Showing Posts For Ashendale.2165:
I would suggest to roll back some changes of the NPE.
Close.
I’d go more with something in the lines of:
Either make it optional (together with the old system) or burn it to the ground.
We want the play as it was. The events (I’m looking at golem chess, p.e.) as they were.
Trait system, weapon and skill unlock, skill swap…
To play it our way…
Edit: added stuff, corrected grammar.
And here above, ladies and gentlemen, from CaelumTerra we have the input most of us have been pointing out:
New and old players hate this dumbing down and hand holding (not to mention limiting our choices).
But I’ve read some people that actually like this. No problem. No. Problem. Watch:
(queue character creation screen)
“Would you like to start out playing Guild Wars 2 how it was originally, or would you like us to tell you what and when you can do something? Play it your way? Or ours?”.
(/end character creation)
And here you would put back the code you ripped off the game, so anyone that actually liked what you made so well, can play.
Stop fixing what isn’t broken. There are still bugs in the dungeons that came out with the game.
I’d like to quote somebody who previously brought to attention an issue regarding a tutorial.
For instance, rangers (you know rangers; bow, arrows, pets) only know what a pet is after level 10. It must really be hard for a person to play the profession they chose. If so… Well, time to reroll
I am dumbfounded how a main part of a profession’s mechanic can be left out. If your QA is made out entirely of… limited individuals, by all means get some average players to test it for you. If you don’t want to hire anyone with those qualifications then instead of giving us vague and inaccurate pre-patch notes, give something we can think about and look at the effing feedback, instead of throwing something out and hiding for almost four (4) months.
If you want to drawn in the most people you can get your hands on, a simple option (a simple If and End If), is all there is to get regular players that don’t need their hand to be held, and people who feel they need. Because I doubt anyone that is able to create an account on their own needs this kind of carrying.
I have a previous post regarding story spacing by level and other points, so I won’t go through that again.
Regarding new players, the game was just fine.
Four months… Four months and this horror is still the same. I don’t see many (if any) threads saying this was a good idea, so take hint already. I would really like to fill all my character slots with level 80s, but right now I have no fun whatsoever being insulted like this. It is limiting my options.
If i want to go all kamikaze against a really hard skill challenge, that is my right, my decision. If you think I should suffer a penalty, bring back repair costs. If I want to look at the mini-map and start doing my leveling passing through points of interest and vistas, it is my decision. No need to hinder it, forcing me to memorize the map, or open the full-screen map to see where they are. And what the hell? Why must I be killed immediately, instead of being downed, before level 5?
Also, as a fully fledged level 80 working on his Ascended set, I do not need, while killing Svanir Shaman or the Jungle Wurm, to be reminded that my HP is low and that I have a healing skill. It is annoying, and distracting.
If you’ve ever heard or read anything about a certain gentleman called Charles Darwin, you’ll see that he has some interesting theories about survival of the fittest and death of the stupid; if I go charging in on anything without reading my own skills, I deserve to die.
EDIT: minor corrections to grammar (again).
(edited by Ashendale.2165)
In case anyone missed this part of the Patch Notes:
Players logged in after 4:00 p.m. PDT [should say PST] on December 15 will receive their first daily log-in reward chest after 4:00 p.m. PDT [should say PST] on December 16.
Players last logged out before 4:00 p.m. PDT [should say PST] on December 15 will receive their first daily log-in reward chest immediately after the update.I think this is very relevant for most of these reports. If each of you could please review and see if this describes your situation, it may let you know that this is the way distribution took place and does not represent a bug, per se.
I can confirm these parameters for my situation. I should be on daily 2 going on 3, instead of 1 going on 2 (at the time of posting).
-The hearts should be quicker to do.
Not sure on this. I feel that some hearts are faster than others, and it adds the feeling of adventuring throughout the world.
-XP should be ideally tripled for everything across the board.
No, can’t agree on this. If something, the jorney should take me to lower level areas after I’ve cleared the current one. The world should be enjoyed.
-Early unlock of skills traits and trait points.
Not so much as full unlock, but the old system where you bought skill books at the level you could use them for traits (skill points and gold)
- personal story is not fun especially when you’ve done it multiple times.
-once the personal story arc converges, it gets even more painful. (its like a bad deja vous)
Personal story is stll fun over your character build and options available until the converging point where it feels boring (poor Zhaitan)
- Kill off Trahearne (ok, I’m kidding on this one……..well kinda)
Might not… be a bad idea…
Add me to the list. I only got a log in bonus as Tequatl arrived. I believe I should’ve received one at 4PM PDT (1h before daily reset, If Google didn’t deceive me), which I didn’t.
This thread was buried, so I ended up creating another, which I believe I will no longer use, as it disperses the information.
This one being older has quite a lot of interesting views. As most of the things I agree with have already been said, I’m left with asking: where is the feedback from Anet? Where is the correction to this… Problem?
We will not have a new patch from today to January. Are you taking these 30 days as vacation? I’m sure you deserve it, but…
Most of the additions granted (regarding gameplay) are disliked and counterproductive for new and old players alike.
As I said on my thread (and others have also suggested), an option at character creation (or during gameplay, if you fancy) asking me if I wanted the dumbed down version of the game or the usual, friendly and insightful version, would be nice.
I’m guessing you didn’t delete the code for it. I hope you didn’t. Just copy paste it in with an “If” condition. Shouldn’t be too hard. Shouldn’t take too much of your time. We’d very much appreciate it. You could consider it our Wintersday present. And for what I’ve seen, some new players (the people who were supposedly the target of this… experience) who would like to play the game as the older players did.
In this case (and I’m not addressing the issues regarding the story restructuring; though if you’d like another piece of feedback: no. I don’t like being served in large batches, and then starved so the next batch seems yummier; let me have the wonderful game you made 2 years ago) everybody can win.
The search feature on these forums is pretty much worse than useless. Don’t bother using it.
Also, try looking for a thread about the NPE (New Player Experience). That’s how most of us have taken to referring to it.
Thanks for the heads up. I’ll reply to whatever I see interesting on this post as well as give a read on that one (if I can find it…). Is the topic NPE as you said? I think I might try finding it with Google. Or could it be this: https://forum-en.gw2archive.eu/forum/game/gw2/Changes-Coming-to-the-NPE/first?
This can be resolved at any time. However, it was made clear that the people in charge do not give two blue flying pony feathers about the situation.
True, and I chuckled at that.
Update: I’m not sure if this https://forum-en.gw2archive.eu/forum/game/gw2/Changes-Coming-to-the-NPE/first was what you were referring to, but it has some feedback I can relate to.
(edited by Ashendale.2165)
I understand I’m a bit late for the party, but I have 3 slots of alts to level at the moment. I figured that if people don’t complain, it feels as if they’re doing a good job where they are not.
I do not need to be “handled” this way. It is degrading and, honestly, makes me feel as if I’m not smart enough to do something. For lack of a better description, this is a dumbed-down version of the game which is not fun (but this is the opinion of an older player).
As I said on the main post a simple “would you like to be pampered? – y/n” would be nice.
I scrolled through 5 pages of forums looking for anything regarding this and did not find any that would suit my needs, so I made a new post. I couldn’t find anything through the search function of the forums (maybe I’m not using it right; i’m not sure).
I just made a charr thief to level up a new character. It is a lot of fun, even though I always squinted at thieves. I have found the error of my ways. It has been quite sometime since I made a new character, but I still remember the old interface of the game.
I was overwhelmed as a new player with so much information that my HUD showed. I did not understand half of it. Did not use half of it, until much later on.
But I am not a new player.
The new player system is very helpful for newbies. But it severely hinders my gameplay: I cannot equip weapons as I please until the game thinks I’m ready. I cannot “learn” skills until the game thinks I have soaked all the information I can out of the ones I have. I cannot see vistas or skill points until the game thinks I am ready to perceive more icons on my mini-map.
I appreciate the care and concern, but I can pretty much fend for myself, if you’d at least let me grind to my weapon skills. I feel that an option during character creation mode to play as a new player should be asked, as I think changing during the playthrough would be a coding nightmare.
The revamp on reward was a pretty neat thing, but I actually prefer to see my stats slowly rising instead of getting bursts of them. Blocking my access to weapons switches feels so restrictive that it hurts. I don’t need to be limited or treated as a new player.
TL;DR: let us chose to play with the new player experience rather than shoving it down our throats.