esports? the gw2 competative combat is literally the worst fighting in an mmo i have ever seen, AND I PLAYED RUNESCAPE, the time to kill is so high its ridiculous and every match becomes about who can cap the points first because GOOD LUCK getting anybody off of them long enough to cap the point before the inevitable 60 second slap fest/rollfest/healfest that is the combat
esports in gw2? give up anet
To be honest I never understood why Anet thought it would take off as a major Esport in the first place.
I suppose I never thought anyone could get tired eyes from GW2 since it has such weak FX compared to other MMOs like Black Desert, Tera or Warframe, but if that is a problem it’s just another reason why we should have options to customize FX showing in our screen.
Don’t you love it when great effects are nerfed in the name of #ESPORTS? :^)
Don’t forget to buy lots of PvE content in the gemstore to continue supporting blanket nerfs and changes.
Fireball went from being a basketball sized flaming ball of fire to a tennisball with some glow effect. This is unacceptable and completely destroys the visual feel of the class.
Anyway – in my 2 years here I’ve seen Dwayna’s animations once – everything else looked more of less like the screenshots.
I had to add my own =D
But yeah. The trouble isn’t so much the projectile/explosion itself, it’s the ginky scaling on some models. Normalise them, diminish them or whatever – make the special attack animation overwrite all other effects or temporarily suppress them… whatever. Diminishing the ‘coolness’ of some effects for a very slim practicality bonus is just a straight no-no.
Elementalists Fireball went from being basketball sized ball of flame to being a tennisball with some glow around it. This is bullkitten.
I’m pretty sure it’s for esports spectating and not for performance reasons, which is even worse. I’m not sure why they would think that it’s particles of all things that’s keeping GW2 esports from being a thing.
Honestly they need to just give up on esports already. That ship not only sailed, but it was never docked for GW2 in the first place.
Or at least do what FF14 does and allow US to select if “visual noise” is reduced.
Visual noise has needed a slider for some time. I’ll never understand Anet’s negligence when it comes to allowing players certain visual options (colorblind mode, UI modifications, and such).
Agreed on the esports fascination as well. I’ve been pondering whether or not to go through certain precursor collections and am hesitant to even start since they refuse to split skills and traits.
I’m pretty sure it’s for esports spectating and not for performance reasons, which is even worse. I’m not sure why they would think that it’s particles of all things that’s keeping GW2 esports from being a thing.
Honestly they need to just give up on esports already. That ship not only sailed, but it was never docked for GW2 in the first place.
Or at least do what FF14 does and allow US to select if “visual noise” is reduced.
Just went to test it.
Holy kitten this is kittening terrible.
All my graphics are moderately low, all clutter stuff I could turn off is turned off. When I started 2 years ago (my graphic settings were even lower back then) I spent 2 weeks in Queens Gauntlet and laughed my kitten off because of the gigantic fireballs everywhere – that was really the best for me as no one could possibly see a thing.
That being said – I hate Guardians Fire and Ice effect with a passion – there only needs to be one around and you have no chance to see the Boss – if you’re lucky you might see the outlines.
The better solution now would’ve been (if possible) to have an option to soften the clutter from other people and still see your own and another to phase out all clutter. But maybe that’s not possible.
Anyway – in my 2 years here I’ve seen Dwayna’s animations once – everything else looked more of less like the screenshots.
The Tower Lord is on a ledge – he stomp-pushes everyone without stability from said ledge and probably out of the tower – the animation is clear to see – without clutter. Otherwise: good luck.
So, while I get that having the own animations nerfed is annoying: something had to be done – no matter whether it’s PvE, WvW or PvP.
(edited by Jana.6831)
What a stupid change.
They should copy WoW and just tone down the effecrs of other players spells, not completely destroy the visuals on your own skills.
I’m pretty sure it’s for esports spectating and not for performance reasons, which is even worse. I’m not sure why they would think that it’s particles of all things that’s keeping GW2 esports from being a thing.
Apologies for the blank original post, it seems it bugged out when I tried posting it, here’s what it said:
So, I hate to be this guy but… Anet can you please, please, PLEASE stop catering exclusively to the players running a toaster and give us an option to increase visual effects (the so called visual noise)? If we can run the effects without gamebreaking results, we should have the option to do so, instead we got hit by a wave of FX reductions that turned Fireball into a spark, Gravity Well became nearly invisible after the first pulse, Dragon’s Maw became ACTUALLY invisible after the bite, and the change that occured a long time ago: Orbital Strike is pathetic.
Please, allow us the option to feel that we didn’t buy brand new and powerful hardware changes to play something a PlayStation 2 could run.
i don’t think the projectile was the problem, it’s when bosses are engulfed with particle effects as a result of skills
This. Which means guardians.
They ruined the dreamer, now fire ball. What’s next? Who keeps doing this.
gw1 – healing signet/frenzy/charge
I sympathise having seen changes to things like Axe on necro and other animations changed. They are generally steadfast in not reversing such changes though (altho the axe one was to counter an exploit which is fair enough…it just was an extremely poor substitute animation).
Having said that, the Ele forum has a growing thread – I’d def add feedback to that since general discussion loses visibility fast
Either make it bigger or give it a more accurate name. Right now it’s more of a Fire Dart.
Agreed – please make the balls bigger.
By far my most favorite skill animation, the thing that made me roll Ele in the first place, ruined…
Don’t you love it when great effects are nerfed in the name of #ESPORTS? :^)
I just logged in and tested it.
Oh my god… it was such a cool looking animation, why did they have to butcher it.
My Charr looks beyond ridiculous now lol
Agree. Or give us option Anet. The server doenst send graphic info (would be way to much overhead.) The server send ‘use animation x’ in 8 bit encriptions or something liek that. When that 8 bit code hits your library, and that library has the old version, you still see old version.
Long story short, it’s ultra simple for Anet to program two libraries, one of old agressive skill animations, and one ‘dumbed down, very child friendly’ version. We get to choose, we win all.
Or you can keep on doing same Anet. I suppose Pvp is about 20% of total gw2 player. 20% (wich not even all of them may like it) gets an ‘improvement’, 80% gets an immersion nerf. Not really the way to do this, now is it?
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
It’s the most used skill by my ele(I bet not only mine). It looked so powerful. Now you made it look like burning kitten. Bring the effect back to us, minimize for others. It’s so simple.
edit.
Or just implement global option “minimize skill effects”. Let the gamers choose. Is is really that hard?
(edited by atlavis.6028)
i don’t think the projectile was the problem, it’s when bosses are engulfed with particle effects as a result of skills
ANet please return the animation for elementalist fire staff one to the ‘old’ animation. I am not a fan of the new ‘small’ fire balls.
They are doing things like this to cut down on clutter. When you watch people fight in this game having not played it before, you can hardly see anything due to all of the massive flashy animations. Even as a veteran player, think about raids. I mean I would like for my engineer bomb kit #2 to still be a mushroom cloud and the F5 on the mortar kit to still be a massive beam from the sky, but when you have ten people with massive flashy animations it’s almost impossible to see important mob “tells” or things of the like.
I agree with the intent. However, all other elementalist spells seam to be unchanged. I would have thought the larger & flashier AOE spells would have received the same visual treatment.
You call that a fireball !!!
Rename it to Firebolt and make it move faster:)
Much smaller…
Maybe that’s a little too much… But you could say the same for the F5 on he mortar kit. It’s this little dinky stick now xP