Let me start with this quote:
When I’ve been working on WvW for 11 months, then we’ll talk.
So, 11 months have passed, let’s talk then?
1. What is currently being worked on for WvW?
2. Why are things, that have been in the top of the player requests for over an year not only not implemented, but even not talked about from your side?
3. We haven’t heard from you since you posted in the “new maps” thread several months ago… and that was after around 6 months of you not posting. Do you think if you communicated better you’d avoid some of the huge negativity and toxicity on the WvW forums? Any plans to do something besides hiring more mods and creating additional CoC rules?Feel free to add more questions guys.
I am going to jump in here answer these as honestly as I am able.
- We can’t talk about that right now. Once the in-development features reach a state where we, as a company, are comfortable talking about them, we will.
- Some player requests are under development. What those are and when they will be completed, I can’t say at this time for reasons mentioned above.
- Devon is very busy with his job duties and only has limited time to devote to reading the forums. If he spent the time demanded of him responding to threads on the forums, his work would suffer. My job duties have me reading and reporting on the forums regularly to ensure that Devon and the rest of the team are aware of active concerns within the WvW community. I do this for other parts of the forum as well. As has been mentioned a multitude of times previously, our developers read the forums as much as they are able, but time prevents them from responding to everything they read.
1. This is the exact mentality that has lead people to think ArenaNet doesn’t listen or care. You guys might want to rethink your information strategies as it’s having a large negative impact on the community. Sure talking about features you might not do or even scrap can be bad, but if you keep the community updated about them it won’t be nearly as toxic as your current strategy of letting the community wallow in despair and hate. Of course the only reason I can think of for continuing down this path is that the updates for WvW are so lackluster that informing the community that is all that’s in the works for them would kill what’s left of the community.
2. While I don’t doubt that you’re using some player requests, that was also true a year ago and we’ve yet to see or even hear anything. See point #1, you cannot just keep saying we can’t talk about it.
3. Then you need to report back to the WvW team that their silence and lack of a simple MONTHLY or even QUARTERLY information update on what’s happening is helping to kill wvw. We don’t need devon to make posts here, he is just a figurehead, what we need is an ArenaNet representative to keep us informed and hopeful. It doesn’t take buy 10mins to throw together some basic information on what’s being worked on, what got scrapped, and what they would love to do but aren’t working on yet. Yes, some people will be upset if something gets scrapped, but do you think the negativity then is anything like what it is currently?
Honestly you guys are doing way more harm than good. Let’s try a different tact and put it into business terms. You guys need to think of players like investors, if every 3 months at the investor meeting you say nothing the players aren’t going to invest. Not only that they are going to dump your company and invest somewhere else where they get the information they want.
I vote that this guy is hired as the WvW Rep.
(Inc necro post:)
My guild is pretty new, but we’re recruiting for a nice 10-15 man WvW team. We’re on Stormbluff Isle.
I’ll hit you up in game.
Well, Mr. or Mrs. Onimaru, I may or may not have a guild that you may or may not be interested in joining.
It’s a WvW focused guild, BUT we are hoping to form a nice little tourney team sometime soon.
Well from the looks of it, you’ve probably already been scooped up by one of these fine guilds.
If you haven’t, my guild is recruiting on SBI.
And if neither of those fine guild are what you’re looking for, my guild, The Koolaid Men [oYea], would be happy to have you. We’re on Stormbluff Isle.
Hello, and welcome back!
What server are you on?
If you happen to be on Stormbluff Isle (or are willing to transfer), then my guild,The Koolaid Men [oYea], would be more than happy to have you.
Also, congratulations on the new kid!
(edited by Boggs.6482)
So I’m gonna keep this short and sweet because, honestly, a guild is a guild is a guild.
The Koolaid Men [oYea] is a WvW guild, although we sometimes do stuff that’s not WvW together too.
(We also have a weird fetish for breaking down walls.)
Rules
- Anet rules, of course.
- Don’t be a jerkface.
- Members must yell “Oh Yeah” in “/s” if we enter a keep through a wall.
Requirements
- Gotta be on SBI.
- Gotta be able to speak English.
- Gotta have Teamspeak.
We DO NOT require members to run a specific build, have a certain number of ’chieve points, or 100% rep.
Ask for an invite here or in-game via a whisper to tadhogue.4736.
<3
(edited by Boggs.6482)
Welcome to our newest members, Donii, Topher, and Kynethia!
Villainous Youth [VILE] is a GW2 guild on the Ferguson’s Crossing (NA) server. Our primary focus on small-scale skirmishing, roaming, and havoc in WvW, and a secondary focus on sPvP, tPvP, and PvE.
Despite a name that may insinuate otherwise, we pride ourselves on the maturity and morals of our membership. We take the game and our guild seriously, but do so in a relaxed environment as to be comfortable and welcoming to hardcore players and casuals alike.
The aim of the guild is to bolster the gaming experiences of our ranks. As such, we do not tolerate drama, flaming, or general kittenbaggery. We run our guild in a democratic manner, and value the opinions of each member, regardless of level or experience.
If you’re interested in joining, feel free to message me in game!
I’ve personally never played one, but the guy in this video seems to have some nice results.
I am the most indecisive person you’ll ever meet, and I’m trying to choose a main.
I want to play a support role in a small 5-10 man WvW group, and was thinking about rolling a Necro as I’ve leveled one to 10ish and am enjoying it so far. However, after reading on this subforum, I’m a little worried that I’ll ding 80, try WvW, and discover that I don’t enjoy the class as much as I thought or that I’m wasting a slot in the group.
So, after watching some staff Elementalist videos, I’m considering rerolling my main. I want to know if all the hullabaloo on this subforum is true; can Ele out-heal, out-dps, and out-everything Necromancers right now? Would I be better off rolling an Ele, or will Necro suffice as the main support role in my small-man group?
Also, I understand that classes are buffed and nerfed constantly, and that one day the tables may completely turn on this subject. However, there’s no guarantee that will happen or how soon it will happen.
Thanks in advance.
I would like a mass purchasing feature.
^ what this guy said… not to mention, I enjoy them.
Agreed. My wife and I take turns playing on the same computer, and it’s a pain to quit the entire game and relaunch to swap out.
Not to mention how awesome that log-in screen is.
Same thing happened to my wife’s account. I want either an answer or a refund.
I just rolled my first necro and noticed that my DS interface is different than that of most videos I’ve seen…
In most videos, the DS bar replaces the normal action bars… however, when I enter DS, it appears above it.
Also, I thought damage was averted in DS? I continue taking damage.
Is there a skill or trait somewhere that changes this, or was it a patched change, or am I just dreaming or confused?
I personally feel removing the AOE target limit is the only way to effectively nerf the zerg and increase small man viability vs said zerg.
