Showing Posts For Ahratan.1098:

Reanimator trait should spawn bone minions

in Suggestions

Posted by: Ahratan.1098

Ahratan.1098

The necromancer’s Reanimator trait is pretty useless. It spawns a jagged horror which quickly degenerates, does very little damage, and has no purpose. (It also causes a bug.)

I think it would be cool to remove the jagged horror and instead have the Reanimator spawn a bone minion per kill.

Furthermore, instead of capping a maximum of 1 jagged horror at a time, you should be able to have up to 3 active bone minions at a time.

Consequences:
- a petmancer would be able to raise a pretty decent force of pets from killing foes, rather than just one useless, self-destructing jagged horror.
- bone minions are weak and feeble, so this would give a good way of ‘refreshing’ them.
- the ‘summon bone minions/explosion’ ability would stay unchanged — in fact, it would be buffed by this change, because you would be able to use the explosion more often as your ammo would automatically restocks when you kill things.

(Necro) Jagged Horror spawn breaks harvesting

in Bugs: Game, Forum, Website

Posted by: Ahratan.1098

Ahratan.1098

With the Necromancer’s Reanimator trait, if you kill an enemy while part-way through harvesting, then the spawning jagged horror will cause the harvesting attempt to fail — e.g. it will give you a Ruined Plant Fiber instead of a plant, regardless of what level of sickle you’re using (and same for metal/wood).