Showing Posts For Black para goner.7612:

Engi Elite

in Engineer

Posted by: Black para goner.7612

Black para goner.7612

I wonder if Anet are thinking about doing something with the Mortar, it was a pretty cool idea for the Engineer but its not really usable in any situation, believe me I’ve tried XD. No one really talks about it so I thought I’d be some interest into it.
It does have some gd skills individually, but because of the mortar being such an easy target it can’t be used in WvW or PvP also in PvE the dmg is to low to be used there.
I think the mortar should have increased health and toughness and maybe increase the dmg and decreasing the cooldowns. Any ideas guys?

Nova Bushido Top Charr Engineer, AG IRQ.
Predator | Quip | Flameseeker | Juggernaut

(edited by Black para goner.7612)

Love the new Traits

in Profession Balance

Posted by: Black para goner.7612

Black para goner.7612

The new traits are very interesting, at first look some may seem really strong or weak but on a 2nd look they are actually very balanced. There are alot of counters to certain things

Nova Bushido Top Charr Engineer, AG IRQ.
Predator | Quip | Flameseeker | Juggernaut

I want to thank every positive engineer

in Engineer

Posted by: Black para goner.7612

Black para goner.7612

I actually am looking forward to these traits, figuring out a way to work with turrets will be cool for me, also the gadget trait gives me great ideas!

Nova Bushido Top Charr Engineer, AG IRQ.
Predator | Quip | Flameseeker | Juggernaut

Balance patch date?

in Profession Balance

Posted by: Black para goner.7612

Black para goner.7612

They said the next one will be in march, but I’m still waiting but nothing atm.

Nova Bushido Top Charr Engineer, AG IRQ.
Predator | Quip | Flameseeker | Juggernaut

When did we become " OP"?

in Warrior

Posted by: Black para goner.7612

Black para goner.7612

Warriors have always been really strong, its just people are just starting to realize how to use them, so now they are seeming OP. In this meta Heavys rule all in WvW, when new ideas of how to play WvW are developed other classes will shine higher. But atm Warriors work to well with this meta.

Nova Bushido Top Charr Engineer, AG IRQ.
Predator | Quip | Flameseeker | Juggernaut

2 Qurstions

in Engineer

Posted by: Black para goner.7612

Black para goner.7612

1) The heal on the healing turret isn’t instant, it happens about a second after activated and lasts for about 3 seconds I believe.

2)For perma swiftness people go into tools- VI. This is what I use for Zerk pve: http://gw2skills.net/editor/?fcAQFAUlIqiYn1yuF17IyoCdGoHAmfNife8WtFEC-jgBBYfAUBAZmFRjt4qIas6aYKXER1A-e The sigil is up to you, also traits for tools can be what ever you like, you can also trade out rifle mod for hair trigger. I really like 30 in firearms for then on tools due to the precision gives you nice crit , even though you have less crit dmg I think its worth it. Also mondified ammunition is a great trait as you do about 8 conditions giving you 16 more dmg (which is pretty had to keep up alone but in a team its pretty easy). Also increase dmg by 5% on bleeding foes and criting bleed is great for abit more DPS.
The way I use that build is switch between Rifle no.3 and no.5, grenade, no.2, no.4, no.5 (somtimes no.3 and only use no.1 if everything is on cooldown) also the grenade barriage, Flamethrower no.2. The elixir gun is really optional, but on Zerk the no.4 does alot of dmg also the extra regen and healing field helps you stay alive for a zerk. The downfall to this build is that its hard, remembering cooldowns and switching correctly can be difficult.

Nova Bushido Top Charr Engineer, AG IRQ.
Predator | Quip | Flameseeker | Juggernaut

Engineer Support

in Engineer

Posted by: Black para goner.7612

Black para goner.7612

Yea as a roamer engi are in a great position, and yea zergs were one of my reasons for believing all of this.
You are also right about the balance between pve/pvp, skills are very situational atm indeed.
Thank you for sharing with me what you think.

Nova Bushido Top Charr Engineer, AG IRQ.
Predator | Quip | Flameseeker | Juggernaut

Engineer Support

in Engineer

Posted by: Black para goner.7612

Black para goner.7612

I appreciate your comment ellesee, at first I didn’t really care much about the differences between engineer and guardian support but lately in WvW and fractals Guardians in my case are a must need. In WvW without stability you just get destroyed by heavy CC, though I do admit engineer does have a nice stability skill now, but no were near as as much guardian’s dish out.

What you say about light field does make alot of sense, thank you for this.

Also yea Carighan I get what you mean on the bomb healer, I do love that, elixir gun + pitsol shield + bomb kit is why I go down condition/healing rather then power/healing lately, although I do have sets of armor for both.

Nova Bushido Top Charr Engineer, AG IRQ.
Predator | Quip | Flameseeker | Juggernaut

(edited by Black para goner.7612)

Lets see your engineers!

in Engineer

Posted by: Black para goner.7612

Black para goner.7612

My Engineer is called Nova Bushido, played it for 1700 hours, Love Engineer!!! Got over 10 Armor Sets for him ^^.

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Nova Bushido Top Charr Engineer, AG IRQ.
Predator | Quip | Flameseeker | Juggernaut

Engineer Support

in Engineer

Posted by: Black para goner.7612

Black para goner.7612

The struggle on support in this game at the moment is great, I could talk about every profession, but I only really play Engi so I’ll keep it here. I know this is a long post but I believe it is very important.

One of the builds I’ve been trying to make viable for a long time is Engineer support, they have great support such as might stacking, regen, good heals and condition removers, but overall when I look at guardian they just don’t make the cut. I believe before the trait ‘kit refinement’ got nerfed, we did have a nice support build, dude to the healing field when switching to ‘elixir gun’. Also what I consider support may confusion some people, support to me can mean might stacking, water fields, condi removal, stacking vulnerability, boon removal etc.

Now Guild Wars2 was meant to be the game where every class can fit different roles depends on how they wanted to play, but support is general is out-shined by guardian on every profession, you’ll be every serious wvw party with a guardian, they’ll be needed in fractals and in TPvP.

This is an example build I’ve been using for support:
http://gw2skills.net/editor/?fcAQJAqelIq6ZX3SdF17IRoHF2wqFUh6K6h+tMlB-j0BBUDgE1A5RFRjtIsIas6jYqVER1eFER1SBYi0I-w (this build can be run with cleric, I have tested them both they are really nice, but I feel apothecary is better due to all the conditions you’ll have with this build which will add more pressure).

The add of stability to ‘throw Elixir B’ was great but when Guardians already have two stability skills it doesn’t match up to that standard. We do on one hand have two nice water fields from the ‘healing turret’ which guardians don’t and 4 blast finishers on this build, but to get that we can’t apply any protection to allies which is an amazing boon which guardians keep up almost all the time.

Another fact that our traits down support don’t really benefit each other, from adept to master to grandmaster hurts a lot, the only trait that benefits for support would be normal elixirs. Most times when running support, they’ll be one or two traits I’ll need which are in grandmaster, a prime example of this is ‘Elixir-Infused Bombs’. The traits before that do not help my team in anyway, the closes you can get is ‘Elite Supplies’, and few more med kits every 180 seconds doesn’t really help the team much, alone its fine.

The skill ‘fumigate’ (elixir gun no.3) is an amazing skill allowing us to remove 5 conditions from all our allies, but when you look at traits such as ‘pure of voice’, which converts a condition to a boon it makes me wonder why anyone would want them to only be removed.

I also have some suggestion on how to improve this, yet again only for Engi. I believe more traits that benefit your allies would be great, things like ‘Shielded Mind’ and ‘Indomitable Courage’, maybe a trait improve the trait HGH, as throwing elixirs only give one stack of might it isn’t really giving much to your allies. Using a fire field with your bomb and blasting finishers is a much better way of gaining might, so personally I believe that trait is useless.

I believe we should also get a trait like ‘Strength in Numbers’, maybe something that increases condition dmg, or turn ‘Energy conversion Matrix’ into an trait that events allies. That last suggestion maybe overpowered, but I believe these are ideas that can be taken and re-applied in a better manor. I believe ‘Backpack Regenerator’ could also be a skill that could affect your allies, but it should be similar to ‘Strength in Numbers’, in the fact you can’t stack the trait by having five engineers in one party.

The ‘Bomb Kit’ for support really works nicely, as it gives gd basic damage and condition damage, but I really believe that for no.2, no.4 and no.5 the pulse should healing also, and the Big Ol’ Bomb should heal for more. Besides that I am really happy that you increased the healing by 50% on the bombs, it makes for much better support now!

My last suggestion has to do with the ‘Elixir Gun’, it’s an amazing kit but the traits let it down big time. The fact ‘Elixir Gun’ skills don’t take effect from elixir traits really doesn’t make sense to me. I believe there should also combined ‘Deadly Mixture’ with the trait ‘Fireforge Trigger’, they work so well together but the positions they are in the trait line really do not help. I’m not too certain about this one so don’t attack me if I’m wrong but the ‘Super Elixir’ seemed to have had a reduce on its healing for both impact and pulse from how it was back in 2012 December time. If that is correct I honestly think that may have been a bad move since we cannot have two ‘Super Elixir’ fields down at once since the ‘Kit Refinement’ change.

If there is anything I’ve missed out please comment it down!

Nova Bushido Top Charr Engineer, AG IRQ.
Predator | Quip | Flameseeker | Juggernaut

(edited by Black para goner.7612)

Grenades in structures

in Bugs: Game, Forum, Website

Posted by: Black para goner.7612

Black para goner.7612

I believe since the new update, there has been many times when I’ve used grenades on a structure and they are not taking any damage! I’m pretty sure it wasn’t like this before. Prime examples are WvW gates and PvP gates. In the picture the grenades have hit the door but no damage has appeared.

Attachments:

Nova Bushido Top Charr Engineer, AG IRQ.
Predator | Quip | Flameseeker | Juggernaut

Imperial Recreation-IR of Whiteside Ridge

in Guilds

Posted by: Black para goner.7612

Black para goner.7612

We accept people from anywhere around the global!

Nova Bushido Top Charr Engineer, AG IRQ.
Predator | Quip | Flameseeker | Juggernaut

(edited by Black para goner.7612)

Imperial Recreation-IR of Whiteside Ridge

in Guilds

Posted by: Black para goner.7612

Black para goner.7612

Hello I am the leader of Imperial Recreation, my name is Nova Bushido in game, and we are around 360 people guild with 100+ active.
We do alot of PVE inlcuding dungeon runs, helping clear areas and doing personal story. We also are getting together a pvp team we have acouple of rank 20+ but most in 10s.
We do WvW and we have a commander (myself). We try to make it fun for people who are new to WvW and try to help them as much as possible.

We have all the Guild upgrades and have guild buffs up all the time!
We are a friendly guild and we try our hardest to help our allies in need, only thing you need is the game we don’t have a requirement list.

If you want to talk to me in game whisper or mail Nova Bushido.

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Nova Bushido Top Charr Engineer, AG IRQ.
Predator | Quip | Flameseeker | Juggernaut

CoF armour

in Bugs: Game, Forum, Website

Posted by: Black para goner.7612

Black para goner.7612

alright thanks for that Lord

Nova Bushido Top Charr Engineer, AG IRQ.
Predator | Quip | Flameseeker | Juggernaut

CoF armour

in Bugs: Game, Forum, Website

Posted by: Black para goner.7612

Black para goner.7612

My character is an Medium armour class Charr, and when I wear my CoF Body part with my Shoulder pads, the pads don’t show! This is really weird and I’m wondering if anyone else is having this problem.

Nova Bushido Top Charr Engineer, AG IRQ.
Predator | Quip | Flameseeker | Juggernaut