Showing Posts For Ambrecombe.4398:

Anet - I cried today!

in Engineer

Posted by: Ambrecombe.4398

Ambrecombe.4398

Why won’t you give me this! >Q.Q<

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Sugestion : Turrets Overcharge abilities

in Engineer

Posted by: Ambrecombe.4398

Ambrecombe.4398

Hi, I am currently playing an Engineer and I personnaly love my turret orientated build. While yes they aren’t he most powerfull abilities an engineer can use I found them rather usefull for their overcharge abilities and DPS they provide.

My only problem with them commes with the delay from overcharge abilities. Right now overcharge applies a special effect but this one is somehow delayed and does not apply always at the right time, loosing that way a lot of potential and effectiveness in combat.

Let me set this up with some exemples :
- For instance, Healing Turret overcharge creates a small burst heal and condition removal, only problem commes from the fact this effect shares the same cooldown as the healing wave making it very unreliable when facing condition damage because you will some time have to wait 5sec to cure 2 conditions from your team mates.
- Secondly, Net Turret, Rocket Turrets both have problems when it commes to their overcharge abilities, if you use their overcharge abilities a second before they attack, they will shoot twice with improved effect while on the other hand using it after their attack will only trigger the effect once.
- Same goes for the Flame Turret and Thumper, both have good effects on paper but only occures when they actualy attack. Making it very unreliant in a lot of situations.

I don’t ask to make turrets stronger, I think they are fine the way they are right now, but their overcharge abilities could use some work, and let it be honnest, feel less clunky.

My sugestions are simple :
1) Make Healing Turret, Flame Turret and Thumper overcharge instant abilities.
2) Keep Riffle Turret, Net Turret and Rocket Turret buff effects the same, but instead make the duration equal to the overcharge cooldown and put a charge limitation to each of those turrets (respectively 10/2/2).

By doing this you keep the powers the way they are, they provide the exact same advantages whenever you use them, and you make them far more effective whenever it commes to condition removal, control or damage. And you remove the painfull global cooldown micromanadging.

If you agree, please thumbs up!

Many thanks!

(edited by Ambrecombe.4398)

9 Turret Build

in Engineer

Posted by: Ambrecombe.4398

Ambrecombe.4398

Hey I also play an engy turret (lvl 65 right now). Sinds i’m a Charr I don’t get the plant turrets so instead I use Pistol/Shield : Healing Turret 6* Net Turret 7* Flamethrower Turret 8* Rocket Turret 9* Suply Crate / Charr bros 10*.

I also put my points for a 0/30/30/0/10
But I took the Swiftness buff on crits and the auto repairing turrets instead, and i’m going for a mix of Rabid set with Apothicary.

I think the biggest problem with this build commes from the fact turrets can be destroyed easely and your engy doesn’t get a lot condition removal. (Probably going to take a Sign of Purity/Charity for my gun). I also prefere to take the Net Turret and the Flamethrower turret because they get better overcharge abilities. The Smoke combo radius makes the Flamethrower turret very strong and can be detonated with the shield for stealth, the Net Turret on the other hand gives a bit of control wich the build lacks off and is devastating when combined with the Rocket Turret overcharge.

Like you I don’t like to keep the Healing Turret up, I rather detonate it for a Water combo wich heals people around me for a good chunk of health and also because regen on its own isn’t enough to keep you alive when facing strong encounters.

Overall it is a fun build, you can be a defensive character while having a correct DPS, but you are very reliant to your turrets and you will be getting some flaws when facing some types of encounters, like Destroyers for instance.

(edited by Ambrecombe.4398)

Lack of good Elite Skills

in Thief

Posted by: Ambrecombe.4398

Ambrecombe.4398

I’ve tried a Sword/Dagger 30/0/30/10/0 venom build, with Rune of the Mesmer. Basicaly I can daze my targets around 4sec with a Tactical Strike and with my Poisononous Aura I can make multiple people proc Basilisk Venom, stack vulnerability and weakness or immobilisation on a target, turning it into a sitting duck during the whole fight.

And there is also another version that works with Healing power items that can turn your Thief in a real support healer.

Very good build in sPvP while fighting Bunker Guardians and very good at interupting people trying to finish off your team.

Charr names

in Charr

Posted by: Ambrecombe.4398

Ambrecombe.4398

Mine is called Jahr Lockeye, when he locks you with his eyes “Boom, Killshot!!!”.

Transfer Condition : Scaling?

in Necromancer

Posted by: Ambrecombe.4398

Ambrecombe.4398

I’m on the French servers, so I don’t know if I can add you in my friend list. But if I have other questions I’ll be asking. Thank you!

Transfer Condition : Scaling?

in Necromancer

Posted by: Ambrecombe.4398

Ambrecombe.4398

Thank you Jaydee!

Transfer Condition : Scaling?

in Necromancer

Posted by: Ambrecombe.4398

Ambrecombe.4398

Hi people,

I would like to build up a support necromancer with condition transfer from the Plague Signet and Dager (4). My only question is : “Does the condition damage scale with the stats from the ennemy Players/NPC hurting you or your own condition damage stats when you send back those conditions?”

How would you fix the warrior?

in Warrior

Posted by: Ambrecombe.4398

Ambrecombe.4398

I think the biggest issues about Warriors are :

1) The lack of Condition removal compared to other proffessions : Every other professions have ways to completely negate or transfer a lot of incomming conditions while the warrior is restrained to a single or two conditions every 25sec. I know there are ways to improve the condition removal but not everyone goes full shout with Sigils of Soldier. But most of important other classes can do it without the need of those specific items.

2) The conditions : Warriors are indeed able to stack a lot of durable bleeds but those are stacking way slower than the other professions in this game making a single purge from an ennemy NPC or a player a drastic loss in our DPS. Allow us to stack our bleeds faster but at reduced duration to be on par with the other professions.

3) Redundant powers : Some utility powers are doing exactly the same thing and are far to much redundant (sigils and stances in mind). Also I would like to see more utility powers that allows us to create combo fields. We are the only profession with a single way to create a combo field, all other professions have multiple ways to create those. Why not a “Fire Pot” for the physical skills?

4) Our ranged weapons : I don’t play much with the bow, but I know it isn’t such a good ranged weapon for DPS. The Riffle is OK I gues, but I don’t get it why my shots should get obstructed by walls in WvW while the arrows from a ranger or a thief just curve above the wall and hits you!

5) The Discipline tree : The passive bonus from this tree are bad, we get 3% dmg bonus on our burst skill if we spend 21 points in it. It has some amazing traits like the weapon switch reduction and it actualy takes aways the flaws of our 3 down skill, vengence. But some other traits are redundant and plain bad like the utilities. Why not make something instead that allows you to remove conditions every 2sec while using a stance? Like thiefs do when they go stealth? Also this tree should give a better damage bonus for our burst skills because right now specing in strength instead compensate both the critical damage and damage bonus from the Discipline tree. 0,5% seems reasonnable to me, allowing a total of 15% dmg increase with 30 skill points invested.

little asura guardian OP!

in Asura

Posted by: Ambrecombe.4398

Ambrecombe.4398

Not true! I didn’t make my Charr a Hulked beast :’(

On another note, I remember that some of my skills with my riffle were getting canceled when little Asuras were realy close to me. Wich is not a problem I have when I fight the other races.