Bump. I’m betting anet didn’t realize the noise they would get from reducing visual noise.
I’m still terribly frustrated by these visual nerfs, but this post made me laugh.
Bump. I’m betting anet didn’t realize the noise they would get from reducing visual noise.
Fire(tennis) ball. I don’t see why this isn’t just an option if you want to turn your graphics all the way down. Other games do it where you can reduce particle effects down based on what your computer can handle. Why not GW2? I don’t have a good gaming pc in order to have less visual effects when my game handles everything at the highest setting or near highest setting very well. Let it be an option then I wouldn’t be displeased with it, other games have less particle effects as an OPTION not as a requirement.
I have never posted in the forums until now. Staff Ele main, these visual changes are absurd and unwanted. If they are wanted by others make a visual slider so people can turn down the effects they don’t want to see.
I want my fireball to actually have some umph to it and appear like it has weight. It went from an actual imposing ball of fire to a little pee sized spit ball. Its really pathetic. Just give us the option to turn down visuals in our settings yah know like most MMO’s. I for one like having everything on Ultra with all the pretties.
Both fireball and overload air were completely gutted. Fireball used to be one of my favorite skills visually and now it makes me cringe every time I play. Not only is it tiny, but it doesn’t match the rest of the staff skills and it doesn’t even match the windup of the auto itself. It just looks very out of place.
Overload air now has no cloud, which makes it barely visible and only if you are looking for it. For such a damaging skill, you would think that it would be very visible, so people in PvP know where the damage is coming from. Also, the lightning now comes out of nowhere, at least with the cloud it made sense.
These changes are seriously making me avoid playing my elementalist. I am sure that many mesmers also feel the same for their now bland wells, but I don’t have a mesmer so what do I know?
Can we get an option to disable this stuff? It is not needed for most of the game, just make it an option for people to use in extremely competitive environments. I don’t want to see my ele throw flaming tennis balls when facing random mobs in Queensdale.
(edited by Ganathar.4956)
Instead of making the animations less flashy, they could just highlight the boss/enemy so it’s still visible.
I’m kinda ashamed of playing my elementalist now, looks like a joke with that bb bullet…
How about a slider function so players can adjust accordingly based on their machines or the activities they are trying to enjoy?
I esports and raids are the main concern to destroy the beauty of the previous animations, this is just a cheap fix, as cheap as most ANET fixes have done. The game really needs more graphical options to enable or disable stuff like this. If raids are as unforgiving as they are saying most casuals wont even get to them so you alienated the ppl that moved around killing some stuff. If esports is the main thing, just make the client switch to low animations during matches and spectator mode.
But you had to cut corners…
I’ve never posted on the forums before after 2 years of play but this made me.
Anet this is UNACCEPTABLE 100%. Its like we’re devolving back to GW1 where there was barely any animation for anything. I now don’t even want to play my chronomancer as all the wells look ridiculous and Gravity Well is super underwhelming now. It’s a black hole. It’s supposed to look big and intimidating. Not to mention you can’t even really see some of the effects now in PvP, so this is super counter intuitive. Thanks Anet. This and Damask Patch changes are really kittening me off and I was really excited about the expansion overall but some of these things are just leaving a really bad taste in my mouth.
It seems to me that with very little effort, some of these updates could have been presented to the players before they were actually deployed, allowing anet to gauge the reaction to them, and maybe tweak them, as well as preparing players and reducing that disruptive feeling when something you’ve known for years is unexpectedly taken away.
Something as simple as displaying on the wiki front page, or the loading screen, a week or three before the change that “fireball is going to be reduced by 50%” or "the warhorn sound is going to be changed. Sample sound <here>’. People would give feedback, some adjustment might be needed, and by the time of the update there would be no surprises and nobody would much care about it.
What I’m saying is, there may be nothing actually wrong with a particular change (or there may) but at the very least the presentation/communication may not be sufficient to provide a smooth transition. Just a thought.
i dont understand why they would waste their own resources making those wells for the chronomancer look so incredibly beautiful only to completely destroy them :c not only the chronomancer’s visual effects of course but every other class as well. for me, the effects are what make a class unique :x or.. well… feel unique. whatever.
when i saw the whole “reduced visual noise” in the patch notes i didnt think it was anything at all, just a slight reduction of bloom or something. god was i wrong D: to be honest i completely forgot about the “reduced visual noise” thing and logged in.
everything was great (: until i put down my well of recall. my eyes instantly sizzled from their sockets and melted into a puddle on the floor. after i scooped them up and squished them back into my eye sockets i felt really irritated. the dust from the floor was now inside of my eyeballs and everything felt weird. that is when i decided to put down a well of gravity and my eyes instantaneously melted out of their sockets again. my body began to spasm —this is when i started vigorously puking all over my keyboard, monitor and not to mention my poor soggy eye-puddle. i guess its better this way. all i would have seen is evil if i could still see. horrible disgusting low particle evil! :<
i truly believe that a slider that controls these visuals should be put into the game as soon as possible… actually, nevermind, while we are at it just remove everything. every single visual that every single class does. only indicate our spells with the red area of effect circles. perfect! :| seriously… put in that slider ArenaNet. ^^
(edited by Jesseii.2097)
Don’t see why they couldn’t keep the original for displaying a player’s own abilities.
At least make the normal particle client-side, or something. As earlier suggested, why not make it so we can see a normal fireball but reduces the particles of other players?
My first comment on the forums, and it’s to say that I couldn’t disagree more with making Fireball look so wimpy.
Look, I understand making it easier to read attacks in things like raids, at least. Maybe. But this makes attacks look so pathetic and weak, and it’s actually detrimental to the enjoyment. At the very least, bring back Fireball.
Entirely unnecessary changes to effects that have been fine for years, it comes up suspiciously when Anet continues to push their wanna-be esports hard and forget making it dependent on what the rest of the playerbase wants right?
Please keep these threads up with support until we are heard. Spread the message to others.
Ruining the graphically pleasing elements of this game for the sake of your pseudo e-sports is really obnoxious Anet.
This change is UNACCEPTABLE
What the hell is wrong with you Anet
Why are you ruining everything visually pleasing about class skills? I can understand Orbital Strike but this is ridiculous. It looks like a flaming spitwad!
Dear ANET,
I love you very much. It is the truth. You have made a game that I have played for many hours, and greatly enjoy to share with friends.
However, you have ruined an animation I greatly enjoyed by turning it into a joke. When I first heard of the change, I though people were exaggerating. This was not so. It is actually tennis ball sized.
This is not game-breaking, and I am not threatening to leave or anything, but I seriously doubt that any measure of reasoned thought went into the new animation. It is actually more underwhelming than “flare” from GW1…I never thought that this could be true of GW2, but it is.
Please reconsider your animation choices, this was truly a poorly designed ‘fix’ for the visual noise problem.
Sincerely,
Darksabre (now and forever an ele).
I feel much the same way, but i do wonder – how many unambiguously terrible changes am i willing to put up with? when do we draw the line and say, “this is not the game i fell in love with, and it is moving in a direction i do not care to follow”?
Simple solution that will make everyone happy…add an option to either enable or disable toned down effects, that way people that hate the clutter or run e-sports can disable it, but those who love the effects can keep it..maybe even make it set to low medium and high? It’s a game we have options
It looks absurd. The wind up doesn’t match the launch, and the missile is dwarfed by all the other elements’ auto attacks.
This is why every other MMO ever has the option to reduce other players’ particle effects.
I completely agree with this. My engineer no longer has an orbital cannon, and now my guardian angel of light is more a guardian angel of flashlight. The code infrastructure is in place for those who need a clearer option. Use that. There’s really no excuse here.
The infrastructure doesn’t appear to work properly, is the problem. The effects slider has never done much of anything, certainly not enough that it eliminates the problem in large encounters. So instead of fixing it, it seems their new fix is just to go through and manually tone everything down as “needed”.
The thing is, the sliders were optional. This “fix” is applied to everyone wether people like it or not, and that is just bad.
Dear ANET,
I love you very much. It is the truth. You have made a game that I have played for many hours, and greatly enjoy to share with friends.
However, you have ruined an animation I greatly enjoyed by turning it into a joke. When I first heard of the change, I though people were exaggerating. This was not so. It is actually tennis ball sized.
This is not game-breaking, and I am not threatening to leave or anything, but I seriously doubt that any measure of reasoned thought went into the new animation. It is actually more underwhelming than “flare” from GW1…I never thought that this could be true of GW2, but it is.
Please reconsider your animation choices, this was truly a poorly designed ‘fix’ for the visual noise problem.
Sincerely,
Darksabre (now and forever an ele).
Having now actually logged onto one of my eles, i… i… I just feel so inadequate =X
I completely agree with this. My engineer no longer has an orbital cannon, and now my guardian angel of light is more a guardian angel of flashlight. The code infrastructure is in place for those who need a clearer option. Use that. There’s really no excuse here.
The infrastructure doesn’t appear to work properly, is the problem. The effects slider has never done much of anything, certainly not enough that it eliminates the problem in large encounters. So instead of fixing it, it seems their new fix is just to go through and manually tone everything down as “needed”.
I completely agree with this. My engineer no longer has an orbital cannon, and now my guardian angel of light is more a guardian angel of flashlight. The code infrastructure is in place for those who need a clearer option. Use that. There’s really no excuse here.
Hate to break it to you mate, but as an engi myself…..our whole lineup got utterly destroyed. everything from flamethrower to mortar is smaller, unnoticable, and some skill effects happen so fast you dont even see it.
For my ele mates as well, I truly feel your pain, staff has just about had it visually, and D/D is just as bad.
I completely agree with this. My engineer no longer has an orbital cannon, and now my guardian angel of light is more a guardian angel of flashlight. The code infrastructure is in place for those who need a clearer option. Use that. There’s really no excuse here.
what I dont understand, is Why is the visual nerf a thing when there is a literal OPTION in the settings to do this?
Why make it baseline and ruin classes that you know, rely on explosions and blasts of arcane magic?
esports? the gw2 competative combat is literally the worst fighting in an mmo i have ever seen, AND I PLAYED RUNESCAPE, the time to kill is so high its ridiculous and every match becomes about who can cap the points first because GOOD LUCK getting anybody off of them long enough to cap the point before the inevitable 60 second slap fest/rollfest/healfest that is the combat
esports in gw2? give up anet
Sad how this .gif was made nearly three years ago and little has changed:
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This was never about low-end computers.