Showing Posts For Bryker.5719:

Thinking about switching from Rabid...WvW

in Necromancer

Posted by: Bryker.5719

Bryker.5719

I would suggest going for a mix of both rabid gear and carrion gear. Add a piece or two if carrion to your build and just go from there till you find a balance that suits you. With the good amount of crit you have from mostly rabid even adding a small amount of power will raise your regular damage from abilities by a noticable amount.

Morte Novella – Necromancer | Bryker – Guardian
(Jade Quarry) Team Savvy

Tpvp Needs an Overhaul

in PvP

Posted by: Bryker.5719

Bryker.5719

The amount of people who haven’t even entered SPvP once in this thread is very high.

You get tickets everywhere. You can’t do anything in SPvP and not get a ticket for it.
[/quote]

Even though your getting a ticket for seemingly everything you do, it’s not nearly enough to keep up with the amount you need to enter paids unless your constantly winning, which is unreasonable for most guilds to actually do. 10 from monthly 1 from daily and 1 from rank up. Great now just win 3 free tournaments and you can do 3 paids. Hope you win those becuase if you dont you now have to buy more tickets or farm free tournaments again. Tickets aren’t as easily available as you seem to think.

Morte Novella – Necromancer | Bryker – Guardian
(Jade Quarry) Team Savvy

Tpvp Needs an Overhaul

in PvP

Posted by: Bryker.5719

Bryker.5719

With the population in tournaments now I highly doubt they are making a significant amount of money off ticket sales that couldn’t be made up from increased popularity of the game if a ranking system brought the pvp to an e-sport level which is what they wanted in the first place.

Morte Novella – Necromancer | Bryker – Guardian
(Jade Quarry) Team Savvy

Tpvp Needs an Overhaul

in PvP

Posted by: Bryker.5719

Bryker.5719

In my opinion the current system of how paid tournaments work is never going to work in favor of increasing the competition/interest of gw2 Pvp to an e-sport level. The guilds that are already among the top in skill can place high enough to continue re-entering paids with no effort, while other teams have to constantly farm free tournaments to get tickets to re-enter. Teams that are only average in skill level are forced to stomp PuGs and maybe face the occasional guild groups in free Tpvp, which becomes boring quickly meaning more players spend less time playing organized Pvp or stop playing altogether.

First, the ticket system to enter needs to go. I don’t see the point in making a Pvp area in a game require time “grinding” to play at a higher level when they already have that in place with WvW. With tickets gone and now there is no difference in Paid/Free tournaments, Paid needs something to actually make it interesting leads to my second point.

Even though there is already a ranking system in place it does nothing to help promote playing as a guild and is also easy to farm in Spvp/Free, making it pretty much a useless unit in measuring how skillful the player actually is. I think the Paid tournaments should use its own ranking system determined by W/L records of a guild as a whole and not individual scoring. Using this matchmaking could actually put into place fairly easily, allowing higher skilled guilds to actually face even competition on a more consistent basis while allowing newer guilds to come in and face other new guilds and arrive in a spot that gives them even matches making it more friendly to those new to pvp or people who like to play competitively but not at the level of those above them in terms of skill/team coordination. The ranking would also be separate for each guild since you are allowed to be in multiple guilds at the same time.

With a matchmaking system in place and the grind of farming tickets gone I’m almost positive there would be a increase in interest of Tpvp. Guilds that originally didn’t want to go through the process of getting tickets from frees can now jump into competitive Pvp instantly and those who enjoy Pugs in free tournament now don’t have to worry about facing guilds and getting stomped on the first map (which sucks) or getting stomped on the last map (which sucks even more). With matchmaking in place you could even get rid of the 8 team requirement to start a paid tournament and allow teams to fight each other in a best of 3 series fighting on each map dropping the time spent idle waiting for the tournament to start by a large amount.

Morte Novella – Necromancer | Bryker – Guardian
(Jade Quarry) Team Savvy

maybe necros need..

in Necromancer

Posted by: Bryker.5719

Bryker.5719

Personally I would like to see a blast finisher on Axe #3. It would help bring the axe up to the other weapons as well as provide an easier way to blast finish Spectral Wall. As is currently stands the area to blast finish is where you were standing when casting the wall and not on the wall itself.

Morte Novella – Necromancer | Bryker – Guardian
(Jade Quarry) Team Savvy

Video shows what's wrong with Necros.

in Necromancer

Posted by: Bryker.5719

Bryker.5719

Again, defense isn’t just stacking one stat or the other. The best defense will have a good balance of both toughness and hp. One or the other will not get you there. Low hp with lots of toughness is just as bad as a ton of hp with no toughness. If you want to do DoT to kill in PvP/WvW you need to be able to live long enough for it to be effective. I will agree that necros at this point in time have a much, much harder time attempting to be as effective as other classes, but I see that as more of people unwilling to adopt or accept the roles available to the class and instead try to push it in the direction they think is best.

Morte Novella – Necromancer | Bryker – Guardian
(Jade Quarry) Team Savvy

Video shows what's wrong with Necros.

in Necromancer

Posted by: Bryker.5719

Bryker.5719

Just in the first few minutes of the video you can see how low his defenses are. 19k hp most likely low toughness as well. You can’t play a necro attempting to stack multiple conditions and bleeds over time and have low defense, it won’t work (and it shouldn’t). Playing the DoT game means you will need to sacrifice some dmg for survivability.

Morte Novella – Necromancer | Bryker – Guardian
(Jade Quarry) Team Savvy