Sup.
I was mentored by Ian Boyd, Guild Wars 1’s master strategist and now I’m applying his teachings to the epic battles of WvWvW. We all know that WvWvW is the pinnacle of Guild Wars 2 PvP for the preparations and the execution of battles here are in its optimum. It’s not controlled environment. It’s not 5vs5. It’s not e-sports. It’s e-war.
So war tactics here are applicable.
Here you will be introduced to a couple of Zerg versus Zerg battle tactics that are beyond “Stacking on a Commander” and doing mobile damage base on where the commander is. Be warned that these tactics may not yet battle tested but I’m pretty sure, being trained by Ian Boyd, these will ensure you victory.
I- Group Tactics
Tactic #1: Tank+AoE+Finish
This is the Basic Attack that I noticed for WvWvW
http://i.imgur.com/2ncjX59.png
Tanks serve as placeholder for the AoE to unload and the Finishers to finish. Simple and done. This is the classic offense and this works well versus a common zerg.
But when the zerg is composed of battle tested groups, we need new tactics
Tactic#2: Tailing the Dragon
http://i.imgur.com/GjkRq1V.png
Successfully doing this means that your group has a mobile defense and can mitigate damage by moving. Going ouroboros is just a bonus, if you can kill the zerg by munching its tail first, then the head will lose power.
Tactic #3: Breaking the Bread
http://i.imgur.com/GnG3zCK.png
Cutting the middle will ensure that they will ball up, then you can immobilize the zerg then unload with AoE+finishers
Tactic #4: Chaos then Finish (aka IWAY Stylè)
http://i.imgur.com/QvUiIQx.png
I learned this from GW1. Just cause chaos and finish them with your dps.
Tactic #5: Basic Battle Formation
http://i.imgur.com/XvJhIu1.png
This is in theory the most defensive battle position so far.
TIP: Get the same classes on a single party to know their position in the battlefield.
EDIT: Bunker Engis should be within the core with Mesmers/Eles and Thieves
Tactic #6: AmoebaDeflection
http://i.imgur.com/GlU6Ht2.png
Allow buffer for the enemy zerg to come then engulf.
So that’s all for the group tactics. By zerg, it can also mean your group of 10 or 15.
II- Map Tactics
Tactic #1: 3-2-1 Spike supply camps on Enemy Borderlands
Group of 3 position themselves undetected in 6 supply camps. Then on TS/Vent 3-2-1 spike the taking of all supply camps at once. This will ensure maximum havoc and by then you can individually and tactically take towers.
III- Ending
That’s all for now. More to come
Regards,
Ian Boyd The Second