Showing Posts For Bellatrix.5402:
Just got 100% completion today after getting the last bugged SP after server reset: got zone chest, nothing for the 100% completion (besides the achievement and title of course). Feeling the need to submit a ticket.
> Isn’t a Guardian without constant Retaliation just a kittened Warrior?
Funny thing… most near perma-retal builds didn’t rely upon Symbol of Wrath. What this change does do is destroy symbol-based builds for GS – I.E. those speccing into vulnerability/healing/large/longer/etc. symbols. Did they even consider that?!?!?
> They could have at least made/fixed the symbol burn – like the tooltip states – at
> least then it would have worked with the 10% damage against burning targets.
> To this day i don’t get why it states it burns foes, when infact it doesn’t actully burn
> foes or work with the +damage buring trait.
They removed the burn portion from the tooltip with this patch.
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It was nice to see Desolation put up a bit of a fight in Deso Borderlands today (looks like an OSC poster beat me to it).
Granted it would nice to more complicated tactics, but the current state of the game – lag, culling, hacks – is pushing everyone to big zergs with 3 seconds in between each skill with invisible enemies. (Seriously, it gets worse each day)
Now there’s a new bug where there’s another loading screen near the “normal” exit of the initial waypoint. Apparently if you hit it twice it disconnects you (LOL), so you have to use the north or south exits – it disconnected most members of the guild I’m in and most never logged back in. THIS GAME :W
I thought there’s a kick in place? Could have sworn I’ve been booted off WvW due to inactivity before.
The kick is just a simple keyboard check – just come back every few minutes, tap the keyboard, and the timer resets. It’s similar to the PvE one, just has a shorter timer.
That said I’m sure some use automated ways to get around it.
5500 kills, 1000 badges. However, ~100 of those are from the jumping puzzles (lawl). So about 6.1 kills/badge here.
At this rate, you’ll be able to equip a Legendary weapon before you can purchase full Invaders gear with badges.
NOT JOKING!
For some people who get bit by the bad RNG, you aren’t joking.
Ug, this hacking is really bringing down the game now. Random people are getting frustrated and are talking about hacking just to get back at others (as mentioned at least 2 of our day caps of the orbs were in theory legit but it’s hard to claim that when there’s this mess going on). While I myself do not condone of that and will continue to report them (even if nothing seems to be getting done), if it continues I fear it will devolve into a hacking metagame soon.
On a more positive note, and even though EC was half our usual setup without any mesmers for breaking up the zerg for most of the time, it was somewhat impressive to see 60+ people on Kodash stay together so well to protect bay against EC and VII for hours upon hours in SF borderlands earlier today (we had the other 2 keeps). Not much tactics other than build lots of siege and repair stuff; wherever you went if you fought 1 Kodash and 30 would load/render on you and you would be tasting dust.
Sharptrauma – Seafarer’s Rest – Explicit Content [EC]
Hi. I’ve done the Emerald Sanctum achievement in WvW (through opening the Mistwrought Vault) a while back and figured I’d finish the other two. The first time, I had a leftover top part of the key and got no achievement for the two. Then I did it for a couple more days straight through and still got no achievement. Is there a certain way you have to traverse the map to get the achievement?
The first achievement I did it with a guild so I don’t remember the path I took. For the other achievement attempts I watched a ton of youtube videos and ended up doing it in 3 paths – Top key, Bottom key, then the Vault. I didn’t do the top key and bottom key without falling down as the faster videos did as I suck at that one fall. Is that required?
FWIW every video I’ve looked at only shows the Emerald Sanctum achievement. Is this a bug or do I have to do it a very specific way? Thank you!
The worst spot I’ve encountered so far is the Temple of Lyssa skill point in Malchor’s Leap. You open/uncontest it through a series of dynamic events. However, once that is done at least on my server there was ~20 normal overleveled mobs with me just soloing it surrounding the area, then on the podium with the skill point there were 3-4 overleveled veteran mesmers.
Keep in mind, you’re doing this while being shot at by 4 catapults, so trying not to aggro them is basically a lost cause. I tried taking out the catapults but by the time I even reached the normal mobs one had already respawned.
Long story short I got the normal mobs down by doing “death runs” from the waypoint near there then running on top of the podium and taking on the veteran mesmers. Unfortunately those things respawn super fast as well. How fast? A (very unfortunate) thief took the waypoint and was going to afk for a couple minutes instead and got killed by the normal mobs while I was getting the last of them down (before they respawned again), so he jumped up to help me on the podium with the veteran mesmers. Another long story short: At one point I was tanking 7 of them (not lying, even though they weren’t dead they were respawning) because they were respawning so fast – even a death run from the waypoint wouldn’t have worked without spawning more. I think when all was said and done we had to take down 15+ veteran mesmers before being able to fully channel that skill point.
Some kind of bug revolving around the dynamic event maybe. However, even the respawn time on the catapults are silly (as if the hitbox issues weren’t bad enough, also I found it is possible to get trapped inside one of them using a leap skill… that was not fun (had to waypoint out)). Anyway, exotic Power+Vitality+Toughness gear and crests for the win.
Best class, as in most complete, well rounded, with deep enough gameplay and versatility: Guardian.
Warrior comes close, it’s more for the “faceroll” crowd though.
Thief is cool too but ATM too much slammed in the “2 buttons class” category for it to be appreciated just for the class properties.On the opposite spectrum, Necro = top bugged class and Elementalist = extreme case of “jack of all the trades master of none” but with bad made traits so their stances don’t mesh well enough, only (some) combos are well done. So, reward ends up being minimal compared to the effort.
To me Elementalist is the Magus of Warhammer Online or the Druid of WoW (before WoLTK): for years they’d been problematic classes, any bold update risking to make them OP so they got timid updates that would just show their underlying design frailty even more.
As someone who played a druid back at WoW release up to said point.. I agree with this post (though the WoW example is extreme). It’s amusing how these launches mirror each other so much. Maybe there’s a bit too much of the NIH syndrome going on there.
I don’t disagree with the Guardian being the best well rounded class, it’s just that if that is true (and from my experience seems to true as well), GW2 has a LONG way to go. [Note to the “fast readers”: Well rounded != Super powerful. Guardian seems to be the FOTM profession right now; warriors were at launch.]
Caveat: These examples may not account for underwater combat because there is almost no real balance in underwater combat at the moment.
My current setup is 30 Zeal (selectable traits: 2/7/12) and 30 Honor (3/9/10) and 10 virtue (6). It’s an offensive support setup with high power, high defense, low crit, and low condition damage.
Currently in invader gear upgraded with soldier crests – exotic for armor+GS and rare on the accessories. Stats: 2285 Power, 916 Precision, 1674 Toughness, 1974 Vitality. 3385 Attack, 4% crit, 2885 Armor, 21385 Health.
Signet of Resolve / Stand Your Ground / Wall of Reflection / Bow of Truth / Tome of Courage.
That said, just choose a setup you find that works best for you and your guild if they do WvW runs.
Perfect Inscriptions (trait) has multiple bugs:
https://forum-en.gw2archive.eu/forum/support/bugs/Guardian-Trait-Radiance-Perfect-Inscriptions-XII/first#post98336
https://forum-en.gw2archive.eu/forum/support/bugs/Guardian-Grandmaster-radiance-traits-buggedSome testing of bane+wrath.
- At 80 in town it shows the green bonus as the same regardless of the trait.
- When transitioning to a level 80 zone the green bonus goes away but the signet bonus is accounted for in the main stat (power). Trait bonus still doesn’t show as factored in.
- Transitioning to a de-leveled zone causes it to be a green bonus again, and this time it applies properly. However if you change it in the zone it doesn’t show the change the stats (if they change…) until you enter another zone/log in/out.
Thats interesting, I tested this at the mists.
Checked the base healing/condition damage/power.
- 963 healing stat on character panel without signet of mercy.
Equipped the signets and checked again, noticed they went up.
- Signet of mercy made the stat show as 1063 healing now.
Equipped the trait and they went up again
- Signet of mercy made the stat show as 1081 healing.
So maybe its just a pve type of bug rather than generalized?
Its possible, I remember one was unable to detonate shield of absortion in pve but pvp worked fine.
Alright, did some more testing of this, so I’ll break it down as simply as I can:
- In PvE+WvW it functions as I mentioned in my quoted post.
- In sPVP/Mists it adjusts correctly as you described, but the amount of power listed on the bane signet tooltip still goes missing when the talent is selected.
—-Though the greater question is why does bane signet have a tooltip for the amount when the others don’t.
Also, the tooltip for the boon (not the skill) from signet of judgement always says 10%, so I’m not sure if this is a tooltip bug or as intended to not be affected by the talent or not. Same for Signet of Resolve and curing a condition every 10 seconds.
—-Other signet boons don’t list the amount at all.
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It seems the people who claim that this is not a problem are mostly people who do not play support. For those who say “if you are playing a full support build, you are doing it wrong,” or “ArenaNet doesn’t want you playing support,” I would love to see you on a team without dedicated support players fighting a similar number of enemies who DO have them. You won’t last 30 seconds.
What I don’t get is why people would argue against this fix. Even if you don’t see the problem, surely you can see the value in giving support players some benefit of the doubt, and let there be some incentive to play this vital role? Because if this isn’t addressed, the number of people willing to play support builds is going to dwindle rapidly.
I’m not saying no one will ever do it. I’m saying it will become a chore that no one wants to do. And that makes the game less fun overall. And that is exactly the kind of thing ArenaNet would like to avoid, if the press releases are to be believed.
This attitude that it’s up to the player to figure out the algorithm for rewards and design his character accordingly? ABSOLUTELY NOT. It is up to the player to play the game in the style of his choosing (barring exploits). If the developers are serious about their job, they will design a system that rewards people justly, as long as the players are having fun and contributing to the fight in a fair and meaningful way. It is a lazy designer indeed who says, “This is the system we came up with, inconsistent and unfair though it be. It’s all up to the players now to make the best of the situation.”
Great post… was about to say the same thing. Here’s a tip as hinted in that post: The better WvW guilds will try to take entire groups by surprise and AOE+burst them down. These fights, regardless of skill or gear, most often than not are over in less than 20 seconds. Obviously, to pull this off they need some massive dedicated healing, not people “tagging” players.
BTW: Guardians going in with Tome of Courage generally don’t have a way to tag enemies, even if that did work. They can blind and daze enemies, but no damage and those skills generally aren’t as useful in the burst down situations as the AOE heals that don’t do anything to enemies.
The funny/sad part is the POWER+VIT+TOUGHNESS gear from WvW is actually extremely useful to Guardians in PVE, perhaps more than any other profession.
(edited by Bellatrix.5402)
I tested the master inscription trait and it is working fine for me, adding like 18-20 of the corresponding stat,
That’s a pretty terse post but it did cause me to do some extensive testing of bane+wrath.
- At 80 in town it shows the green bonus as the same regardless of the trait.
- When transitioning to a level 80 zone the green bonus goes away but the signet bonus is accounted for in the main stat (power). Trait bonus still doesn’t show as factored in.
- Transitioning to a de-leveled zone causes it to be a green bonus again, and this time it applies properly. However if you change it in the zone it doesn’t show the change the stats (if they change…) until you enter another zone/log in/out.Thats interesting, I tested this at the mists.
Checked the base healing/condition damage/power.
- 963 healing stat on character panel without signet of mercy.
Equipped the signets and checked again, noticed they went up.
- Signet of mercy made the stat show as 1063 healing now.
Equipped the trait and they went up again
- Signet of mercy made the stat show as 1081 healing.
So maybe its just a pve type of bug rather than generalized?
Its possible, I remember one was unable to detonate shield of absortion in pve but pvp worked fine.
Interesting, that could be the case. I didn’t test it out in mists (Going to be a bit before I can test it: there’s about a 1.5-3 hour queue on my server for it unfortunately). Even in the de-leveled zones you still have log or zone for it to update if you choose it.
Curious – is your real level 80? Maybe the upward level adjustment effects the behavior of it. I might make a new Guardian to test it….
EDIT: I also tested mercy in PvE – same behavior.
I tested the master inscription trait and it is working fine for me, adding like 18-20 of the corresponding stat,
That’s a pretty terse post but it did cause me to do some more testing of bane+wrath.
- At 80 in town it shows the green bonus as the same regardless of the trait.
- When transitioning to a level 80 zone the green bonus goes away on power but the signet bonus is accounted for in the main stat (power). Trait bonus still doesn’t show as factored in.
- Transitioning to a de-leveled zone causes it to be a green bonus again, and this time it applies properly. However if you change it in the zone it doesn’t show the change the stats (if they change…) until you enter another zone/log in/out.
(edited by Bellatrix.5402)
For the love of chickens, please do this. Currently for the soldier mod the only way to get a full set is to grind a ton of karma for the lower end versions and a massive amount of PvP/WvW kill tokens for the exotics (which themselves are annoying to loot, among other things).
(You can get some pieces via Orr Temple Karma vendors and Explorable Mode dungeon runs (to the latter, a lot of tokens usually gotten purely for appearance)).
I mean I don’t even have a crafting profession (dislike crafting in general in all games) and I want this done. Badly.
Just Teleporting to another Zone and teleporting back doesn’t really work reliably.
You need to spend some time in the other zone.I can understand why Arenanet did this, but it’s still pretty annoying…
This. If you get flagged by this system you have to spend a bit of time in the “other” zone.
These types of anti-farming systems are fairly common in MMOs, especially Korean-based ones. Most of them aren’t very effective.
Orr Temple Karma sets: http://dulfy.net/2012/09/08/gw2-templegod-karma-armor-sets/
My lvl 80 Guard wearing some fairly nice gear and her health boosted with trait points walks into WvW with 18-19k health,
My nice new little lvl 10 baby Warr with no trait points and starter armor walked into WvW rocking 27.5k health,
27.5K health is a lot.
My warrior doesn’t have that due to gear, and I got the traits – I got about 22.4K on lvl 80. Getting toughness/vitality gear at 80 – atleast crafted seems nearly impossible to get. Atleast I don’t have any exotic insignias for crafting that provides both.
Exotic Power+Vit+Toughness (which – outside of the base armor except the helm (orr temple karma sets) can only be obtained through a lot of dungeon tokens or WvW tokens) upgraded with Crest of the Soldier. Can hit a little over 21k with a Guardian and ~29k with a warrior.
Align with Vigil and vendors there sell rare versions for pretty cheap gold, and WvW sells the rare versions for karma.
As for the discussion at hand… there’s a thread about it every other day or so.
I noticed this as well. On the wiki discussion it notes that it raises stats/effects by 20% back before the launch but it doesn’t seem to be working right now.
Strange thread…
As someone who was there in the early days in WoW, it was HORRIBLE before the LFG enhancements came along. The tool itself doesn’t have much of an effect on the community, though it did help get rid some of the guild nonsense that went on at the time (not going in-depth here, in short top guilds (which I was a part of :W, was a lifetime ago) tended to not be that nice to new players).
People are just waiting next to the dungeon entrance or around in a big town right now in GW2 just like in WoW before the automated LFG enhancements. Just like WoW, there’s that barrier for new players to start a new group (they become scared, the terse “LFG XXX” spam doesn’t help).
Then there’s certain dynamic events with the endless hordes of mobs on a long timer and you’re getting your bags full of stuff. Even if a vendor is close by you have to take time to run back to it, talk to it, then run back to the action. Use the TP, take a bit of a loss on some items – but in the end you’ve actually made a profit: both in gold and EXP.
Anyone from Order of Vigil could tell me the exact stats on Heavy Armor? Thanks in advance.
Just take rare Valkyrie armor (from the BLTC or wherever) and replace the crit bonus with toughness equal to that of the vitality bonus.
Also, there are vendors in Cursed Shore in Arah+Grenth+Melandru that offer exotic pieces for 42k karma each (though different pieces from each; mix+match).
what the heck are you talking about? i went to mists, used the healing power amulet, healing power runes, virtue strengthening traits and the signet that increases healing power….and i was regenerating just over 200 hp per second so…what are you smoking?
When I first got to 80 on my guardian and stacked all rare cleric gear and had roughly the same experience….. I can only assume that person is talking about active heals combined a trait or two (the dodge=heal one).
Yes, the health discrepancy is totally out of whack with Guardians getting ~18% of the base health warriors get (this goes for all classes really on the base health issue). Arenanet’s original idea really was that Guardians got “a lot” of passive healing (which doesn’t scale well at all with healing power) while Warriors got a “a lot” more heath. I suppose somewhere along those lines they backpedaled because they released Warriors needed some decent passive healing option themselves (and protection skills and traits that are almost as good as Guardains get… oh well).
Game just got released and they are doing nightly patches – it will balance itself eventually.
Even though I’ve only done Arah story mode with a melee heavy pug (3 warriors, guardian (full offensive spec), thief) I agree with Nethelli.4023 and Srondon.3642 the most. I was actually laughing a good amount myself, but not for the reason one might assume – just because every fight was basically someone “tanked” for a hit or two and then someone else took over (except the last dragon fight which was… less than epic – MMO designers in general tend to diverge from the main game mechanics too much in way too many cases and it ends up just being plain annoying). Needless to say even though we barely communicated we never wiped though individual deaths were in the 6-10 range.
Difficulty in general is often hard to define for people. I realize they want to make use of the evasion/energy mechanics but it is just tedious when most are slightly delayed hits take away 40-60% of someone’s health.
Also respawn rates for trash seemed… bugged for my group. It didn’t matter where we went, trash was back in seconds – we survived because we sort of intuitively abused the heck out of “cool down resets after a mob dies” mechanics – particularily the guardian one with virtue of justice and the trait that gives it might (25 stacks with 3 warriors and a thief gets anything down fast apparently). There were parts were it made some remote sense for trash sense to respawn fast but others… not so much.
We were all clearly wearing rare gear upgraded with rare orbs or whatnot, gear tends to make a difference in these discussions. Speaking of which, even for story mode, the loot drops were laughable (literally, I was laughing) – I got one green, the rest blue.
I can understand how some people find this kind of difficulty fun – personally I don’t and prefer soloing a dynamic event with a champion class mob. At least then I’m guaranteed the default reward from the event. Personally, I wish it was more like the eye of zhaitan personal quest fight (though toned up with a bit more variety) where it gives players new to the dungeons a breather rather than the constant “most of your health” attacks that tends to pigeonhole people into certain builds and forcing people to use the same tedious slowly regenerating energy rolls all the fight.