I apologize if you feel that I mocked you, I was genuinely only trying to be helpful. I’ve played a thief recently to see what they are all about, but I actually main an ele in sPvP.
I tried this very tactic to take the ruins and defend them when I was checking out the thief. It is silly effective against people that try to melee you or do not fully understand what is going on (I certainly did not the first few times I encountered it). But like someone else posted, range the thief and be prepared for a long fight.
The initiative mechanic is interesting, I’m not sure how I feel about it. It promotes spamming for many folks. This is unfortunate because there is sooo much more to the thief than spamming. If anything I think it is supposed to promote an impromptu style of fighting but falls short with the spammers.
@Mandra Yeah, going under the world on purpose is an exploit … doing it on accident is a horrible inconvenience. When this happens to me I want to laugh and cry at the same time.
Whoa, I do not know what is up with all the hate between forum posters … sheesh.
On the bright side, think of this ability in a different light … the thief is essentially self rooted for the entirety of the ability, it only has a relatively small area of effect and the runes capture point is relatively large. A single dodge should be able to get you out of the way easily while the thief just floats around for a few seconds, and you are still within the capture zone. A thief spamming this ability is essentially playing a bunker role, and like any other bunker role you should not expect to be able to take them out quickly 1v1 … especially if they own the zone and there are sharks afoot. So be sure to take a friend or two, especially for the underwater control abilities … land one of those, unload a little and the thief is nearly done for.
One thing I haven’t tested yet is whether or not the evasion of the ability temporarily removes the thief’s capture ability like stealth and mist form seem to do … if that is the case then really the thief is just wasting their own time as long as you can manage to cleanse any snares and dodge.
Edit: their → there
(edited by Allarius.5670)
Please give us spvp gear progression. 10% difference from baseline-best.
in PvP
Posted by: Allarius.5670
No, no, no …. and no. This is the first time I’ve signed on to reply to a thread since release. The whole appeal of GW2 PvP was that there was no stat progression, it was all cosmetic. Deterring from this, in any way, regardless of how small, violates the very concept upon which it was built. Any and all rewards for sPvP should be strictly cosmetic. Even things like accessories being limited in type to rank is against this idea. It is supposed to be about skill, about how well you play your profession, and how it fits into the meta … it is not supposed to be about how often you can play or grind.