Showing Posts Upvoted By Gwylen.3462:

Lack of Hygiene in Tyria

in Guild Wars 2 Discussion

Posted by: Gabby.3205

Gabby.3205

We have water closets.

Tarnished Coast
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”

To Taimi's Creators

in Battle for Lion’s Arch - Aftermath

Posted by: Christina.5103

Christina.5103

To the devs who worked on Taimi, who wrote her and created and animated her model:

I want to thank you for Taimi. I live with multiple sclerosis, and while I was only diagnosed a handful of years ago and am looking forward to a future where I won’t be trapped in my own body, I value characters like Taimi more than you can know.

My greatest trouble spots are my legs, specifically the joints in my hips and knees. There are days that I wake up and I can’t get out of bed. I’m young (in my 20s) and I walk with a cane and have a handicapped tag for my car – and I get nasty looks from people all the time because I’m young and, clearly, I shouldn’t need a cane or a handicapped space. I’ll never forget the day a pregnant woman berated me outside a grocery store for taking the handicapped space she wanted.

When I play games, it’s usually as an escape. I like to imagine that I’m the perfectly healthy Commander Shepard, or some outrageously good looking Final Fantasy character on a quest to save the world with magic. Games take me out of my situation and, for a little while, allow me to be someone else. Maybe this is why I play a hyper-mobile d/d Elementalist.

But when you introduced Taimi, I was overjoyed. I didn’t play the Marionette weapon testing update, so I didn’t see Taimi until just recently when I was mucking around the refugee camp in Gendarran. The friend I was playing with pointed her out, and I think I shrieked loud enough to wake the dead.

I don’t know where you’re going with Taimi. But honestly I don’t care. Because now, in Tyria, I can imagine having a giant golem cart me around when I can’t feel my legs or when they hurt too badly to walk. Now when I get derisive or pitying looks, I can take a minute to imagine I’m sitting on a golem’s shoulder like a complete kitten.

So thank you for thinking of people like me. Thank you for thinking about how someone with a disability might get along in your world. And thank you for making her awesome.

Christina

PS Since I’m incapable of fanart of any kind to show my appreciation, I bake. If your office would like to receive a tupperware full of cookies, I’d like to bake them for you as a thank you.

Sonyanka Anasdottir | Norn Elementalist • Cael Arak | Human Guardian • Ishbel Arak | Human Ranger
Lavvok | Asuran Warrior • Ankaya Esbensdottir | Norn Necromancer • Lydia Felshire | Human Thief
Tarnished Coast

Dolyak Express Feb 10, 2014

in Guild Wars 2 Discussion

Posted by: Mark Katzbach

Previous

Mark Katzbach

Content Marketing Manager

DOLYAK EXPRESS: CHARACTERS AND RELATIONSHIPS IN TYRIA

Greetings,

Today, we have answers to some of your questions about characters and relationships in Tyria from this thread and the other language forums. Today’s answers come from Angel McCoy, Bobby Stein and Scott McGough.

Q: Do charr understand the concept of love, or do they select merely based on primal instincts like protection, best fit, alpha status and alike (much like in an animal society)?

Angel McCoy: Charr most definitely understand love, fall in love, fall out of love, and love friends and warband-mates deeply. When it comes to procreation, opinions vary. There are those who look for the partner with the best “genes,” and there are the surprise pregnancies as well. There are couples who love each other and want to make little versions of themselves. Everyone is an individual.

Scott McGough: I’d like to add that the charr are largely a military culture, so the qualities that make for a good soldier (bravery, fighting skill, leadership ability, loyalty, etc.) are considered attractive, but that is not the only criteria a charr has in terms of who they seek out as a compatible partner.

Q: I play a charr, but I can walk through Ebonhawke without getting the stink eye – where is all this sudden tolerance coming from?

Angel: The cease fire while treaty talks are under way. Humans and charr are currently under a cease fire arranged between the legions and the queen. Only renegades and separatists take action against the other race, and they’re bad guys.

Scott: Also, random open hostility by humans toward charr in Ebonhawke would raise the ire of both Divinity’s Reach and the Black Citadel, and drawing too much attention to the Separatists’ provocative underground political/martial movement is a sure way to get that movement crushed before it gets results. In other words, the anti-charr humans of Ebonhawke don’t like charr, but they know enough to bide their time and pick their battles.

Q: Are there relationships between races in Tyria? We know of Braham and Rox…but is such a thing more common or the rare exception? And is there a possibility for cross-species offspring?

Angel: That is up to each individual to roleplay. You will currently find no official cross-species NPC relationships in the game. Rox and Braham are good friends. That’s not to say we might not one day have one.

Q: Who were Taimi’s parents? What is Zojja’s role in Taimi’s education?

Bobby Stein: We intend to explore answers to both questions in future stories. Stay tuned.

Q: Why can’t Logan and Jennah love each other freely or marry each other? Is there a tradition preventing them? Can’t the queen choose her consort? Is Logan not highly born enough (he is still Gwen’s descendant)?

Angel: The nobility of Kryta is modeled on historic medieval feudalism. It’s unusual, and frowned upon, for people from different social strata to intermingle. Of course, there are always trysts between gentry, commoner, and street folk, and even love. But, socially, especially from the point of view of the gentry, it’s considered demeaning. There are also real social boundaries to it. A noble must behave a certain way and speak a certain way when in noble company. Most commoner and street people don’t dress, talk, or behave that way, and they actually disdain that kind of “snootiness.” There are stories in history of a royal loving and even marrying a commoner, but these are rare and come with heavy repercussions to both usually.

Specific to Logan and the queen, there are a lot of political machinations going on behind the scenes. They have many hurdles to overcome if they’re to be together, the least of which is that they both have bigger priorities to deal with. We’ll delve into these more at a later time.

Q: Why the focus on the characters instead of the world…

Bobby: We’ve populated most of the explorable and city maps with lots of ambient characters, creatures, events, and secret areas. I don’t believe we’ve chosen one over the other, since we’ve put a lot of resources into building an immersive, interactive world that players are free to explore at their own pace.

Q: …And why the emphasis on providing a narrative of a character before we’re really given a chance to make our own assumptions and preferences about them?

Bobby: For the Personal Story, we wanted to give players the opportunity to do a little roleplaying by letting them customize the look of their characters and pick their backstories, which affect certain chapters in their journey. This is a bit of a change from the original Guild Wars, but we felt it was an important evolution of the player experience.

Q: Recently, characters seem a lot more fleshed out and entertaining. Is this due to a specific change in how you write or just learning from experience?

Bobby: Thanks for the compliment! We actually haven’t changed too much about the writing itself, but we have put more resources into the presentation, which is probably what you’re noticing. We’ve learned a lot over time, and as a result we’ve evolved our story creation process. Our story meetings these days are a lot more involved and are very collaborative across disciplines. People on the teams are becoming very invested in these stories and characters. That makes a huge difference in the quality.

In the past, we generally didn’t build story instances where the player could interact with these characters, nor did we have the resources to build a lot of cinematics or special areas like Scarlet’s Lair. We even wrote (and voiced) a lot of character-building moments that unfortunately never made it into the game due to time constraints.

We examined player feedback over the course of 2013, and realized that we weren’t giving people enough opportunities to get to know our characters or understand the season plot. We were being a little too secretive and leaving too much to speculation. So starting with the Nightmare Tower releases we built more content specifically to impart story and develop our characters, and the responses have been overwhelmingly positive. Because of that, we’ve more closely partnered with designers, artists, and audio folk to continue to improve the story and characterization.

I’m especially excited about the remaining episodes of this season. We’ve got a couple of surprises in store, so I hope you’ll join us for the season finale!

Q: Do you have plans, or would you consider, adding a prominent gay male couple to the world (not sectioned off into one sylvari personal story path), and additional prominent people of color (i.e. non-white human/norn) to the world?

Angel: Absolutely. But we’re not in any hurry to do it just to do it. We’ll do it when the story calls for it.

Q: Some questions regarding Garm; how did he and Eir meet, and where specifically? And assuming dire wolves are by now extinct in Tyria (as well) with the only live specimen being him, what happened to the pack he was born into? Lastly, what happened between them that makes him follow Eir as his ‘alpha’?

Angel: That’s a big story. I’ll put it into my list of possible ideas to tackle in a blog post.

Q: Lorewise, how close is the bond between a Player and their npc Companions (Ranger Pet, Necromancer Minions, Thieves Guild, etc.)?

Angel: That depends on the character. Everyone is an individual, and it would do no good to generalize something like this. Each player can choose to roleplay their relationships as they wish.

Q: What exactly was it that caused Sayeh al’Rajihd and Trahearne to join forces the first time they met?

Angel: We’re keeping this story in our pocket for potential future release.

Q: How come Queen Jennah is so trusting towards Lion’s Arch? It is a melting pot lair of pirates ruled by the fiercest of them all, when she, on the other side, lead a battle against Kryta’s bandits who are not so different?

Angel: Lion’s Arch has been an established trade ally for a long time. She may not trust individuals from LA, but the city as a whole is very unlikely to attack Divinity’s Reach. Kryta’s bandits, on the other hand, are in the streets of DR and have damaged the DR economy as well as assaulting citizens. They are an immediate threat to DR.

Q: Which characters and their relationships inspired the developers the most?

Scott: Every developer and designer has a different answer, but (tongue firmly in cheek here), if we had to pick one answer, it would be Hobo-Tron and Minstrel Marcello.

Bobby: Lord Faren and himself.

Open raid content doesn't work!

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Please, ArenaNet, do not make large-scale ‘raid-type’ content instanced. I prefer it the way it is. Thank you.

Another lesbian relationship?

in Lore

Posted by: BobbyStein

Previous

BobbyStein

Guild Wars 2 Narrative Lead

Next

There is good writing and there is we put this in to cater to the XYZ crowd, but its all irrelevant as we should not be mixing moster slaying with silly and pointless real life crusades.

A few things here:

  • We didn’t put this in to cater to anyone. We’re just trying to tell a good story.
  • No crusade going on here.
  • Interesting characters and character moments make for a better experience overall. We’re not doing it at the expense of putting other things in the game.

What people don’t understand is that we wrote and voiced a lot of these moments throughout the year. Some scenes and story instances were cut or never implemented in the final releases, which is why this particular story instance was longer than the typical one and filled with lots of exposition.

And that’s why you create good stories. Shame that you have to explain the basics of good storytelling because most people feel offended at every little thing going on.

I think it’s just that different players have different expectations. Some play the game solely for gameplay or loot, others for the art, some for the story. We’re never going to please everyone (and we’re not trying to) but I think if we’re a little clearer in messaging our intentions then folks might be able to process it a bit better. In terms of the story bits, we’re not “checking off boxes” or hitting some mysterious quota. We’re just trying to breathe some life into our characters. If it resonates with people, then we’re happy. If not, then it means we try something different.

A lot of the themes and character moments we explored in this past season’s Living World story were new to us. Now that we’re refining our writing and delivery a bit better, we’re working even harder to get those bits into the game. If anything, I am happy that people are discussing the characters and themes in a (mostly) respectful manner.

Another lesbian relationship?

in Lore

Posted by: BobbyStein

Previous

BobbyStein

Guild Wars 2 Narrative Lead

Next

There is good writing and there is we put this in to cater to the XYZ crowd, but its all irrelevant as we should not be mixing moster slaying with silly and pointless real life crusades.

A few things here:

  • We didn’t put this in to cater to anyone. We’re just trying to tell a good story.
  • No crusade going on here.
  • Interesting characters and character moments make for a better experience overall. We’re not doing it at the expense of putting other things in the game.

What people don’t understand is that we wrote and voiced a lot of these moments throughout the year. Some scenes and story instances were cut or never implemented in the final releases, which is why this particular story instance was longer than the typical one and filled with lots of exposition.

Another lesbian relationship?

in Lore

Posted by: MatthewMedina

MatthewMedina

Content Designer

Next

To be clear, the only “agenda” any of us at Arenanet have is to tell engaging and compelling stories using our medium of interactive narrative. Part of achieving that goal is to provide genuine and believable characters who have depth and interesting interpersonal dynamics, including the portrayal of complex and compelling relationships.

We have put much effort into making sure that Marjory, Kasmeer, Rox, Braham and now Taimi each bring a unique perspective to the overall Living World narrative, and we love exploring the various relationships of all of these characters, as well as those already established via the player’s personal story. You will see those relationships continue to grow and change, as you would expect of friends and comrades you encounter in real life.

Specifically with Marjory and Kasmeer, we’re trying to present two characters that have a burgeoning friendship and interest in one another, because that’s something that happens in life. We don’t generally talk much about it on forums or the like, because as has been pointed out before, we much prefer to tell their story in game wherever possible. But we would also like to think that our portrayal of their feelings towards each other is more than simply something you can define by “ticking a box”.

Regarding trimming stories of all but the “relevant details”: I would say that many of us on the dev team would actually agree with the idea that how two characters relate to one another, regardless of whether that interaction has direct bearing on the direction of the main plot-line, can and should be considered relevant. Such breadth of character traits may advance a side-plot, or no plot at all and can be used to simply establish a personality type or a behavior which informs a character’s actions as they progress through the narrative.

Of course there is a limit: Learning whether or not Braham likes ham, for example (say that five times fast) is probably better left on the cutting room floor, but exploring whether Braham likes Rox, or Taimi, or Logan (does anyone else want to see a guardian duel between these two?), well we believe that there’s real emotion there. And if it advances a plot, great…if not, it’s still part of the landscape of those characters, and that’s really important to us, and something that I would say we are more than eager and willing to explore.

Fun facts about Asura!

in Asura

Posted by: EpicFace.8096

EpicFace.8096

Oh god I love that quote/mission XD
That guy was hilarious.
he is also an unmitigated genius :p

Fun facts about Asura!

in Asura

Posted by: Arkengel RaF.9672

Arkengel RaF.9672

Yeah I didn’t know what excelsior meant, so thank you OP.

Fact: Any experiment that involves raptors is by default fool proof.

This is how they teach their children!?

in Living World

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

You are an asura.
They are asura.
I am an asura.
We are asura.

Asuran is only the possessive form. E.g., “the asuran language” “the asuran technology” “the asuran laserbeam that cut off half of Zhaitan.” When something belongs to the/a asura, it is asuran. Otherwise, the word is asura.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

This is how they teach their children!?

in Living World

Posted by: Mr Quinn.9815

Mr Quinn.9815

the word is … Asura!

we will assimilate!!

this notice was brought to you by a Misguided Misfit

Screens of your Sylvari

in Sylvari

Posted by: Sigerk.2897

Sigerk.2897

I love sylvari so I decided to make 8 of them.
Here they are.

Attachments:

Laugh and the world laughs with you, weep and you weep alone

Screens of your Sylvari

in Sylvari

Posted by: RainbowSyrup.4130

RainbowSyrup.4130

Xephyr has a new shiny

Attachments:

’’I’m sad hanar can’t wear sweaters’’
-Grunt

entangled elite gone?

in Sylvari

Posted by: Electro.4173

Electro.4173

Entangle was never a Sylvari elite skill (unless it was during beta only). Its a Ranger class elite skill.

Sylvari do have a single-target root-based that snares a single enemy in the exact same roots Entangle uses, though. Its not an elite, just a normal utility.

World First 250k Kills Ultimate Dominator!

in WvW

Posted by: Sacrx.6721

Sacrx.6721

World first 250,000 kills!. Ultimate Dominator!.

Played/Age/Proof – http://imageshack.us/a/img560/3914/s6c6.jpg
Login Medal – http://img812.imageshack.us/img812/715/q84j.jpg
http://img402.imageshack.us/img402/5139/8gf0.jpg

Special thanks to all my members of Red Guard past and present you helped make the best guild around.

To all the main WvW Guilds out there thanks for the epic battles. All the EU servers and the players for donating there souls to me. Plus some US. A special place in my heart for Viz.

This will also double as my quit post and the coming end of RG within gw2. Effective of a few weeks from now. I will move to focus on real life after leading RG for 5-6 years. All the old timers from this game and others i wish you well. I wont bother with these fill in games but i do plan to gather the original RG+gw2 people for Camelot Unchained in few years. I look forward to killing you once more then.

I might be going casual real life mode for awhile but my passion for gaming and the win will never diminish. Love you all, kiss.

Here is a few special videos made with audio of leading and commentary/fun old times in gw2. After all with RG being the ones to teach most how to play WvW and creators of meta through vids. You can now at least try to do it right lol.

I advise volume caution for my leading voice mode, 30% should be good. Going once going twice.. and on the outside its noobcake!. I might actually take time in next few weeks to make my own video showing my play while leading + a commentary of tactics in battle. Since iron will be our last GvG in game most likely, enjoy the videos.

https://mega.co.nz/#!sEgFSZrJ!ckaxDnZFZ91dqlpsYyvB93-Pi7BipsQ_bEzD1XJD-QY – Same as above for ze germans download. kitten german government dont like sinita macho man!

Sacrx Machine entering maintenance hibernation mode. So my watch begins!.

Red Guard – Ultimate Dominator World First 25/6/13
if carlsberg played Guardian.

(edited by Sacrx.6721)

Gear Grind or People leave.....

in Guild Wars 2 Discussion

Posted by: Aristio.2784

Aristio.2784

Take a break. Come back when something else catches your eye. You basically beat the game bro; you’re burnt out.