are guaranteed to get what you want so it’s not a treadmill, period.
The question “What is a Gear Treadmill?” is an important question. The answer is even more important. Given the current stink people are raising I think it’s important to consider that for a moment.
‘Gear Treadmill’ or ‘Chasing a carrot on a stick’? These labels are not arbitrary. They mean exactly what they sound like.
Gear Treadmill
What is a treadmill? A treadmill is a thing you run on and no matter how long you run on it you will never move forward. You will remain exactly where you are. There is no finish line, or if there is a finish line you aren’t going to reach it while you’re on the treadmill.
It’s called a Gear Treadmill because chasing after gear in other games is like standing on a treadmill trying to get to the finish line of a race. You just aren’t going to get there. The system (treadmill) is designed to prevent you from getting to the finish line. You aren’t supposed to reach your goal.
Chasing a carrot on a stick
This is obviously a metaphor meant to conjure images of something like this:
http://i.imgur.com/hRPwE.jpg?1
You can’t get the carrot on the stick because the apparatus is designed to keep the carrot perpetually in view but forever out of reach. You’re supposed to see it and think “Hey, I can get that if I just move forward a little bit. That’s not hard.” However, the system (the carrot on a stick) is designed to make sure that when you move to where the carrot was, or where you think it should be, it’s not there. You can still see it though and you’re supposed to think “Oh, I just have to move forward a little bit more.” Repeat ad nauseum.
Why GW2 doesn’t have a Gear Treadmill
You are supposed to reach the finish line. You are supposed to hit the power cap. Exotics are not exactly hard to get. I can pretty easily acquire one exotic per day without much effort. One per week if I barely play.
I’ve played a number of other MMOs and I distinctly remember running instances 50+ times trying to get a particular item to drop that was Best In Slot (BIS) and not getting it. There was no guarantee I would ever get it. Statistically I should get it eventually but realistically I might not. These other games are actually designed so the odds of you ever getting every BIS item on your character was statistically improbably (borderline impossible). That’s why it’s a treadmill.
The biggest difference between GW2 and other games is that I am guaranteed to get what I want (legendary weapons could be considered an exception for various reasons). If I really planned it out, I could probably even figure out exactly how long it will take me to get any particular exotic item. I can write a list of exactly what I need to do and the words “Pray it drops” do not appear anywhere on the list (legendary exception). At the very least I will get enough money to buy what I need off the TP because 90% of things are not Bind On Acquire in GW2. The few exceptions are things which are generally guaranteed drops (e.g. Dungeon Tokens) and/or easy enough to get (e.g. Badge of Honor).
A metaphor to put in perspective
GW2 is a series of short races. You know where the finish line is and how far you have to run. As long as you don’t quit before the stationary finish line you cross it. No tricks. The amount of effort it takes for each short race is exactly what you thought it would be from the start (legendary exception). Your get your shiny trophy for your trophy room at the end. If you keep running these races you keep getting trophies and eventually you have a pretty full trophy room.
Other games are a series of races but no one tells you where the finish line is. You have no idea how far you have to run. You may not even know which direction you’re supposed to be running in. There is no ‘starting line’ rather a starting circle. You can run in any direction but you have no idea which direction the finish line is in. It might be right around the corner. It might be on the other side of the world. No one knows.
The Biggest Difference
The guarantee. If you are guaranteed to get what you’re chasing it’s not a gear treadmill, period.
First, I don’t play as much as I used to. I tend to play in spurts. Right now I’m not playing, haven’t logged in for a few days because I just don’t want to and I’m having more fun with other games. I also took about a month and a half break after the Lost Shores patch playing a bit over Wintersday and then picked it up again from the start of January to last week. My breaks are partly a result of what the OP is talking about.
The thing is, I’m okay with that.
The kind of content the OP is talking about is finite and always will be. The development time required to make that kind of content is several times greater than the time it takes players to consume that content. It’s simply unrealistic to expect to have unlimited story driven content. Even if you only play 1 hour a day they just can’t make new content fast enough. It takes longer than an hour just to write the dialogue.
I’ve never really understood why people think MMOs need to be a 24/7 365 days a year game to play. It’s simply not a realistic expectation. No MMO has ever succeeded in making a game that anyone can play a couple hours a day 365 days a year without repeating content.
The biggest difference with GW2 is the fact that, unlike other MMOs, it’s not filled with unnecessary time sinks designed to waste your time. They just took out (most of) the time sinks because there is no subscription. They don’t need to needlessly drag out simple tasks to prevent you from making progress so that the next monthly subscription fee comes due before you finish what you want to do.
Crafting is perhaps the most obvious example. Did you ever stop and ask yourself why sub based games make crafting a items take so long? It’s not for a ‘more realistic feeling’. I can’t remember the name of the game now but I remember one MMO I played that when I needed to do a lot of crafting I went afk a lot because it literally took 20 minutes to refine stacks of materials. GW2 I just alt-tab briefly or go get a drink because it takes ~2 minutes to make 250 of something.
Another example of time sinks in other games is raids. There’s a reason why the best gear in most MMOs drops one piece at a time from raids that take 15+ people that you can only do once a week. It’s simply because that way if those 15+ people all need a specific drop from the same boss and it only drops 1 of the items they need at a time that’s 4+ months those 15+ people are paying $15 a month. That’s also part of why it’s RNG instead of fixed drops. Again, it makes sure it takes longer because odds are at least one run an item no one needs will drop off a boss and that’s another week 15+ people are paying… errr, “playing” the game. Especially since they can’t even try again until the weekly raid reset.
This is just what an MMO is when you pull out (most of) the useless time sinks designed to drag out the experience needlessly so you will pay $15 a month for longer. What you’re left with is a game you play because it’s fun or you stop playing. You can always come back when there’s new stuff. It is free to do so since you already bought the game.
Oh goody! Our only good utility skills got nerfed!
Well at least all our utility skills are ‘balanced’ now… they all suck equally! Hooray!
If they added a sub I’d quit. It’s not the cost that bothers me though. It’s the hassle and the mandatory nature of it that bothers me. Any sub games I’ve played in the past I feel like I’m wasting money if I don’t play.
Just leveled a warrior and checked the prices for gear … wow!!!
Full set of berzerker exotic 18-20 gold! then there is the cost of runes/sigils etc…The gold sellers looking very tempting …
Believe it or not when people hit 80 for the first time back around launch we didn’t jump straight in to full exotics. It took a week or so to get it all together. There’s no good reason you should ding 80 and get to put on full exotics, nor is there a reason you need to. Also, 18-20 gold really isn’t that bad.
But if you’re considering ‘buying gold’ just do the right thing and buy gems to convert to gold. It would cost you ~$20 at current prices which I know is higher than gold sellers but at least that way you’re supporting the people who made the game instead of some kitten who problem hacked someone’s account or stole a credit card.
Every profession gets massive buffs while Ranger is ignored, what’s left to discuss? This is basically every single balance patch.
I wouldn’t say every profession got massive buffs, but for the most part they all got minor buffs and maybe some minor nerfs like RTL for ele’s. The problem is that Rangers need a big buff and were told to be getting one that hasn’t come in months… I would say Guardians probably got a bigger buff this patch and already were pretty solid in PVE and PVP. Little love for the Ranger this patch again…
You kidding right? Have you seen gasmask playing as a trap ranger? He can solo 3 guys and kill them, if you think rangers needs a buff I’ve bad news for you mate.
People are not looking for trap ranger buffs. 1 build does not make a profession
People are looking for buffs to pretty much every single part of the ranger that is not used in trap builds because almost every single other part of the ranger is somewhere between mediocre and craptacular.
The anguish it refers to is the anguish inflicted on the players, working as intended. Mallyx is a little kittened about being farmed in GW1. This is his revenge.
:P
While I don’t really disagree with the comments above I don’t think any of those changes would really fix the ranger.
What the Ranger needs is almost a complete rework.
1) Traits – Too many ranger traits are straight up BAD. We also suffer from too many places where we are taking traits to make a skill useable. Traps for example are generally pretty terrible unless you take traits and/or use Rune of the Trapper (but then you aren’t really ‘using traps’ you’re using the rune). If you look at other classes they don’t NEED traits to justify using weapons/utilities. Their traits improve their weapons/utilities which they chose to use because they are good. Longbow on a ranger is okay unless you trait for it then it’s good but we have to suffer with 3 relatively bad minor traits (opening strike is bad compared to the majority of traits in the game) to get there.
2) Utilities – Seriously, our utilities are bad.
2a) Shouts are the biggest offender. Sure Sic ‘Em is great for trolling thieves but that’s hardly a universally ‘good skill’. Other shouts aren’t used because the shout is good. Guard is used to proc Nature’s Voice in some builds because it has a 15 second CD not because anyone cares about the actual skill. We have to give up a utility slot AND a grandmaster trait to make a useful utility skill.
2b) I don’t think I need to spell out the problem with Spirits. The idea is great, the implementation isn’t.
2c) Traps I touched on above. Take traits/rune or they aren’t worth using.
2d) Our signets and survival skills I don’t really have much to say about, they’re okay, not great, but okay.
3) Pets – Unreliable. That’s the single biggest problem I have with pets. I want to like my pet, I really do. I want to want to invest 30 in Beastmastery. As it stands though putting all your eggs in a basket that may just not hit anything isn’t a good idea. I can trait into things like Agility Training that makes it so the pet can actually keep up with people and maybe hit them but again I have to trait to make something useable. The pet should be good to begin with and traits should make it better (like every other classes F# skills).
Edit: I don’t hate ranger btw, 1,064 hours played on ranger of the 1,664 hours on my account (I have 5 other level 80s that share that other 600 hours). I have mained ranger since beta and will continue to do so.
(edited by Unspecified.9142)
Maybe some of you have been on ranger too long and only see it’s flaws now. Admittedly I’m that way with warrior. But for what it’s worth, my warrior of 2.5 years is banked while I play glass ranger 90% of the time or more.
That’s part of it for sure.
Part of the perception of rangers is it’s history. During the initial beta for the game Ranger was crazy good, really early ranger was stupid OP:
That’s just an example there was a lot of silly broken things in beta.
Then the nerfs happened. Greatsword was nerfed, Spirits got nerfed, repeatedly, our ability to apply bleeds with Warhorn 4 was nerfed (there didn’t used to be a CD on the bleed sigil). Basically every good build rangers found was nerfed. Throughout most of the beta period we also didn’t have all our utilities and were promised some good utilities to fill out our skill set, we got shouts.
At launch the ranger was pretty much useless in group content. Shortbow was the most damaging weapon we had by far (ignoring bleeds), Longbow 1 spam did more damage than Rapid Fire, and pets were dumber and squishier than they are now. Then the shortbow “animation fix” happened and quickness was nerfed too. Condi builds became the only real “viable” spec rangers had. We were widely regarded as the weakest class in all areas of the game and received NERFS instead of any sort of buff for the first 6+ months after launch. Several patches included buffs for other classes and nothing for rangers. It was a dark time in the ranger sub-forum.
I think a lot of rangers are still suffering from PTND (Post Traumatic Nerf Disorder) with the class. Ranger is actually in a fairly decent spot right now but it’s taken 2.5 years to get rangers back up to “decent.” We still have things like Shouts, Spirits, and Traps which are problematic in various ways. Pets are still a source of frustration at times (I think a lot of rangers just have a huge grudge against pets).
As it sits right now, today, Ranger has a number of viable specs and some good variety in play styles available. We still lack solid group support and damage on some of our weapons. Overall though the class is good and the proposed trait changes coming with specializations should make the ranger even better. Even if there are some questionable things that were shown.
Just remember when reading the ranger forums that there are some people who have been playing the class for 3 years (counting beta) and are a little bitter over some nerfs and some persistent problem areas which have never been addressed.
(edited by Unspecified.9142)
Consider the following:
- Most players who are really dedicated to the game will be in guilds and not pugging. This generally means that the average skill level of the Puggers pool will be lower than the average skill level of players as a whole. (yes there are good players in the PUG pool).
- Good players understand Skill > Gear and composition any day of the week. Gear and composition make things a bit easier but are really not that important in GW2. Good players learned this by being good and doing things with sub-par gear and composition enough times.
- People who demand XX gear or XX class automatically remove many good players from their available PUG pool. There are really good players who are no XX class or don’t have XX gear.
- Many people see those types of group requests and avoid it because they question your ability. You are seen as needing XX gear and XX class to win because you are basically saying you do. As above, good players know you don’t need XX gear or XX class to win if you are a good player so the logical assumption is that you are bad (not saying you are).
tl;dr Saying “LFG _ Must have all exotics and be _ class” scares away many good players that are floating in the PUG pool and attracts people who are bad and believe gear and composition is the be all end all because they aren’t good enough without mechanical advantages to compensate for poor performance.
I’m surprised how much confusion this seems to cause. In the beginning Anet set a price for gems from gold.
Player buys gems with gold = price goes up.
Player sells gems for gold = price goes down.
It’s a very simple system. When the game launched everyone was broke in game so no one was buying gems. Many people wanted in game money so they bought and sold gems. That kept the price down.
Now lots of people have in game money and less use for it but they are wanting gem store stuff (events helped). People spent in game money on gems because they have no real life money to spare or just didn’t want to. Price went up.
People still have lots of in game money and still don’t want to spend real life money (or just don’t have any to spare). Price keeps going up.
It’s the simplest system imaginable. There isn’t some ‘supply’ of gems out there. That’s just a useful way to think about it for some situations. It’s the same system Anet used for material vendors in GW1 without the possibility of being temporarily “sold out”.
Edit: I have no proof but I would bet you a million gems that when a player buys gems with real money and spends the gems on BLT stuff it has absolutely zero effect on the gold/gems ratio.
(edited by Unspecified.9142)
This is a slight exaggeration. What you posted is out of context and also almost entirely about d/d bunker eles. Not sure why that is relevant to rangers.
If you actually listen to that VOD there’s no reason to believe anything is happening to rangers. They acknowledged that trap rangers seem to be doing really well but they also acknowledged it’s a new build (in the meta) and people haven’t learned to deal with it yet.
Edit: Also, rangers haven’t been nerfed since beta so the “yeap again” from the title is rather misleading. Admittedly the beta nerfs were hard and the ranger never really recovered from them.
Ahhh, the sweet QQ of rich market controlling speculators.
This is a temporary influx. The market will reset itself post Halloween.
I empathize quite strongly with you OP. For your own sanity though ask yourself "Why are these people posting these things? There’s really only 3 possibilities:
1) They DO love the game and want to make it better and these rage filled posts are their misguided way of trying to improve it. I am guilty of from time to time writing what could be seen as a very negative post about games I love. It’s why I try very hard to include something positive or at least “I do love this game” in any negative post I write and phrase it constructively.
2) They hate the game and want it to fail. These people are essentially trolls and should die in a fire. I mean seriously what kind of kitten goes out of their way to destroy something others enjoy which is not harmful to anyone or anything?
3) They thought the game was something it isn’t and feel let down so they are lashing out. This is the hardest group to deal with. Not every game is for everyone. Sometimes people misjudge what they are getting and feel lied to. Some publishers really do lie about what’s in their game (Skyrim economy, ME3 endings, etc…). It’s a buyer beware market these days but I think Anet was very honest and transparent about the game and anyone who really followed it and did their research shouldn’t have been too surprised by what they got. But people have a hard time admitting they made a mistake these days and always want to blame someone else because ‘their the victim’.
tl;dr The people writing these super negative posts either love the game and are trying to make in better in a very misguided way or should just be ignored because they hate the game and need to move along.
Step 1: Remind the Norn they are our servants.
Step 2: Send Norn to fight Golems.
Step 3: Evil Laughter.
I’m pretty sure this was unintended since the skill descriptions haven’t been changed and trap potency also doesn’t work on them now.
Doesn’t matter if it was intended or not. We’re probably stuck with it for the next month or more.
It’s also becoming pretty common to see patch notes that say “Tooltip changed to correctly reflect ___________”
Anet wants you to just boost everyday for a year to get it.
I assume you are trying to suggest Anet wants you to use boosts bought with gems to get these titles thereby implying they set it up as a cash grab.
Which boost would help you get these titles any quicker than someone without boosts?
Edit:
@OP I hope they change those numbers because as it stands they are completely unrealistic and there’s no reason to even try for them.
(edited by Unspecified.9142)
Hows that selfish. We’re protecting our own interests. I only have 24hrs in a day and so do you, I don’t want to waste my time on YOUR character progression.
Definition of SELFISH
1: concerned excessively or exclusively with oneself : seeking or concentrating on one’s own advantage, pleasure, or well-being without regard for others
(taken from http://www.merriam-webster.com/dictionary/selfish)
I’m not sure where the confusion is stemming from.
What others are talking about is a thing called “Paying it forward.” Someone, somewhere, sometime, gave you your first chance at running it. It wouldn’t kill you to do the same for others now and then. Sub-optimal does not equate to useless or wasting time for nothing.
The worst part is with the toy minis. We only get enough cogs to make 2 of the 5, which means if we want all 5 we have to buy the 3 we don’t make from the gem store.
The Tixx instances are live until the third when wintersday ends. That is more than plenty dailies to get all 5 minis without purchasing anything assuming drops for dailies don’t change after the event hits LA.
It’s not a “daily” it’s a first time completion reward. There has already been a Dev post saying you can make 2/5.
https://forum-en.gw2archive.eu/forum/game/wintersday/Tixx-Minipets/first
Ahh yes all that “hope” we have that’s been festering for 4 months. It feels so good to have that…
Not sure I have any sympathy for a build based entirely on a consumable getting broken.
I just gave up naming my pets because of this problem. I simply change pets too frequently depending on what I’m doing and I can’t be bothered to rename them every time.
Even if it was just Name X for the pet in slot 1 and Name Y for the pet in slot 2 it would be a huge improvement in my book. Ideally I’d like “My raven is named _______” and “My wolf is named ______” etc… so every single pet has a specific name saved for all time. But I understand the database required for that might be a huge waste of time to create and manage.
Obviously this is a hot topic, and has been since launch, but it seems to me the problem really comes down to a feeling of progression.
I’m not the most ‘hardcore’ player by any stretch of the imagination but I’m not really a ‘casual’ player either. I’ve been slowly working towards my legendaries (yes plural) since launch and mostly enjoying it. Badges, T6 mats, Lodestones, other crafting materials, clovers, map completion, skill points, dungeon tokens, karma, and anything else I’m forgetting. None of that really bugs me (though some share similar problems outline below). Precursors do.
Almost every single aspect of any legendary weapon is based largely on time. If you invest the time, you’ll get it. If you engage in the appropriate activity you WILL get what you’re after. It’s guaranteed. You slowly but surely will make progress in an obvious way (e.g. Do the EB JP and you get 10-20 badges). You can clearly see if/when you are closer to your goal.
Precursors are different. Ignoring buying from the TP for a moment. I could spend thousands of hours and thousands of gold and literally be no closer to getting a precursor than I was when the game launched. Thus is the nature of RNG. It doesn’t matter how many combines I do in the mystic toilet. It’s all or nothing. If I dump 1000 exotics into the mystic toilet and don’t get a precursor I didn’t make ANY progress. If anything I lost progress. I went backwards and am now farther from my goal because I lost all that money.
Obviously there is the option to buy from the TP, but that actually doesn’t help many players. The reason is the ever-inflating prices. For many players the price of precursors is actually increasing at a rate which is greater than the rate they make money. If I make 5 gold in a day but the price of a precursor goes up by 10 gold today then I’m effectively further away from getting a precursor than I was yesterday. Since the beginning of October the price of Dusk (a popular example) has increased by ~500 gold (~200 to ~700). I’m willing to bet the vast majority of players who want a Dusk have less than 500 gold to their name which means they were ‘closer’ to getting a Dusk in October than they are now.
tl;dr The problem with precursors is that when chasing after a precursor players are far more likely to feel likely they are stagnant or slowly sliding backwards rather than making progress. This is because of a combination of RNG (no guarantee) and inflating prices (moving the goal posts). All other aspects of a legendary the goal posts remain relatively fixed and progress is guaranteed with time and effort because there are obvious activities which guarantee the desired outcome in a relatively fixed amount of time.
You aren’t supposed to farm story missions….
State source.
The fact that you seem to require Anet to come out and say in writing “We don’t want people farming their story quests” is rather silly to be honest. When you have to fail repeatedly to do something it should be fairly self-evident that it was not intended to be repeated. You are supposed to succeed, not fail. Then move on and finish your story. That was the intent when it was designed and to believe otherwise is truly foolish.
They did the same thing to the defending claw island story quest a long time ago because they didn’t want people farming it. (Edit: Sorry, it is Battle For Claw Island that once upon a time was farmable, they made the mobs not give XP or loot so it couldn’t be farmed.)
Orr drops are fine. Your personal story farm isn’t. Move on.
(edited by Unspecified.9142)
I think it’s been covered. Parties in this game just don’t serve a function in open world PvE besides giving you a little blue dot on the map to track people and a private chat channel.
Random invites without at least a “Hi, want to group up for ________” will be auto-declined. I don’t know you, I don’t know what you’re doing, or why you want to group with me. Heck, I don’t even know if you speak English (nothing against foreigners, just hard to be social when you can’t communicate with words).
Otherwise, if you ever see me in the open world and want to follow me around, go hard. I randomly afk on mountainsides, mass pull, and runs through large groups of mobs to get where I’m going faster sometimes. But you’re welcome to tag along.
If you need help with something just ask and I’ll help if it isn’t going to cost me 2+ silver just to get there. I’m going back to what I was doing when we’re done whatever though and I probably won’t join a party just for it because it’s unnecessary fiddling with UI stuff.
Before today Guardians were screaming how much they wanted longbow. They get a longbow that works like a longbow. Now everyone is complaining.
What exactly did people think Guardian Longbow was going to be?
You should really be using runes on your armor and not orbs/crests.
If you find the right rune set for your build it’s generally miles ahead of any stat boosts you’d get by putting an orb/crest in the same socket.
This: http://wiki.guildwars2.com/wiki/Exquisite_Passion_Flower
Is obviously the equivalent to an orb, but I guess it can only go in trinkets? Regardless, you could just use runes of divinity and get pretty close to the same. If you’re using a heavy healing build Dwayna, Flock, or Water are good choices (depends on class and build. Grenth or Undead could also be really good choices for extra condition damage.
There are no “taunts” in GW2, at all.
Aggro is handled differently. Mobs choose targets based a few things: Toughness, proximity, healing, rezzing, ranged/melee opponent, and probably other stuff too.
The 2 biggest factors from my observations are Toughness (well armor really) and Proximity. Enemies like to target things with lots of toughness that are close to them (generally).
The problem with your polar bear is that bears have terrible armor values. They are just giant sponges. You will actually find pets like Canines, Drakes, and to a lesser extent Devourers (ranged reduces aggro) with high toughness will keep aggro better than a bear. Of course if you stack toughness on yourself then you’ll pull the aggro more often.
There is no 100% guaranteed way to control aggro but you can manage it to an extent.
Every time I see this debate (first time was around 2 years before GW2 launched) it seems to be relatively split down the middle between those who want it and those who don’t.
There’s really one thing that makes me think it shouldn’t be in.
If 50% want it and 50% don’t then 50% are unhappy. There are workarounds for those who want an inspect feature but don’t have it. There is no workaround for those who don’t want it if there is an inspect feature.
Seems to me that not having an inspect feature is the most fair solution.
Best thing I’ve seen a pet do since beta:
As usual people totally ignore the things an item is actually used to make.
Black Peppercorn – 76 copper each
Pile of Salt and Pepper – 23 copper each
Makes perfect sense….
As of right now nothing has changed regarding ascended gear since it was introduced.
As of 2 days from now things are changing. From what I gather there will be more changes in the future patches as well but the best answer anyone can really give you is read the patch notes on Monday and decide how you feel about it.
This is why most companies just ignore this stuff from the start.
It doesn’t matter what they do someone is going to piss and moan about it.
I did the event, got my chest, didn’t get one mailed to me (yet?) and I don’t deserve one. I think it sucks that people who exploited the event (did it more than once) are getting more in some cases but I’m not going to get upset about it.
I’m just happy Anet is making an effort to give those who deserve it what they do deserve. If some random people happen to get a bonus, fine. It’s the price of trying to do the right thing (unfortunately some of the players didn’t/aren’t doing the right thing).
In terms of you as a player, nothing but kudos. Great creativity with the build, good play, and all around awesome.
In terms of the game as a whole, this is sad. The ability isn’t really that OP but racials are supposed to flavour and not be better than the profession utilities. Sadly Pain Inverter seems to be miles ahead of anything the ranger has. This just shines a light on a very unflattering problem with rangers.
Reasons I’ll probably get rings through Laurels
1) I seldom have enough time in a solid chunk to run fractals without going afk which is unfair to the group so I don’t go.
2) I don’t even really like fractals anyway.
3) NO RNG!!! I can get the rings I want/need.
I played the event with 3 characters spent several hours each to get the chest.
Only by getting disconnected on 2/3 of my characters I finaly got it on one if the characters but i did the event 3 times but only 1 chest. Am i going to get a mail?
I feel like i deserve chest accordingly to to how many times i did the event just like other events in the game.
You were only supposed to be able to do the event ONCE. Period. I’ll translate what you said accordingly:
“I found and tried to abuse the heck out of an exploit to get the chest multiple times. Unfortunately connection issues prevented me from getting rewarded for my exploiting. I should be compensated for my failed exploitation attempts.”
Do you see the problem?
Only one emote I want:
/JumpSit
(or maybe I should say I want it back?)
Ok, and the counter-point… was?
Feature Creep. It’s a thing.
But, I guess I’ll spell it out for you.
New games have less features than old games. As games age they add stuff. Guild Wars 2 is a new game. They are adding stuff in the order they feel is right for their game. Important stuff first, other stuff later.
Patience is awesome.
I don’t think I’d go so far as both pets all the time but maybe something like:
“Persistence (yeah I named it): When swapping pets your first pet will remain in battle for 5 seconds but be uncontrollable. If the Active pet skill is not on cooldown it is used at the end of the 5 seconds.”
Basically on pet swap you have both pets for 5 seconds. The pet you swapped to would be completely normal but the pet you swapped out would just remain and do whatever the AI wants it to for 5 seconds. If it dies before the 5 seconds is up it has no effect on the swap timer and if it lives out the 5 seconds, great, it will use it’s F2 ability if you didn’t manually activate it and put it on CD. (might be a little strong with birds though)
*Edit: I’d replace Instinctual Bond by the way because well… It’s instinctual bond and Natural Healing is actually good and serves a purpose.
(edited by Unspecified.9142)
So I do the EB JP a lot so for fun I did it as a Plush Griffin today.
http://i.imgur.com/2Bvgf.jpg (in light)
http://i.imgur.com/sR62Y.jpg (in the dark)
http://i.imgur.com/TMRTP.jpg (using 2)
http://i.imgur.com/DZtuf.jpg (using 3)
Edit: I hope they don’t patch this out. It was fun.
There is exactly TWO (major) problem with fractals currently.
1) People believe they need to be able to do them successfully.
and
2) There is gear that is not merely cosmetic and (currently) not available elsewhere which promotes the idea they need to be able to complete the fractals at high levels.Fractals is, and should remain, focused on providing something for players who WANT to do an extremely challenging instanced PvE activity that requires a solid group with good coordination.
The complaint about not being able to complete fractals 20+ with a PuG is silly. It’s not meant for PuGs. That’s really all there is to it.
Actually, your wrong ~ it was. Everything in this game was/is and always has been created for the casual players. I think the problem is here, especially it seems to me there is just alot of newer posters who haven’t been around here since the very start, and in fact way ‘before’ launch.
The casual player makes up way more of the playerbase than the current hardcore players, the problem is ~ most of the current playerbase who hasn’t quit are the hardcore/elitist base who want a much more controlled game (in their favor)
This is one of the major reasons I have problems with elitist players, they tend to ruin MMos in general – often using entitlement against players, when its really the opposite – its more like, I have this (insert item/title/shiny) and you don’t… so its more like egoism. The problem is in the MMo world, there just isn’t enough of humble players, whether its a casual or a hardcore player.
First, if you want I can probably dig up posts on GW2Guru I made from like 2 years ago (edit also was in BWE1 and perordered about 5 minutes after preorders went live…). I could also post a /age on my GW1 account showing I’ve been playing that for 5+ years. (Yay internet cred… but apparently this garbage matters to some)
Speaking of GW1, there’s a LOT of content in that game which is NOT for the casual folks. Anet never compromised on the difficulty of things like UW, FoW, DoA, or Slaver’s Exile. Yes the changes to heroes had some effects on those but that was to compensate for a dwindling player-base not casuals.
There is every reason to believe Anet intends there to be things in the game some people just can’t do, and their fine with that. Clocktower is a wonderful example. They intended only 5% of people to be able to complete it. Sure a holiday event probably wasn’t the best time for it, but it still speaks volumes about their intentions.
Everyone can try it and has the right to experience it, but that doesn’t give you the right to finish it.
The very nature of the fractals design SCREAMS not for casuals. It keeps getting harder. It doesn’t matter what they do, eventually everyone is going to hit that wall they can’t get past. If that’s fractals 20, well that’s your wall. If it’s fractals 50, that’s your wall.
There is nothing wrong with people having special titles or shinies to show off their achievements as long as there is no power gap. Which is why I said the problem is the lack of ascended items in the rest of the game, nothing else.
You sound like the only reason you have to play games is to get some payout of pixels and if there is no pixel jackpot to be had you can’t see the purpose in a video game.
There’s nothing wrong with a ‘goal oriented’ mind set. Although many goal oriented people tend to forget to enjoy the journey.
I myself am very ‘goal oriented’ in video games but there’s more goals available than just getting better gear. I’m also capable of setting my own goals.
Some of the goals I have for this game include:
- Get all 8 classes to level 80 with 100% map completion and find builds I like to play for each.
- Get ALL the achievements
- Make all 20 legendary weapons. (This has about a million smaller goals required like 10 characters with 100% map, 10k Badges of Honour, over 20 million Karma, doing all the dungeons, etc…)
Those are really my long-term goals so each time I play I pick something that will help towards those goals and go out and do it. What I do depends on what seems like fun at the time. Some days I don’t leave WvW. Other days I just run around completing maps. The nice thing about having such lofty goals is that I can rest easy knowing there is absolutely nothing I can do that doesn’t help towards my goals.
It really helps to also enjoy the game itself and have fun while playing it. What bugs me is people who complain about how hard it is to get a legendary or about a lack of pixels to chase when it sounds like they don’t actually enjoy playing the game. The actual playing of the game is just that ‘chore they suffer through’ to accomplish their goal. That sort of ‘goal oriented suffering through the game’ IS bad (unless you’re a masochist then have at it), especially if Anet decides to cater the game to those people.
3 traps with decent placement does a really good job of telling you if/when a stealthed person is approaching. Marks on the necro accomplish much the same thing.
It’s not perfect but if your trap goes off, there is a guy there.
We would have been better off if they ignored us.
It’s a sad day when the October patch was better for rangers than the current patch.
I’m starting to think there was more that didn’t happen because of the problems in the beginning and they haven’t decided what to do yet.
This isn’t the only thing that feels like it hasn’t quite ‘ended’ yet. I have a hard time believing Southsun Cove is supposed to be a barren wasteland of nothing. Donations packages are still running too. The whole thing just feels like there is supposed to be a ‘phase 4’ eventually and/or some stuff just didn’t happen.
Best bet in my opinion would to still be able to deal the damage of the bleeds if a target can no longer receive any bleeds. Of course there would have to be much thought and formulaic expressions for this to ever work and show some semblance of balance.
This was basically what I was just thinking about.
If there are 25 bleeds on the target and a new bleed is applied just take the damage the bleed would have done over time and apply it as burst (maybe X% of the damage if needed).
E.G. If a target with 25 bleeds gets hit with a new bleed that would do 100 damage per tick for 6 seconds that’s a 600 damage burst instead.
This way condition builds don’t lose their damage to the nether realms and they also don’t care about incidental bleeds from things like ranger shortbow/felines and mesmer clones/phantasms.
Shouldn’t be much of a problem for the bandwidth and it honestly shouldn’t be much of a balance issue.
At least someone else understands the problem with “everyone gets a trophy.”
Honestly I’m disappointed with the reward for the Clock Tower. The only way for someone who beat it to prove it is to link the item in chat. It has no special skin. There is no special title. The achievement can’t be shown in any way.
Although, given that a lot of the rage over the Clock Tower seems to come from people who believe they need to do it for the Emissary title I can understand not having anything special. It’s just sad that people who actually accomplished something challenging get nothing really special/unique because those who can’t will cry foul.
Then again I grew up playing CoCo, NES, and SNES games and learned pretty quickly sometimes you just have to accept that you suck and will never beat whatever game. Back then we didn’t have forums to cry on or a way to demand devs give us our satisfaction. If we wanted the satisfaction of beating something, well we kitten well got better at it.
The Clock Tower will definitely be the thing I remember most fondly from this event. Followed closely by the scavenger hunt (which I did without google).
WvW and general PvE: Krytan Drakehound and Wolf for the CC, durability, and decent damage. Canines can run people down and tackle them pretty well in WvW with good speed boosts.
Dungeons: Same as above or Red and Blue Moas for the Vigor on swap, Healing, and Boons (also decent survivability with high vitality).
Underwater: Rainbow and Blue Jellyfish. AoE regen, AoE blind/smoke field, 3k-4k AoE damage with a 2 second chill (F2) and good survivability.